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ShinkuDragon Wrote:tried the leech system on a 95 paladin with a 120 cygnus, not really worth it compared to training (for me)
but i took a 1 min vid of the sidekick training my level 40 pirate, and dear god... gimme a while to upload it (lolfraps massive weight.)
Exactly, it just makes the pre 3rd job levels faster but the main idea of this is to allow non leechers to leech when they party with eachother.
Example: level 90 and 82 grinds at lvl 93 mobs, level 82 cant leech obviously but now he can. But the fact that the kill exp isnt reduced at all seems a little odd to me, imagine lvl 110-120 at lhc with that..
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Even Wrote:Exactly, it just makes the pre 3rd job levels faster but the main idea of this is to allow non leechers to leech when they party with eachother.
Example: level 90 and 82 grinds at lvl 93 mobs, level 82 cant leech obviously but now he can. But the fact that the kill exp isnt reduced at all seems a little odd to me, imagine lvl 110-120 at lhc with that.. not really that useful i believe, it's only 110~115, then the system breaks, but i swear, i ain't training another nub EVER, my friends will do it for me now.
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More hooping data...
Grim Phantom Watch, 120 Dawn Warrior solo: 2051 exp
Grim Phantom Watch, 120 Dawn Warrior + sidekick: 2051 + 206 exp
Grim Phantom Watch, 60 Blaze Wizard + sidekick: 703 + 71 exp
34.3% of the exp for the BW... not sure how that works out. Currently it's 0.32% per kill, so basically 1.5% per mob.
It's not even leeching, cause the higher leveled player gets more exp than usual. When I go back to training my Aran, I'll probably have a Sidekick tag along until it's 121. Haven't tried out the Monster Park with a sidekick party yet, should do that when the BW hits 70.
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Stereo Wrote:More hooping data...
Grim Phantom Watch, 120 Dawn Warrior solo: 2051 exp
Grim Phantom Watch, 120 Dawn Warrior + sidekick: 2051 + 206 exp
Grim Phantom Watch, 60 Blaze Wizard + sidekick: 703 + 71 exp
34.3% of the exp for the BW... not sure how that works out. Currently it's 0.32% per kill, so basically 1.5% per mob.
It's not even leeching, cause the higher leveled player gets more exp than usual. When I go back to training my Aran, I'll probably have a Sidekick tag along until it's 121. Haven't tried out the Monster Park with a sidekick party yet, should do that when the BW hits 70.
Well basicly sidekick exp replaces the party exp to the person you have sidekick with so I assume the sidekick exp will increase by each party member. (I did not try this)
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ShinkuDragon Wrote:not really that useful i believe, it's only 110~115, then the system breaks, but i swear, i ain't training another nub EVER, my friends will do it for me now. [URL="http://maplestory.nexon.net/News/News.aspx?boardNo=103&contentNo=00D9E&pageIndex=1"]"Sidekick
10.27.2011 12.06.2011 "[/URL]
Otherwise, I'd be all over this for getting past low-levels on the three classes heading our way.
It's not much use to me right now though since everyone I ever plan to use is at least level 80.
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I'm a bit glad the system is leaving when we get the Legend patch. You'd easily be seeing 100-120+ CS/Merc/DS within their release day lol.
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Sidekick isn't permanent? What a buzzkill. It's a great addition to the game.
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Dark Link Wrote:I'm a bit glad the system is leaving when we get the Legend patch. You'd easily be seeing 100-120+ CS/Merc/DS within their release day lol.
Are you implying that wont happen anyway?
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Dark Link Wrote:I'm a bit glad the system is leaving when we get the Legend patch. You'd easily be seeing 100-120+ CS/Merc/DS within their release day lol. I'm not sure why this is an issue. 0.o
Then again, I don't see Maplestory as a competition and would just prefer to skip the lower levels since they tend to be dull and repetitious.
Hell, if I didn't feel the need to have my Canooneer, Mercedes, and Slayer on the same account, I would just leech them all at the same time as I trained my secondary account's WA to 120.
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Unleashing Wrote:Are you implying that wont happen anyway? 
Well, maybe I'm underestimating the leveling system. I tried to think of a reasonable level people could get to if the Sidekick system was still in. I guess the super hardcore people would get to 140+?
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i wanted the system just so that i could mass delete chars and make canonneers for the massive extra slots without taking too much of my time.
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Viaje Wrote:[URL="http://maplestory.nexon.net/News/News.aspx?boardNo=103&contentNo=00D9E&pageIndex=1"]"Sidekick
10.27.2011 12.06.2011 "[/URL]
Otherwise, I'd be all over this for getting past low-levels on the three classes heading our way.
It's not much use to me right now though since everyone I ever plan to use is at least level 80.
At that point its not good for leeching, but for the buffs alone (and slight extra exp), it is totally worth it. So, for my lvl 80-120 guys, i'll SK to my cygnus and train them solo. They'll get more than normal exp and be awesomely overpowered with the extra stat buffs. Sidekick is all around pretty sweet.
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MuscleWizard Wrote:Sidekick isn't permanent? What a buzzkill. It's a great addition to the game. We could always make it perm. It's GMS exclusive. We could make a petition to extend it into 120+ as well. To be honest it really isn't that ungodly. Sure you zoom past 10-60 like it's nothing, but in reality you can do that anyway now. Once you hit around 80 the leeching is terrible and it's good for the extra buffs and exp. I'm pretty sure it would be the same 121+ terrible leeching but a nice little bonus.
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SwordStaker Wrote:We could always make it perm. It's GMS exclusive. We could make a petition to extend it into 120+ as well. To be honest it really isn't that ungodly. Sure you zoom past 10-60 like it's nothing, but in reality you can do that anyway now. Once you hit around 80 the leeching is terrible and it's good for the extra buffs and exp. I'm pretty sure it would be the same 121+ terrible leeching but a nice little bonus.
Bring back the good old 1,25x exp curve instead!
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Even Wrote:Bring back the good old 1,25x exp curve instead!
Go back to the ORIGINAL curve! Level 199 -> 200 required 2.0 Billion EXP!
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ShinkuDragon Wrote:i wanted the system just so that i could mass delete chars and make canonneers for the massive extra slots without taking too much of my time. Say what now? As in, extra character slots? ._.
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Flonne Wrote:Say what now? As in, extra character slots? ._.
Cannoneers get a lot of inventory slots due to one of their beginner skills.
They become the #1 Mules lol.
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Dark Link Wrote:Cannoneers get a lot of inventory slots due to one of their beginner skills.
They become the #1 Mules lol.
That one wasn't the link skill was it? It'd be pretty nice if it was. ._.
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Sorien Wrote:That one wasn't the link skill was it? It'd be pretty nice if it was. ._. No Cannoneers link skill is something like +x% hp/mp +x all stat.
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