[GMST] [1.02] Familiars
#41
SaptaZapta Wrote:... because hackers have never been able to circumvent cooldowns, delays, ranges, and other limitations on skill use...
My post was not to say they couldn't do that it was to say there's a hurdle for them to get over that's all.
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#42
New odd feature for hackers to exploit with. Pointless patch.
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#43
Is it just me or is it that I get bothered with the fonts they use.

Remember the Monster Book images when you first get a Monster Book; I hate that font, it looks like someone half assed the image with the probably the same font NxJapan used.
If I see that font returning for any part of Monster Familiar, my head is going to explode.
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#44
Odd & exciting. Was kinda looking forward to trying this out. But yeah, just a (mostly) useless feature patch.
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#45
Arrol Wrote:Thats what I want right there

Everyone's gonna want it. You'd have to be stupid to NOT want it.
The damage buff it gives is too ridiculous to pass up.
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#46
My bet?
WH pink bean hacks return.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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#47
Here goes the mine:
PVP familiars fights!
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#48
Heffalump Wrote:My bet?
WH pink bean hacks return.

It still exists iirc.
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#49
Zelkova Wrote:It still exists iirc.
It only works with monsters you actually capture now I think.
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#50
Zelkova Wrote:It still exists iirc.

0_O
That's news to me.
Especially since I'm pretty sure that definitely got patched.
This would be the reason you don't have a PB buff literally all the time anymore.
And I'm not sure if map boosters are having problems as well, but it seems so.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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#51
I'm skeptical about how useful these effects actually are. Pushing, pulling, poisoning, stunning...is that really all they could think of? Stunning is useless for bosses and you can't control the pushing and pulling so poisoning is probably going to be among the best effects someone can get.

We really need to know how the damage for these things work before we can judge whether this is a good system or not. Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster. Question is...how strong are the 180+ mobs?
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#52
Takebacker Wrote:I'm skeptical about how useful these effects actually are. Pushing, pulling, poisoning, stunning...is that really all they could think of? Stunning is useless for bosses and you can't control the pushing and pulling so poisoning is probably going to be among the best effects someone can get.

We really need to know how the damage for these things work before we can judge whether this is a good system or not. Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster. Question is...how strong are the 180+ mobs?

If that's the case, then Zombie Mushroom would be the best familiar overall, from what I noticed.
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#53
Takebacker Wrote:I'm skeptical about how useful these effects actually are. Pushing, pulling, poisoning, stunning...is that really all they could think of? Stunning is useless for bosses and you can't control the pushing and pulling so poisoning is probably going to be among the best effects someone can get.

We really need to know how the damage for these things work before we can judge whether this is a good system or not. Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster. Question is...how strong are the 180+ mobs?

I'm wondering if the monster's damage is either varied by our Attack or their attack or at a constant number.
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#54
Dark Link Wrote:If that's the case, then Zombie Mushroom would be the best familiar overall, from what I noticed.

>Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster.
>Zombie mushroom
>Level 15

Wut. o.o
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#55
Takebacker Wrote:>Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster.
>Zombie mushroom
>Level 15

Wut. o.o

I second this.
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#56
So this patch is just monster familiars, nothing else?
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#57
Takebacker Wrote:>Based on the original video it seems to have absolutely nothing to do with the strength of the character, but the level of the monster.
>Zombie mushroom
>Level 15

Wut. o.o

I think the Familiars are basically the same as the monsters called by Wild Hunters, which can only deal as much damage as the monster that was captured. As for what Dark Link said about Zombie Mushrooms, I believe he was referring to what you said about poison being the best effect a Familiar could do. I'm not sure if they're the only mob that can poison or not, but I'm sure it wouldn't be hard to get a Zombie Mushroom and make use of the poison until a better Familiar becomes available.
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#58
Iirc Familiars have a special passive ability like pokemons, for example pikachu and the static ability, familiars if iirc have drop rate, dodge rate,critical and others .

Edit: Yeah, i am right.

ShiKage Wrote:Ohithere, Mutated Pig Familiar. :3

[Image: rsIKN.jpg]

+60% Drop rate when summoned. ;3
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#59
Sorien Wrote:I think the Familiars are basically the same as the monsters called by Wild Hunters, which can only deal as much damage as the monster that was captured. As for what Dark Link said about Zombie Mushrooms, I believe he was referring to what you said about poison being the best effect a Familiar could do. I'm not sure if they're the only mob that can poison or not, but I'm sure it wouldn't be hard to get a Zombie Mushroom and make use of the poison until a better Familiar becomes available.

empress does poison to 12mobs for 10sec looking at what fiel posted about familiars ability
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#60
How often do those cards drop, anyway? It'd be nice to know.
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