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http://www.insoya.com/bbs/zboard.php?id=...category=1
could someone translate the aran part ... specifically the mach blessing part .... im thinking its something like +50 str + 50 dex or something but im not sure ... i can read korean.
i think they just removed the 25 attack smart kb thingy and replaced it with 50 str or something like they removed dragon blood for dks and added dragon strength.
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Guys
Guys Guys Guys
It's not Mach blessing, it's Macha's Blessing
Remember? His Pole-Arm is named Macha? :V
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MuscleWizard Wrote:Guys
Guys Guys Guys
It's not Mach blessing, it's Macha's Blessing
Remember? His Pole-Arm is named Macha? :V
It's also the worst skill I've ever seen. Facepalming so hard.
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RahlsSoldier Wrote:Okay, I will summarize the skill upgrades for new skills and for the 4th job skills for Battle Mages. Note that all Blow type moves have gained a significant range increase. All three auras may now be active at the same time.
Finisher -- at 4th Job now deals 840% and ignores 35% of a monsters defense.
High Wisdom -- A passive 40 INT boost.
Dark Chain -- 410% Hits 8 enemies and delivers a 6 second stun.
Advanced Dark Aura -- 3rd job, Max level 10 and 20% Damage boost, 100% per second to nearby enemies.
Dark Shock -- 1040%, Hits 8 enemies, 5 second cooldown.
Conversion -- Time extended from 120 seconds to 180 seconds.
Blue Aura -- 3rd Job, Max level 20, +250 Max HP, 30% Damage distributed, 20% absorbed, additional 40% defense (I am not sure as the translation is difficult to understand for this)
Stance -- 3rd Job, Max level 10, 90% stance for 300 seconds.
Energizer -- 4th Job, Max level 30, Max HP +30%, Max MP +30%, Physical and Magical Defense +450%
Advanced Blue Aura -- 4th Job, Max level 30, 5% of damage absorbed is distributed, 90% Spiked Defense (I don't know what this means), 30% status resist to you, 30% status resist to anyone in the aura's area (I don't know if these stack)
Finishing Blow -- 4th Job, Max level 30, Hits 6 times, Damage from 145% -> 180% on 8 enemies.
Twister Spin -- 4th Job, Max level 30, Max damage from 1000% -> 600%, 40 second cooldown, 20 second duration. (I don't know if it hits more often now)
Dark Genesis -- 4th Job, Max level 30, Max damage from 1800% -> 2000%, 30 second cooldown, +60% to Dark Shock.
Wow... this is definitely making me want to play my BaM again!
ABA has turned into quite the bossing aura... assuming they fixed the 1/1 glitch. I wonder if "Spiked Defense" means that it deals damage back to the monster that hit you (Like Dark Flare / Power Guard) or maybe touch damage like Body Pressure / Energy Charge? Also, I would have thought ABA would expand on the +HP from the reg BA. +250 HP doesn't seem like very much... (though it means a lot more when it's paired with damage absortion and increased defense...)
It seems weird that "The Finisher" does less damage to normal mobs than Finishing Blow.
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JoeTang Wrote:It's also the worst skill I've ever seen. Facepalming so hard. wait wait wait ... whats it do ?
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rattown Wrote:http://www.insoya.com/bbs/zboard.php?id=...category=1
could someone translate the aran part ... specifically the mach blessing part .... im thinking its something like +50 str + 50 dex or something but im not sure ... i can read korean.
i think they just removed the 25 attack smart kb thingy and replaced it with 50 str or something like they removed dragon blood for dks and added dragon strength.
It seems to be:
Lv 10: 13 MP Consumed, For 100 (seconds? mins? IDK), Increase party member's defenses by 50 Physical Defense, 50 Magic Defense.
13 소모, 100 동안 파티원의 울리 방어력이 50, 밉법 방어력이 50 상승
폴암익 정령 마하익 가호로 파티워글익 방어력을 상승시킨다.
13 consumption, 100 for the defense of party members Uli 50, 50 rise mipbeop Defense
Spirit to bless polamik patiwogeulik mahaik Increases Defense.
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JoeTang Wrote:It's also the worst skill I've ever seen. Facepalming so hard.
What's it do? =o
EDIT: Ah o.o lol
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Ooh. Ellin expansion, speedy Evans, better BaMs, ??? about Aran and WH/Mech.
K let's move onto part 2 of this revamp.
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gives def and reduce mp usage? FAIL!
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Shouldnt it be Maha's blessing? That would make more sense.
And btw, looking at the new ellinforest video I'll gotta go a bit offtopic. I never understood why we KILL fairies O_O. Aren't fairies our friends (ie. ellinia and orbis)?
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Looks like they're gearing up to expand Ellin into the past of the other areas also.
Aran has Bowmaster's Advanced Final Attack. 70% rate of 210% hit.
Shit what, Battle Mage gets a skill that increases physical and magical defense by 450%.
Totally gearing up for when Paladins get 1000% defense up.
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So if I read correctly, Magic Guard for Evans was buffed to give -10% damage received (like Invincible?) and 85% conversion to MP.... right? I hope this makes it to adventurer mages!
Also, since they changed Magic Guard at all, can anyone tell if Evan's new MG is dispellable?
Thanks!
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Yes!!! damage dispersion for arans dissapeared, we hit 100% now baby!!! 40% ignore Wdef and 20% boss damage or we are with the old damage dispersion and same ignore def but with 20% boss damage.
Edit: Nvm insoyas extractions seems to be wrong, they say that combo drains last 80 sec, when it last 240 from last update, waitting for fiel.
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PeePeeAyeDeeKay Wrote:
It seems to be:
Lv 10: 13 MP Consumed, For 100 (seconds? mins? IDK), Increase party member's defenses by 50 Physical Defense, 50 Magic Defense.
13 소모, 100 동안 파티원의 울리 방어력이 50, 밉법 방어력이 50 상승
폴암익 정령 마하익 가호로 파티워글익 방어력을 상승시킨다.
13 consumption, 100 for the defense of party members Uli 50, 50 rise mipbeop Defense
Spirit to bless polamik patiwogeulik mahaik Increases Defense.
I think it's supposed to be 50% physical defense and 50% magical defense increase.
Insoya is just bad at proofreading.
Wild Hunter's Hurricane is 270% oh wow. Here you go Wild Hunters, go make fun of Mercedes now.
Siege Mode/Machine Gun for Mechanics has no cool down time now.
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Baklava Wrote:I think it's supposed to be 50% physical defense and 50% magical defense increase.
Insoya is just bad at proofreading. Yea, that's what I'm thinking.. +50 static defenses seems more than a waste for a 3rd job skill. +50% defenses on the other hand, is a different story.
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PeePeeAyeDeeKay Wrote:Yea, that's what I'm thinking.. +50 static defenses seems more than a waste for a 3rd job skill. +50% defenses on the other hand, is a different story.
That would give battle mages +500% physical/magical defense. AAAA
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Siege Mode have no COOLDOWN? WHAT THE ********.
MECHANIC HAVE WON 1st PART
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All these +% defense is nice and all, but the 9999 cap still exists and is too easily reached.
@above: Lol. Just lol.
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siege mode with 0 cooldown, would make mechanic have more dpm than mercedes and demon slayer together.
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hamad138 Wrote:Siege Mode have no COOLDOWN? WHAT THE ********.
MECHANIC HAVE WON 1st PART
Regular siege mode is now a toggle on/off skill that's somewhat mobile, from what the patch notes say.
Super siege mode has increased damage (115% per hit) but still has the old cool down.
So that means you'll basically be running around with regular siege mode and turning into super when big baddies arrive.
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