[1.2.406] Skill revamp, Ellin Boss, Halloween
err why do I have the impression that arans were buffed in 1st and 2nd job but nerfed in 3rd and 4th job.
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babagreensheep Wrote:err why do I have the impression that arans were buffed in 1st and 2nd job but nerfed in 3rd and 4th job.

not really damage dispersal is removed, we get 20% boss damage,40% defense ignore, 20% hp from high defense and FA so i think we are buffed but not at Mechanics level with siege mode with no cooldown, the only really nerf i can think of is the 5% minimun critical from High mastery but i think it's a fair change for no damage dispersal
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ShinkuDragon Wrote:if aura shares for everyone, then it shouldn't be an issue, since 6 auras are gonna be flashing around, now if there are 2 parties with a bam ea... yea, that's different

also, holy crap, that's some hardcore nubboss, reminds me of oldschool alishar.
Then you get those ass holes that went "I CAN SOLO HIM!!!" Nerps cannot be beaten. He will forever live on and be reborn to CHAOS NERPS ALISHAR
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Alloy Wrote:That's the main problem. If you are powerful enough, your weakest/fastest hit will kill something FAST, while a slower attack will always take more time, even if the weaker attack had to be used twice or three times, depending on its speed.
also what happen if the future mobs have higher defense???
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again with the browser problemn ¬¬.... sorry guys
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Dark Zero Wrote:also what happen if the future mobs have higher defense???

then you buy more nx to get more power!
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Not sure if anyone brought this up yet, but does anyone know if 1/1 still kills you if you have Blue Aura up?
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Alilatias Wrote:Not sure if anyone brought this up yet, but does anyone know if 1/1 still kills you if you have Blue Aura up?

That's actually a GMS exclusive glitch. KMS doesn't have that problem.
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[Image: 80001122.png]
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PeePeeAyeDeeKay Wrote:It seems Body Boost activates for the color of Aura you have displayed on animation for multi-Aura based on the video below.

> If it blinks to Yellow and you use Body Boost, it'll activate Yellow effect on Body Boost.


EDIT: Is anyone able to confirm?, I only see this person use BBoost on Dark Aura =/

I believe it works for the first aura that was casted. Since Dark Aura was casted first and then the other 2 were used, Body Boost only applies to it. :o
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For Arans now that they have -4 weapon speed, what would be the best polearm for a dexless Aran in KMS. Still the purple surfboard? It kind of sucks to see that that extra -1 speed will be wasted with the PSB. I haven't been keeping up with MS much at all.
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Quote:Flame Wheel:
Changed - Description (바퀴 형상의 불덩어리를 만들어 전방의 적 다수에게 불 속성 데미지를 준다. --> 바퀴 형상의 불덩어리를 만들어 전방의 적 다수에게 불 속성 데미지를 준다. 대상은 지속적인 데미지를 입는다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, #dotTime초 동안 #dot씩 지속 데미지Wink
Changed - Delay (flameWheel - 1350 ms --> flameWheel - 900 ms)
Changed - damage (265 --> 390) (175+3*level --> 240+5*level)
Changed - mobCount (8 --> 10) (8 --> 10)
New - dot (6) (roundUp(level/5))
New - dotinterval (4) (4)
New - dotTime (25) (10+roundDown(level/2))
Just wondering, but is it still 3 hits? If it is, that boost is...crazy.
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Flonne Wrote:Just wondering, but is it still 3 hits? If it is, that boost is...crazy.
Pretty sure it's still 3 hits on FW.
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Cancambo Wrote:For Arans now that they have -4 weapon speed, what would be the best polearm for a dexless Aran in KMS. Still the purple surfboard? It kind of sucks to see that that extra -1 speed will be wasted with the PSB. I haven't been keeping up with MS much at all.

Normal (6) is ideal obviously, but the 130/140 PA are fast (5) so down the road that -1 speed will go to waste anyway. Unless by some freak happening NexonKR releases a 150 or higher set that is for some reason easier to get than the 140 set and is normal (6).
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Takebacker Wrote:Normal (6) is ideal obviously, but the 130/140 PA are fast (5) so down the road that -1 speed will go to waste anyway. Unless by some freak happening NexonKR releases a 150 or higher set that is for some reason easier to get than the 140 set and is normal (6).

i ALMOST said decent SI+VIP polearm would be a good option, but remembered the VIP is slow8, so yep, 130~140 fast5 it is.
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ShinkuDragon Wrote:i ALMOST said decent SI+VIP polearm would be a good option, but remembered the VIP is slow8, so yep, 130~140 fast5 it is.

Slow 8 + Aran -4 + Wind Booster -2 = Fastest 2
Aww yeah!
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I'm surprised there hasn't been a patch again yet.
Notable Issues:
  • Final Attack for Arans is 10 levels too high
  • Triple Swing does more damage than early level of Full Swing's Triple Swing
  • Blessing Maha adds defense and magic defense. What
  • Magic Missile does 974%/s in first job.
  • Fire Breath does less dps than Dragon Thrust by a lot despite being on the next tier
  • Killer Wings is still useless. 1.45x weaker than Magic Missile, damage over time not worthwhile
  • Earthquake is the lowest DPS of any mob skill after Ice Breath, though it does have a range advantage above you
  • Flame Wheel's damage over time: interval is 4, when every other damage over time is 1. Time is 25 seconds. Damage is 6%. Yeah. Seems good.
  • Every skill that Wild Hunter's has that's not Wild Arrow Blast sucks
  • etc
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JoeTang Wrote:I'm surprised there hasn't been a patch again yet.
Notable Issues:
  • Final Attack for Arans is 10 levels too high lol
  • Triple Swing does more damage than early level of Full Swing's Triple Swing is that a problem?
  • Blessing Maha adds defense and magic defense. What that could have been intentional
  • Magic Missile does 974%/s in first job. okay yeah that needs a patch
  • Fire Breath does less dps than Dragon Thrust by a lot despite being on the next tier Flying assaulter does better DPS than monster bomb despite being in 3rd+ and monster bomb being 4th job
  • Killer Wings is still useless. 1.45x weaker than Magic Missile, damage over time not worthwhile well that could be because of the 974%/second thing...
  • Earthquake is the lowest DPS of any mob skill after Ice Breath, though it does have a range advantage above you I don't see the problem. It's a semi-useless skill. whatever.
  • Flame Wheel's damage over time: interval is 4, when every other damage over time is 1. Time is 25 seconds. Damage is 6%. Yeah. Seems good. okay that's a problem.
  • Every skill that Wild Hunter's has that's not Wild Arrow Blast sucks maybe Nexon Korea hates wild hunters?
  • etc

Comments in bold.
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Raul Wrote:Comments in bold.

The problem with Triple Swing is just an illogical step.

The point of Fire Breath is that it's a new attack skill. There's no point in using it since it does less damage than other skills.

And Monster Bomb does double the flat DPS of Flying Assaulter.
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JoeTang Wrote:I'm surprised there hasn't been a patch again yet.
Notable Issues:
  • Final Attack for Arans is 10 levels too high
  • Triple Swing does more damage than early level of Full Swing's Triple Swing
  • Blessing Maha adds defense and magic defense. What
  • Magic Missile does 974%/s in first job.
  • Fire Breath does less dps than Dragon Thrust by a lot despite being on the next tier
  • Killer Wings is still useless. 1.45x weaker than Magic Missile, damage over time not worthwhile
  • Earthquake is the lowest DPS of any mob skill after Ice Breath, though it does have a range advantage above you
  • Flame Wheel's damage over time: interval is 4, when every other damage over time is 1. Time is 25 seconds. Damage is 6%. Yeah. Seems good.
  • Every skill that Wild Hunter's has that's not Wild Arrow Blast sucks
  • etc

There's a 1.2.406(2) patch that happened yesterday, it may or may not have last minute changes.
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