[KMS] Class revamp, AGAIN!
Viaje Wrote:You know what's weird?
The way your subjective opinion isn't absolute law.

It may not be law but I can certaintly provide enough evidence to prove it a logical statement, masochist.
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You guys are sort of dumb.

Like I said before, they mindlessly group CS and DB with Adventurer Pirates and Thieves so don't be surprised if they get some changes along the way.
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Well they did say "ALL CLASSES".
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KhainiWest Wrote:It may not be law but I can certaintly provide enough evidence to prove it a logical statement, masochist.
Your name calling is oh-so-endearing.
Not sure what "certaintly" is, but a more effective method would likely be to not concern yourself with what others enjoy as it isn't harming anyone.
I understand that it may make you feel superior in some way, but it's quite annoying.

Baklava Wrote:You guys are sort of dumb.

Like I said before, they mindlessly group CS and DB with Adventurer Pirates and Thieves so don't be surprised if they get some changes along the way.
I agree with this theory, but I'm not so sure. I will admit that I forget that Cannoneers are Adventures, but I just as equally wouldn't be surprised if they didn't change them.
Five months of release is plenty of time to qualify for an update though.

Takebacker Wrote:Well they did say "ALL CLASSES".
Did they?

In relation to your and Baklava's post, Max's post does say the updates "cover almost every single job, bar the three classes released during the Legend update", but I'm not sure where that last bit comes from.
Once again, screw my lack of Korean knowledge.
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Stupid Viaje.
You're worthless; you don't even know Korean.
THIS IS SARCASM BTW
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Chill.

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Wondering what they're gonna do the the classes that have already been revamped a few times, I figured they were pretty much finished wish after Jump/Ascension, but I guess not. Wonder when we'll see these updates in GMS too, hopefully it won't take too long! We got Ascension pretty quickly.
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Viaje Wrote:Your name calling is oh-so-endearing.
Not sure what "certaintly" is, but a more effective method would likely be to not concern yourself with what others enjoy as it isn't harming anyone.
I understand that it may make you feel superior in some way, but it's quite annoying.

Ah, going for a typo because you can't really provide anything else. Quite cute. But I must say, you know what is more annoying? A masochist who complains about an irresponsible company, in fact mocks their intelligence, yet play their product, thus supporting them.

Enjoy your addiction, as anyone with common sense would probably have left by now. Especially someone like you who can point out so many flaws, effortlessly. To further elaborate the obvious, the company is more of an enemy than a hacker in terms of your account security.
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My honest prediction for the theives and pirates is giving pirates dual guns changing they're play style for example giving pirates a mercedes like skill letting them rush into a mob blast them up and letting them shoot at em,and for nightlords completley changing they're playstyle to be like a mix of mercedes and Demon slayer by being mobile,strong and letting then have alot of dark skills,as for bandits and buccs i can see alot of 2nd job stuff getting deleted and replaced with new skills and 3rd job stuff same for 3rd job and having all new 4th job skills dits should be faster and get alot more skills and a stronger shadow partner.
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Takebacker Wrote:Well they did say "ALL CLASSES".

Minus the 3 most recently released ones.

KhainiWest Wrote:Enjoy your addiction, as anyone with common sense would probably have left by now.

Closet masochist regrets nothing!
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Don't worry guys! I know exactly how they're going to change Thieves and Pirates! They'll make them so exclusive that they'll need to have their own Cash Shop inventories! That way they're unique to the adventurer classes because they can't trade cash times! That was Nexon's surprise for us all along!
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I think its likely that the explorer mages (non-priest) are getting the magic critical skill from blaze wizards.

It was the same for elemental reset during big bang.

Worthyness Wrote:Don't worry guys! I know exactly how they're going to change Thieves and Pirates! They'll make them so exclusive that they'll need to have their own Cash Shop inventories! That way they're unique to the adventurer classes because they can't trade cash times! That was Nexon's surprise for us all along!

That way, they'll make up for their mistake during the pirate's first release. Big Grin
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Give paladins the ability to give elemental weaknesses to monsters! CLASS SAVED!
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KhainiWest Wrote:Ah, going for a typo because you can't really provide anything else. Quite cute. But I must say, you know what is more annoying? A masochist who complains about an irresponsible company, in fact mocks their intelligence, yet play their product, thus supporting them.

Enjoy your addiction, as anyone with common sense would probably have left by now. Especially someone like you who can point out so many flaws, effortlessly. To further elaborate the obvious, the company is more of an enemy than a hacker in terms of your account security.
So you love your country but the government is awful (at its best), do you say "f'uck this s'hit" and move to a better country, even though you love it?
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Abysseon Wrote:I think its likely that the explorer mages (non-priest) are getting the magic critical skill from blaze wizards.

It was the same for elemental reset during big bang.



That way, they'll make up for their mistake during the pirate's first release. Big Grin

I don't think that Arch Mages Fire/Poison would get that critical skill. Nexon has avoid giving us any kind of critical in any of our skills during all past revamps.

But I would like a damage boost skill of Max level 10 in 3rd Job so I don't waste those 11 skill points on seal.

The only good thing I'm waiting for my pirate is the pirate training skill. That extra 30 dex will sure come handy. I wonder which skill they will remove from 2nd Job.

@Dark Link: If they give Paladins such skill, as a mage, I WOULD FRIGGIN PARTY ALL THE TIME WITH ONE.

The only place I could use my poison is in the Akyrum zone, and my Fire skills in Road of regrets, but anywhere else I'm forced for Ele reset. I miss fire weak LHC mobs. Frown
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Dark Link Wrote:Give paladins the ability to give elemental weaknesses to monsters! CLASS SAVED!

I don't get it.
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Arrol Wrote:I don't get it.

Like Elemental Reset, but instead of making the monsters neutral to all elements, you make them WEAK to elements.
Gotta do something to make Elements be not worthless!

Eliseo Wrote:I miss fire weak LHC mobs. Frown

So stupid they even removed them in the first place :|
Easily nerfed my damage by 50-70k+ per Blast hit.
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Dark Link Wrote:Like Elemental Reset, but instead of making the monsters neutral to all elements, you make them WEAK to elements.
Gotta do something to make Elements be not worthless!


Make it a random debuff that only makes weak to one random element, with holy having a 15%ish chance.

Also, can be dispelled. :3
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Takebacker Wrote:Make it a random debuff that only makes weak to one random element, with holy having a 15%ish chance.

Also, can be dispelled. :3

So as long as the CD isn't totally retarded and the duration is decent, I'm ok with it choosing 1 random element.
Although I'm pretty sure IF they move Rush down to like 2nd/3rd job, Paladins will get a "Sacrifice" party skill in where they'll absorb X% of the damage their party takes.
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Since they're doing Cygnus a month before Theives and Pirates, I wonder if TBs and NWs'll give a little sneak peak towards the Thief/Pirates changes =o

EDIT: @Below: Ah, true true xP
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ChosenFruit Wrote:Since they're doing Cygnus a month before Theives and Pirates, I wonder if TBs and NWs'll give a little sneak peak towards the Thief/Pirates changes =o

Cannon Shooter already give a sneak peak. Like Pirate Training and That double dice skill. Perhaps a monkey magic like skill.
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