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Original League of Legends (LoL) Thread
I swear it's not my fault I have to leave now; my mom said she would leave in 3, not 2 hours >_>.
Those days when I told my mom to sit down and shut up because of LoL. Them days man.
Congrats to this thread on 500 pages. Biggrin
Zendaine Wrote:Congrats to this thread on 500 pages. Biggrin

Dang it I forgot to call that out. Rolleyes
Aynia Wrote:Those days when I told my mom to sit down and shut up because of LoL. Them days man.

Pffft. I still do that. Like a boss.
I mean. SHE CAN'T NOW. HUEHUE.
KajitiSouls Wrote:Pffft. I still do that. Like a boss.

The one time where some of us overheard Kaj's mom telling him the chores he needed to do over Skype. Good times. Tongue1
ItachiPower Wrote:Q>W>Q>E>Q
Cloth 5 into Madreds, boots. Finish Wriggles, followed of Avarice Blade and a HoG.
Standard Blue path.

My ganks are always bad as a Noc and when I ult in team fights, my team ignores me and I die :/

Go Q>E>W>Q>Q>R. I usually max out my Q first before going for my E or my W (Depends if i need more the CC or the ASP).

My route usually is Smite Blue Wraith>Wolves>Fear the Golem im not attacking and smiting the golem i am>the 2 minions near red then go back to base. Then kill Red and usually go with ganks or kill wraiths again or go for blue.

Item build: Cloth Armor and 2 pots, then on the first B The swords for the Razors and maybe the razors if i managed to get the money and 2 pots, finish razors if i havent already and if i ganked go straigh for life steal to forget about pots or boots. Rest depends on you.

Also you NEVER INITIATE a Team fight, they tend to burst you down pretty quickly. You usually initiate Ganks with 3 or less people (And the number of teammates nearby).

Save your Ult and when you see the first one running away with low health (Usually the carry if posible) Go in for the kill... But if you dont have HP then dont bother unless the enemy its pretty busy since you can STILL GET DAMAGED while flying, although you can not be interrupted by any kind of CC, supression(Havent been supressed midflight tbh),stun,knockup,etc, mid flight (It will said "Cant be Stunned/Disable/W-E" in big red letters).

Also this is my own route, so if its efficient or not depends on you, but i liked this one and have been doing it almost everytime.
Shyvana Patch Inbound @ 1:00 AM PDT 11/1/11

Quote:Hear hear, summoners!

In the past two weeks, Valoran witnessed several stupendous events, including the Harrowing and the second birthday of the League of Legend’s! But the fun doesn’t end there, as a new champion is approaching the Fields of Justice.

On November 1st at 01:00 Pacific Time (See below for other timezones), Shyvana, the Half Dragon, will begin her flight to the League of Legends. We estimate that her travel time will be approximately 6 hours.

This aggressive melee fighter will be available in the League of Legends store following a full report of platform stability. Stay tuned to this thread for updates!

And while you’re waiting, take a moment to peruse the following:

* League Judgment: Shyvana, the Half Dragon
* Champion Spotlight – Shyvana, the Half Dragon
* Shyvana Patch Notes
* Shyvana, the Half-Dragon Revealed
* Shyvana Patch Preview
* Shyvana Mechanics Preview
* Champion Sneak Peek – Shyvana, the Half Dragon


We will be doing a hard shutdown which means all games will end at 01:00am Pacific. Rank queues will be disabled at 11:30pm Pacific for this same reason.

Downtime by Time Zones (Rank Queues | Platform)

* Pacific: 11:30PM | 1AM – 7AM
* Mountain: 12:30AM | 2AM – 8AM
* Central: 01:30AM | 3AM – 9AM
* Eastern: 02:30 | 4AM – 10AM
* Atlantic: 03:30 | 5AM - 11AM

-------------------------------------------------------------------------------

Shyvana's abilities (in detail). Original Thread here

Quote:Abilities:

* Twin Bite
o Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
o Dragon Form: Twin Bite cleaves all units in front of Shyvana.
* Burnout
o Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
o Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
* Flame Breath
o Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.
o Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
* Dragon's Descent (Ultimate)
o Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
o Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
* Fury of the Dragonborn (Passive)
o Shyvana's melee attacks enhance her abilities.
+ Twin Bite - Reduces the cooldown by 0.5 seconds.
+ Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
+ Flame Breath - Deals 20% of the ability's damage to debuffed targets.
+ Dragon's Descent - Attacks generate 2 Fury* and Shyvana passively gains Fury* over time while in human form.

Looks like she will be using the existing Fury system as a resource

Analysis of her skills:

- Q could Proc with TriForce, possibly?
- Q (Dragon form) W (Dragon form), E (Dragon form), and R (Dragon form) are AoE skills
- Has a brief MS speed buff; that burst of MS could be used to chase enemies.
- Her E (normal form) is a single-target debuff
- Her ultimate looks to be an AoE knockup skill. Not to mention, the passive effect of the ultimate gives her some free defensive stats
- Her passive gives Shyvana enhanced capabilities to each of her abilities when she autoattacks
- Shyvana's ultimate has similar mechanics like Nidalee's Aspects of the Cougar because her ultimate is used to change states (from normal to Dragon and vice versa, in Shyvana's case). But since the full details of her ultimate are not out yet, I'll leave this to be and not make any baseless assumptions after this point.

-------------------------------------------------------------------------------

Shyvana's Lore:

Quote:There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time – truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural.

Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality – somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.

“By the blood of my father, I will end you!”

Inb4 someone points out Shyvana's origins.....if you know what I mean
Shyvana... Riot take my money!!! (If only i had any QQ)
ItachiPower Wrote:Q>W>Q>E>Q
Cloth 5 into Madreds, boots. Finish Wriggles, followed of Avarice Blade and a HoG.
Standard Blue path.

My ganks are always bad as a Noc and when I ult in team fights, my team ignores me and I die :/

Skill order is correct. Don't get E at Level 2 like Fenix said. You want more attack speed to proc your passive early on for the heals/extra damage. E at Level 4 is so you can start ganking. (I'm sure you already knew that though). Ganking pre-6 is okay with Nocturne. I find that unless the unless enemy team is really overextended it's going to be hard to get a kill because you have to land that Q and fear them before they get in range of their turret. After 6 his ganks are incredible. Usually if your teammates can handle a duel you can get them to initiate and then jump in for a surprise 2v1 or 3v2.
For counterjungling I can't say much there because I'm not comfortable counterjungling myself. You need to be aware of the enemy's route so you don't get caught. It's also generally not a good idea to counterjungle the stronger junglers like Udyr, Trundle and Lee Sin because if you get caught that usually means you'll die.
For teamfights wait until your team initiates, as others have said. If you're fed you can ult in and go to town after your team has initiated. Otherwise usually save your ult for a fleeing enemy (but make sure you don't ditch your team if they can't handle 4v4 without you) or retreating.

I hope that helps. I don't play Nocturne as much as I used to so if I'm wrong on anything there someone feel free to correct me.
Psh. I initiate w/ noct ults. Sad
And I just hit 6300 IP again.
Welp. Better buy Shyvana.
I get E second, because by the time i B to base im out of mana and my health its usually 25% or so, and the health from the passive its usually tiny compared to a pot if you happen to carry one or two which i do. Unless you plan to kill more mobs before B to base then go ahead.

Like i said already, its my own route and i like it the way it is.

Aynia Wrote:Psh. I initiate w/ noct ults. Sad

I did too, with glass cannon nocturne Tongue. those where the most painful initiations that i have ever made. (And totally not worth it because my team was always full of platypi)

oh fun fact pu.ss.ies = platypi O.o, whats a platypi?
http://na.leagueoflegends.com/news/new-f...son-week-7

My god, this week is going to be PAINFUL...
guhh. do not want. Singed, GP, Jax, and Tryn can be so antifun.
buuuut I'm liking MF, Malz and Galio. Lots of fun to play.
Dark Link Wrote:http://na.leagueoflegends.com/news/new-f...son-week-7

My god, this week is going to be PAINFUL...

You mean this?

[video=youtube;woySeSNBL3o]http://www.youtube.com/watch?v=woySeSNBL3o&feature=fvwrel[/video]
WillDaSnail Wrote:You mean this?

Doesn't help much when there's Jax and GP in the lineup Sad
Dark Link Wrote:Doesn't help much when there's Jax and GP in the lineup Sad

The presence of Singed by itself is enough, lol.

I tried to log in to LoL just now....but I got the "connection failure" message. Anyone know of a fix?

The specific error I got: http://support.leagueoflegends.com/entri...logging-in

----------

Edit: Alright I just got some skin leaks here:

http://imgur.com/a/sbi9Y

On top of the expected Shyvana skins, looks like there's new Ezreal skin, Cho'Gath skin (Dinosaur Cho'Gath; looks f'ucking badass!), MF skin (Mafia Miss Fortune)

Shyvana Patch Notes

Quote:This user has accepted the summoners code, click for more information

Today, 05:22 AM



New Skins in the Store

* Ironscale Shyvana
* Boneclaw Shyvana
* Mafia Miss Fortune
* Jurassic Cho’Gath


PVP.net v1.47

* You will now receive a message if your stats are going to be delayed
* Custom Games will now sort properly


League of Legends v1.0.0.128
Shyvana, the Half-Dragon

* Twin Bite
o Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
o Dragon Form: Twin Bite cleaves all units in front of Shyvana.
* Burnout
o Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
o Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
* Flame Breath
o Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.
o Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
* Dragon's Descent (Ultimate)
o Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
o Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
* Fury of the Dragonborn (Passive)
o Shyvana's melee attacks enhance her abilities.
o Twin Bite - Reduces the cooldown by 0.5 seconds.
o Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
o Flame Breath - Deals 20% of the ability's damage to debuffed targets.
o Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.


Amumu

* Attack range increased to 125 from 100


Caitlyn

* Piltover Peacemaker base damage reduced to 20/60/100/140/180 from 20/65/110/155/200
* Yordle Snap Trap activation radius reduced to 135 from 150


Graves

* True Grit
o Buff duration reduced to 3 seconds from 4
o Armor and magic resistance per stack reduced to 3 from 4 at max level
* Buckshot damage per additional missile reduced to 30% from 35%


Olaf

* Undertow missile speed increased to 1600 from 1500
* Ragnarok
o Now breaks crowd control effects upon activation
o Duration adjusted to 6 seconds at all ranks from 5/6.5/8


Riven

* Fixed a bug that caused Riven to stop moving after certain commands.
* Fixed a bug that caused Ki Shout and Broken Wings to temporarily leave dead unpathable minions behind.
* Fixed a bug that caused Riven's collision radius to be improperly calculated.


Shaco

* Rewrote his Deceive, Hallucinate, and Champion tips for more clarity
* Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
* Jack in the Box
o Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115
o Ability power ratio reduced to 0.2 from 0.25
o Activation range reduced to 300 from 350
o Cast range increased to 425 from 400
* Hallucinate
o Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison's passive


Talon

* Rake mana cost increased to 60/65/70/75/80 from 45/50/55/60/65
* Shadow Assault cooldown increased to 75/65/55 seconds from 60/50/40


Wukong

* Crushing Blow
o Total attack damage ratio increased to 1.1 from 1.0
o Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
* Decoy
o Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
o Fixed a bug where Wukong's stealth state did not ignore unit collision
o Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
o Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
* Nimbus Strike
o Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40%
o Attack speed duration increased to 4 seconds from 3


Dominion

* Respawn time adjustments are now +2/-2 seconds regardless of the size in score difference
* Crystal Scar's Aura armor penetration reduced to 12% from 15%
* Personal Score reward for assisting in capturing or neutralizing a point increased to 25 from 10
* Garrison has been changed to be an untargeted spell, similar to Promote. It will only become castable when in range of an eligible Capture Point.
* Fixed the channel time display for capturing the central runes to match the actual capture time. The actual time to capture is unchanged.
* Fixed a bug where capture points could be moved off of their platforms
* Fixed a crash when audio was disabled


Items

* Hextech Sweeper
o Updated tooltip to be more clear that its Passive ability grants vision of stealthed units
o Updated the targeting cursor, particle, and vision debuff

Interpretation of patch notes:

- Amumu finally getting his attack range normalized in line with typical melee champs' autoattack range (125 range is standard for melee)
- Caitlyn's Piltover Peacemaker is getting nerfed. I kind of saw this coming since Peacemaker does fking hurt starting around late early-game to early mid-game. And from personal experience, its a huge physical damage nuke....
- On top of that, Caitlyn's trap trigger radius is reduced a bit. I wonder why....
- Graves getting expected nerfs to his passive (reduce duration + bonus armor/MR gained) and his Buckshot per additional missile reduced (35% --> 30%)
- Olaf's Undertow speed is increased; his ultimate is partially remade and now basically has a QSS effect. In compensation, its duration is 6 seconds at all ranks.
- Riven getting a few things fixed up (bugs)
- Deceive still works even after popping stealth to put a JitB. JitB is nerfed, BUT arm time is still 2 seconds instead of 1.5 seconds (Phreak has clarified this in the forums). Activation range is reduced, but cast range is increased.
- Talon's Rake getting increased mana cost to make it slightly more costly to use. His ult CD is also increased so it would not be available for use so often (juking or simply going for the kill)
- Wukong getting quite a few buffs here to all abilities, except his ultimate. Inb4 he becomes FotM
Jack in the Box
Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115
Ability power ratio reduced to 0.2 from 0.25

Can AP Shaco go away now? The box trap is even shittier now, but I'll probably still get AP Shacos that chill in brush for half the game with box traps that the enemy team won't fall for, and I'll probably get people on my team that do fall for them.


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