Patch Available - KMST 1.2.406
#41
Seems like battle mage aura has a new animation
[Image: Maple0172.jpg]
Reply
#42
Sonic Wrote:Here's some of the evan changes:
[video=youtube;nBveG2wm5Nk]http://www.youtube.com/watch?v=nBveG2wm5Nk[/video]
that seems really fast o.0. wonder what the 4th job skills look like
and grats on getting into tespia ... Big Grin
Reply
#43
rattown Wrote:that seems really fast o.0. wonder what the 4th job skills look like
and grats on getting into tespia ... Big Grin
It's still 3rd term now, and there are still no results for 4th term, so why you grat him? -_-
Reply
#44
Does blaze have its 'chain' movement back?

Sonic Wrote:Seems like battle mage aura has a new animation
[Image: Maple0172.jpg]

Looks like they can also use all three auras at once now:

[video=youtube;9yYO6GouvZ8]http://www.youtube.com/watch?v=9yYO6GouvZ8[/video]


DeadlyJake Wrote:It's still 3rd term now, and there are still no results for 4th term, so why you grat him? -_-

Because he got into tespia?
Reply
#45
Abysseon Wrote:Looks like they can also use all three auras at once

About time!!
Reply
#46
Okay.

I'm excited.

Hm something I read probably 2nd or 3rd hand from mapleEU's official site:

<Game-Related>
You can now adjust the graphics for skills

yay for less lag?
Reply
#47
kruimel0 Wrote:Okay.

I'm excited.

Hm something I read probably 2nd or 3rd hand from mapleEU's official site:

<Game-Related>
You can now adjust the graphics for skills

yay for less lag?

This is the most exciting thing from this patch besides Ellin Forest.
No more getting lagged like all pineapple in PvP by ultimates.

I'm glad I didn't stay up all night for this.
Went to sleep at 3-ish. Tired enough with even that.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
Reply
#48
Judging that they're doing so much for evans and arans, I'm excited for what they'll do for the next batch. :>
Reply
#49
The graphics of the skill gets blurred out when you set it at the lowest
[Image: Maple0174.jpg]
[Image: Maple0173.jpg]
Reply
#50
Ew. I'd rather lag.
Reply
#51
ShiKage Wrote:Ew. I'd rather lag.
lol, this so hard.

wait, i don't have achilles anymore.... QQ
Reply
#52
That combined with lowest graphics = :l
Reply
#53
Can someone post more information on Mechanics please? :o seems like their revamp still puts their dps at the bottom tier
Reply
#54
Onion Knight Wrote:That combined with lowest graphics = :l
imma feel like a person that wears glasses when he's not wearing glasses.
Reply
#55
Sonic Wrote:The graphics of the skill gets blurred out when you set it at the lowest
[Image: Maple0173.jpg]

Is that...demon impact? >.>
Reply
#56
ChronosXIII Wrote:Magic Flare hitting 8 monsters? Really?!?

Something like Warrior of Light's Shining Wave (Dissidia) perhaps?
[video=youtube;J11D-y2U6Js]http://www.youtube.com/watch?v=J11D-y2U6Js[/video]
(see 1:20)


Abysseon Wrote:Looks like they can also use all three auras at once now:

What's the point of making them three separate skills then? Might as well make each successive aura a passive upgrade to the previous one. =.=
Reply
#57
I hope this means they have fixed blue aura so bosses 1/1 doesn't insta kill. If it still does, this is basically a useless change in regards to (blue and advanced blue) auras. It also really levels the playing field if you are using a non-elemental staff, as you will be hitting much faster, while elemental staves will already be at the speed cap. Also, this will be a nice change in regards to BaMs being even harder to kill. With AYA active at all times I will have a passive 40% miss chance, and with body boost active, I will have 10 seconds of invincibility followed by 50 seconds of an 80% miss rate. Stance going down to 10 points is as I predicted, and they gave us more hp.

If Energize acts the way it used to, it will mean that BaMs will be approaching paladins in defensive skills. If it does act that way, we will have +60% hp, +450% weapon and magic defense at level 30. In addition to this, blue and advanced blue aura will be giving hp. Now please, please have them fixed so you don't die if you are 1/1'd and make drain work with total hp, not base hp or increase it to higher than 10%.
Reply
#58
A tour around the new layout of EllinForest:
[video=youtube;jA2XaiVA8GI]http://www.youtube.com/watch?v=jA2XaiVA8GI[/video]
Reply
#59
RahlsSoldier Wrote:I hope this means they have fixed blue aura so bosses 1/1 doesn't insta kill. If it still does, this is basically a useless change in regards to (blue and advanced blue) auras. It also really levels the playing field if you are using a non-elemental staff, as you will be hitting much faster, while elemental staves will already be at the speed cap. Also, this will be a nice change in regards to BaMs being even harder to kill. With AYA active at all times I will have a passive 40% miss chance, and with body boost active, I will have 10 seconds of invincibility followed by 50 seconds of an 80% miss rate. Stance going down to 10 points is as I predicted, and they gave us more hp.

If Energize acts the way it used to, it will mean that BaMs will be approaching paladins in defensive skills. If it does act that way, we will have +60% hp, +450% weapon and magic defense at level 30. In addition to this, blue and advanced blue aura will be giving hp. Now please, please have them fixed so you don't die if you are 1/1'd and make drain work with total hp, not base hp or increase it to higher than 10%.

just saying, if all auras stay active, blue aura is an AMAZING aura to have at bosses with pot cooldown, it saved my ass a few times before at von leon.
Reply
#60
ShinkuDragon Wrote:just saying, if all auras stay active, blue aura is an AMAZING aura to have at bosses with pot cooldown, it saved my ass a few times before at von leon.

If 1/1's don't auto kill your party any more, then yes, I completely agree with you. If it isn't fixed, this isn't as nice of an update as it could be. I use ABA quite extensively, and I like the skill, but where it truly would shine would be bosses. Sadly, most bosses can 1/1.
Reply


Forum Jump:


Users browsing this thread: