2011-10-17, 12:33 PM
Making the bird work like satellite would be really nice too.
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[KMS] Class revamp, AGAIN!
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2011-10-17, 01:36 PM
Sorien Wrote:I'd rather them just lower Mercedes' Ring of Ishtar to 90% or 100% damage per hit, rather than buffing Hurricane even more. Or better yet, have Ring of Ishtar replaced with a different skill that actually goes along with the Mercedes mobile playstyle! Oh no, now the 999k merc will be hitting 900 or 800ks instead...
2011-10-17, 01:52 PM
CrazyForDex Wrote:This please. A slight increase in hurricane would be nice since mercedes is so op.I don't know but I find hurricane fine as is, but I do agree with sorien, maybe keep RoI but nerf it to 50% and let mercedes us it while moving and even jumping, heck why not make it so RoI get a 50% boost if used after acrobatic jump (lol at the mercedes flying above PB while using RoI ).
2011-10-17, 04:01 PM
So is there a good chance that the resistance/evan/aran testing will start tomorrow/tuesday?
2011-10-17, 04:15 PM
You know, there isn't much I can think of that NexonKR will change with Bishops. With our Advanced Bless and Shell, we've been more useful than ever. I hate to see either of those skills get nerfed.
And since it's probably too much to ask of Nexon to have Bishops gain more EXP in parties in general, how about having a bigger HS range and having AR arrows that can go on an angle? That'd be nice. Also kinda off-topic: Dark Link Wrote:From OP to worst ever! Now we just need [nerfs] to happen to...EVERY OTHER CLASS! Then Bishops will be #1 and they can stop peaching! Luxeraph Wrote:And then the rest are the support classes. You could say that we're... ...the life of the party. YEEEEAAAHHHHHHH.
2011-10-17, 04:24 PM
Does anyone else have a sinking feeling that Nexon is going to end up ruining this like they ruin everything?
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
2011-10-17, 04:25 PM
Luxeraph Wrote:I don't know but I find hurricane fine as is, but I do agree with sorien, maybe keep RoI but nerf it to 50% and let mercedes us it while moving and even jumping, heck why not make it so RoI get a 50% boost if used after acrobatic jump (lol at the mercedes flying above PB while using RoI I don't have a problem with bowmaster skills atm, but compared to what I am seeing from mercedes players, a bit of an extra buff would be nice. Edit: Or maybe just nerfing mercedes pls lol.
2011-10-17, 05:10 PM
iamflip Wrote:You know, there isn't much I can think of that NexonKR will change with Bishops. With our Advanced Bless and Shell, we've been more useful than ever. I hate to see either of those skills get nerfed. Watch Nexon make Bishops go the way of Dragon Nest Priests and have them summon holy relics that remain stationary while attacking everything around them and possibly pinning them to the spot. And Doom forces an elemental weakness on monsters that cannot be turned into snails. Yes, there's Mechanics, but screw them, they have other viable ways of attacking and I don't think they use that shock thing during most conventional boss fights anyways. Support should not equal pure buff/healing machines, and I think that's the main problem with the MapleStory Bishop design in comparison to support classes in just about every other MMO. Every other 'support' option that Bishops have just absolutely sucks in comparison to their buffs and healing. Said buffs might not even mean anything if the Bishop's buffs happen to override a stronger buff, which was absolutely terrible design for a support class (that's probably not the case now with Ultimate Bless which may or may not stack with all other buffs as far as I know, but it definitely was in the not too distant past especially with Heroes and their Rage, and who knows what's going to happen down the road).
2011-10-17, 06:04 PM
@Above, yea Ult. Bless does stack with buffs and attack pots, so Nexon did do that right. Still annoyed that rage overrides my attack pots, that needs to be fixed.
2011-10-19, 03:47 AM
What I want to see for Cygnus is the 5% hard miss per level difference to disappear.
Don't raise their level cap, don't tweak their skills, don't do anything other than take away the arbitrary miss rate and Cygnus instantly becomes viable again.
2011-10-19, 05:58 AM
Voodoo Shark Wrote:What I want to see for Cygnus is the 5% hard miss per level difference to disappear. Viable for what? Every single class with a 200 cap beat Cygnuses at around 150-160, so what would be the point? Cygnus is nothing but a sidequest to enpower your account.
2011-10-19, 06:29 AM
CarrionCrow Wrote:Viable for what? Every single class with a 200 cap beat Cygnuses at around 150-160, so what would be the point? Cygnus is nothing but a sidequest to enpower your account. I was just about to say, Cygnus have NEVER been viable in Maple lol.
2011-10-19, 09:37 AM
CarrionCrow Wrote:Viable for what? Every single class with a 200 cap beat Cygnuses at around 150-160, so what would be the point? Cygnus is nothing but a sidequest to enpower your account. Gosh, you're right! Clearly, a class that hits level 120 faster than every other class on average and has superior stats at level 120 to every other class at level 140 and some even at level 150 is nothing but a sidequest to buff all those better classes. Whatever was I thinking, assuming that such a class might be a valuable contribution to bosses once you take away that tiny problem of a crippling inability to hit said bosses that's designed to be impossible to overcome? Clearly, you've shown me the error of my ways. That'll sure teach me for not rolling a mechanic!
2011-10-19, 09:43 AM
As obvious as it sounds, having the 120 cap makes Cygnus worthless for high level content.
Back then, when actually leveling to 120 was kinda difficult, I seriously thought about having my NW as my main. But nowadays... That's just preposterous.
2011-10-19, 09:55 AM
Voodoo Shark Wrote:Gosh, you're right! That "crippling inability" was removed long ago. Do the peridots quest and you get a passive skill that lets you hit anything no matter what its level. But you don't know that because you, like everyone else, haven't touched your CK after it hit 120. It's done its job, quest reward obtained, now you focus on your main that *can* get to 200.
2011-10-19, 10:14 AM
Voodoo Shark Wrote:Gosh, you're right! lol'd
2011-10-19, 10:19 AM
Voodoo Shark Wrote:Gosh, you're right! You have seem to forgotten the fact that CK will die at said bosses as they don't have the hp or defensive or survival skills The only one that would stand a chance is maybe a dawn warrior. Or did that little bit slip your mind. Selective amnesia sometimes I wonder.
2011-10-19, 11:41 AM
Voodoo Shark Wrote:Gosh, you're right! They require: 1) Damage 2) Unique buffs to be a legitimate, viable, contribution to a boss. They have neither. Notice how i didn't mention accuracy. That's because that issue was already fixed, as was said already. Sarcasm won't get you anywhere. Especially if you're dead wrong.
2011-10-20, 08:43 PM
Not to be sound like a desperate little girl but... It has been one week since this was announced, there are less than 11 days in the Month and no KMST patch yet.
At this point it seems like the period between testing server and live server it's going to be no more than week. It seems like they are fairly confident with their content to not even give it 10 of testing. Then again I don't keep up with the regular test to live server time delays.
2011-10-20, 08:50 PM
nRxUs Wrote:Not to be sound like a desperate little girl but... It has been one week since this was announced, there are less than 11 days in the Month and no KMST patch yet.Well the archer Jump! patch only took them 6 days of testing. |
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