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2011-10-23, 01:06 PM
(This post was last modified: 2011-10-23, 05:28 PM by Stabstone.)
Aran seems like it might have a much easier time surviving with the new bosses coming out in KMS with the new skill updates. Although they all seem like good additions as far as survivability goes, I need a few things cleared up:
Is the damage reduction granted by High Defense and Combo Barrier additive (40%), or multiplicative (36%)?
Are the defensive buffs now granted by Blessing Maha and Combo Barrier supposed to be percent-based (240%[mult.] or 110%[add.]), or do they give a measly 110 to each defensive stat (I'd assume not, but you never know)?
Assuming the best for individual skill effects (% increases), and the worst when combined (Additive for increases, multiplicative for reductions), Arans will have amazing survivability in properly assembled parties.
For example, A level 170 Aran could have a clean Lionheart set, clean Rising Sun set, and clean Kenta's goggles, a +6 all stats codex, two evo rings, an explorer's crit ring, and a +4 all stats medal. If he maxed his defensive skills, he would (without Maple Warrior) have:
1,095 Str
303 Dex
112 Luk
112 Int
4,237 W Def before Blessing Maha, Combo Barrier, and Adv. Blue Aura's % increases.(assuming I calculated defense right)
Around 9,814 HP+95%(set bonus+High Defense+ Hyper Body)= around 19,137 HP
With Advanced Blue Aura and Advanced Bless, he would have:
4,737 Def-->14,211 Def (Blessing Maha: 50%+Combo Barrier: 60%+Advanced Blue Aura: 90%=+200%)
Akryum has an attack of 30,000.
If the Aran had a BaM and a Bish in his party, with both Advanced Bless and Advanced Blue Aura, assuming that all of the defensive skills stack, the Aran would take 12,300 damage before reduction, according to Fiel's mob damage calculator. With reduction, that comes down to just over 5,500 damage.
This is the highest hitting boss out by a substantial amount, and an Aran with a BaM, Bish, and DrK would easily be able to take three hits without worry. With a Pally, things become a little bit easier still, and Maple Warrior isn't factored into this for a higher def due to stats.
A lot more survivability than before, huh?
HP/level was 46, the absolute average (I think)
All skills are as of the recent KMST content.
Any corrections would be nice.
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Combo barrier doesn't affect defense. It shaves off damage by 20%.
Defense is hard capped at 9999.
Skills are never multiplicative. Can't think of a single percentage skill that isn't additive.
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Takebacker Wrote:Combo barrier doesn't affect defense. It shaves off damage by 20%.
Max Combo Barrier gives 60 DEF and MDEF.
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JoeTang Wrote:Max Combo Barrier gives 60 DEF and MDEF.
Minor details that i care not memorize ftw.
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well with blue aura i was taking only 2k dmg at empress and those KoC bosses (: i love BaM buffs
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2011-10-23, 10:52 PM
(This post was last modified: 2011-10-23, 11:40 PM by Stabstone.)
Okay. I knew that would be a bit too good. A skill that adds 50 def/m def in 3rd job seems rather pathetic. 60 is even worse for 4th job. Multiply by 2-5 and it would be acceptable. Bless does far more, as do blue aura and many other skills acquired earlier or at the same time for other classes. I'm sure it'll come up a bit by the time it hits the official server.
Btw, someone should add the hard cap to the limits listed in fiel's calculator.
Also, that means they would take only 30% of a monster's damage after defense with a battlemage?
Anyway, defense would be 9655 with aura and maple warrior, so the cap could easily be hit with a few modifications... Still brings the number down to 15,300 damage before reduction, so since I was told reduction is additive, that's only 4590 damage. That's even better, and with far less def. If def was maxed at 9,999, you'd take the same damage, according to fiel's calculator.
Another question:if if a 6 person party has adv blue aura, and all are hit by Akryum's snake toss, would you take 5% damage-25% for each person hit in addition to your damage taken at the same time? Basically 1k, if everyone is assumed to have 1000 def, thus 1900 with aura. Less with more.
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Liteness Wrote:well with blue aura i was taking only 2k dmg at empress and those KoC bosses (: i love BaM buffs With both the new combo barrier increase and blue aura increases you'd take even less damage. However, by then you'd play another class lol.
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Takebacker Wrote:Skills are never multiplicative. Can't think of a single percentage skill that isn't additive.
Iirc and if they didn't change anything with Chaos patch, all Mechanic's percentage damage boosting skills (Metal Fist Mastery, Robot Master, Satellite Safety) are multiplicative
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Liteness Wrote:well with blue aura i was taking only 2k dmg at empress and those KoC bosses (: i love BaM buffs
indeed, i was taking a laughable 2.5k touch damage from empress, BaM's can have my children.
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ShinkuDragon Wrote:indeed, i was taking a laughable 2.5k touch damage from empress, BaM's can have my children. With the supposed cap of 9,999 def, I don't see how that's possible. Fiel also lists the cap as 30,000. NOT 9,999.
So, some of you are a bit behind on data.
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JoeTang Wrote:Max Combo Barrier gives 60 DEF and MDEF.
It was 60 PDR and MDR
which means it's 60% increase in def and magic def
@Takebacker
those information are about the latest kms revamp
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Locky92 Wrote:It was 60 PDR and MDR
which means it's 60% increase in def and magic def
@Takebacker
those information are about the latest kms revamp I'd love to be able to agree with you, but extractions do say pdd.
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Stabstone Wrote:With the supposed cap of 9,999 def, I don't see how that's possible. Fiel also lists the cap as 30,000. NOT 9,999.
So, some of you are a bit behind on data.
its not data lol we went on empress boss runs with blue aura on 2k dmg is funny stuff
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Locky92 Wrote:@Takebacker
those information are about the latest kms revamp
I don't see why you cared to tell me this when it has no bearing on what i've said.
>Maha's blessing
>Newest revamp
You would think that would be obvious.
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Stabstone Wrote:With the supposed cap of 9,999 def, I don't see how that's possible. Fiel also lists the cap as 30,000. NOT 9,999.
So, some of you are a bit behind on data.
i don't have anywhere near enough potential for capped defense, but with several skills i reach just short of 5.5k, add DrK achilles (QQ), high defense from aran, and advanced blue aura, and i don't see how that number is impossible.
that was on chaos.
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ShinkuDragon Wrote:i don't have anywhere near enough potential for capped defense, but with several skills i reach just short of 5.5k, add DrK achilles (QQ), high defense from aran, and advanced blue aura, and i don't see how that number is impossible.
that was on chaos.
Don't forget that this is with the empress set, and also, Aran has a lot of small def buffs now. 500 comes from Adv bless, aura almost doubles it. All of this is without potential.
High defense doesn't affect the number at all. It only increases HP and has 20% damage reduction. Did you mean Blessing Maha and Combo Barrier?
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Stabstone Wrote:Don't forget that this is with the empress set, and also, Aran has a lot of small def buffs now. 500 comes from Adv bless, aura almost doubles it. All of this is without potential.
High defense doesn't affect the number at all. It only increases HP and has 20% damage reduction. Did you mean Blessing Maha and Combo Barrier?
wait, what are you talking about? i was talking about how i took only 2.5k touch in chaos patch, what are you asking precisely.
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ShinkuDragon Wrote:wait, what are you talking about? i was talking about how i took only 2.5k touch in chaos patch, what are you asking precisely. Ah. I thought you were talking about defense, not damage taken.
The only thing I still need is a confirmation that percent-based skills for aran stack additively. Simply, are Mechanics the only instance that anyone is aware of where percentages are multiplicative? Its not super important, since its a 4% difference without Adv Blue Aura and about 15% with, but its nice to know.
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high defence is an aran version of achilles right?
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ElTwice Wrote:high defence is an aran version of achilles right?
yes, but it also increase hp.
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