[GMST] [1.02] Familiars
I indifference this patch. I'm kinda excited for the seasonal content. Guess it's back to Tespia for me. Excellent
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Oh, I might be gunning for Coco once it come.
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WAIT, NO IRUVATA!?!Frown (I really hope the list fiel posted isn't complete)
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With Monster Familiar not being permanent, I lost my interest whatsoever in them. Not going farm for lots of hours for a item that will expire.

Oh well. I really hope they are not time-limited.
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Are we getting that soul weapon ultimate thing too?
Because some of the familiar's effects relate to it.
Also, wtp are these? Never seen em before
[Image: 9961081.png]
Scarlet Phoenix
Grade: 3

Familiar Skill
Name - Ninja's Red Flame
Desc - An area attack with a chance of pulling up to 6 enemies.
Range - 400%
Probability - 100%
Passive - Increases the Weapon DEF of party members while summoned.


[Image: 9961082.png]
Azure Ocelot
Grade: 3

Familiar Skill
Name - Ninja's Chilly Wind
Desc - An area attack with a chance of knocking back up to 6 enemies.
Range - 400%
Probability - 100%
Passive - Increases the Magic DEF of party members while summoned.
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Blades4hire Wrote:Are we getting that soul weapon ultimate thing too?
Because some of the familiar's effects relate to it.
Also, wtp are these? Never seen em before
[Image: 9961081.png]
Scarlet Phoenix
Grade: 3

Familiar Skill
Name - Ninja's Red Flame
Desc - An area attack with a chance of pulling up to 6 enemies.
Range - 400%
Probability - 100%
Passive - Increases the Weapon DEF of party members while summoned.


[Image: 9961082.png]
Azure Ocelot
Grade: 3

Familiar Skill
Name - Ninja's Chilly Wind
Desc - An area attack with a chance of knocking back up to 6 enemies.
Range - 400%
Probability - 100%
Passive - Increases the Magic DEF of party members while summoned.

Those guys were usually summoned by Red Nirg.
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Blades4hire Wrote:Are we getting that soul weapon ultimate thing too?
Because some of the familiar's effects relate to it.
Also, wtp are these? Never seen em before
They summon when Red Nirg dies in CwKPQ.
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Arrol Wrote:Those guys were usually summoned by Red Nirg.
Seriously? :f6:
First I've seen of them and I've been on hundreds of cwkpqs.
Guess they die too quickly? o.o
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Blades4hire Wrote:Seriously? :f6:
First I've seen of them and I've been on hundreds of cwkpqs.
Guess they die too quickly? o.o

Seems like it.

Hey, what does "Vitality" and "to regularly produce items" mean?
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Arrol Wrote:Seems like it.

Hey, what does "Vitality" and "to regularly produce items" mean?

Vitality decreases the fatigue of the other summoned familiars.

"Regularly produce items" means that the familiar will randomly drop items associated to its familiar type (so a green snail will drop green snail shells sometimes). Other mobs drop things like All Cures. However, when a familiar pops an item it increases the fatigue by 30 - 50. Thankfully, it only happens every 600 seconds or so.
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Eliseo Wrote:With Monster Familiar not being permanent, I lost my interest whatsoever in them. Not going farm for lots of hours for a item that will expire.

Oh well. I really hope they are not time-limited.

^This. Really hoping the time limitation is only for GMST purposes, otherwise it's a bad system overall :|
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As long as the drop rate isn't f'ucking horrendous, the familiar cards are tradeable, and they can be reacquired after expiration, i seriously don't see a problem here.
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Blades4hire Wrote:Seriously? :f6:
First I've seen of them and I've been on hundreds of cwkpqs.
Guess they die too quickly? o.o

No. They haven't spawned since the beginning of Big Bang. Along with that other Mehnir (or whatever that thing is) that Margana summons.
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Quote:Passive - Recovers the HP and MP of those nearby continuously by a large amount while summoned.

Do you possibly know the time variables of the proc and the %s/values of the heal?
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Flonne Wrote:Do you possibly know the time variables of the proc and the %s/values of the heal?

proc = 100%
value = 15% HP/MP

Happens every 100 seconds I think. It's not really enough to be noticed - maybe save a pot or two.
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Fiel Wrote:proc = 100%
value = 15% HP/MP

Happens every 100 seconds I think. It's not really enough to be noticed - maybe save a pot or two.
100 seconds? ew. I was hoping it was like, 5% every 5-10 seconds or something.
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Do the healing familiars heal you immediately when summoned, or after the 100 seconds pass once summoned?
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Takebacker Wrote:Do the healing familiars heal you immediately when summoned, or after the 100 seconds pass once summoned?

After. The data references a start time.
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This has probably been said already but the last one on Grade 3 makes me think visitors pq is coming back.

Hopefully
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Cattle Wrote:This has probably been said already but the last one on Grade 3 makes me think visitors pq is coming back.

Hopefully

In that case, CWKPQ should have came back as well.
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