[KMS] Class revamp, AGAIN!
aznbluejay Wrote:Is it just me or does it seem like KMS is telling JMS and GMS to back off? Right after JMS gets Silent Crusade, GMS copies it and KMS instates Cross Hunter. Then GMS has Ascension (Jump) and JMS plans to implement Legend and Jump both at once, so KMS announces that they're going to remix everything. Again. If GMS and JMS just follow on KMS's tail, we're going to end up with some really weird updates and too much class changing. It's almost as if KMS doesn't want that.
In an alternate reality where the versions are competing and not actually cooperating, sure, that makes sense.

Dark Link Wrote:PDR / MDR now caps at 999%. So much defense, they put defense within boss defense so we can do 1 damage against 2.1bil HP bosses!
I know you're trying to be funny, but that literally makes no sense whatsoever.

9.99 - 9.99 * 1.0 = 0

So, regardless of how illogically high PDR goes, 100% Ignore Def will always go through it.

Dark Link Wrote:Eventually we'll get to the point where Maple will be redesigned in 64-bit, so bosses can have 9,223,372,036,854,775,807 HP!
This is the second time this week that you've acted as if Maplestory being 32-bit prevents it from using such high numbers.
It doesn't.

Baklava Wrote:I'm not saying warriors should fly around maps like nothing. I'm saying that they shouldn't be walking like Lv1 beginners at Lv150 when every other class can pretty much break the speed cap one way or another.

The ONLY class that I can see that should be able to attack on a mount is Evan, and that's been needed since the day the class was released.

I'd be happy with a simple Combat Step/Soul Runner skill, I never said anything about wanting super speed. :l
I personally feel that anything beyond Combat Step would be too much.

Also, I've seen a lot of people mention moving Rush earlier, which makes sense since no other class has to wait until 4th Job to get a movement skill, but they damn well have something just as awesome to make reaching 4th Job special.
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They should give Night Lords a modified Flash Jump where you can use it like space-jump boots from metroid Tongue With the right timing you can FJ in the air infinitely!
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Dark Link Wrote:Does she? If that's the case, she needs QUADRUPLE defense layers!
well, she has triple defense layer if you are a pally loool, IIRC she has:

first barrier: PDR and MDR, this can be ignored to a degree
Barrier two: physical resistance, and element resistance.

if you are a physical class you are gonna have to deal with PDR and PResistance, unless you are using sacrifice or something lulzy, if you are a mage, you deal with element resistance, whichh can be avoided due to E.reset, and MDR. and if you are a bad pally using elements, you deal wth PDR, Presistance, and ele resistance lool

we must go deeper!
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Only ~2 months and Arans and Evans get revamped again? Jump v.2? Cygnus Knight buffs? UA buffs? Lolwhat?!? The latter two don't make much sense...

The delay of the Thieves and Pirates is probably due to them procrastinating even more! Rolleyes
In fact, they probably don't even know where to start with those two.
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ChronosXIII Wrote:Only ~2 months and Arans and Evans get revamped again? Jump v.2? Cygnus Knight buffs? UA buffs? Lolwhat?!? The latter two don't make much sense...

The delay of the Thieves and Pirates is probably due to them procrastinating even more! Rolleyes
In fact, they probably don't even know where to start with those two.

CK needs some love seriously, they should not be a class that stay rotten in your account once they get 120. Same goes to UA, what can you do with the extra skill other than Soul driver, which is nerfed in Chaos, except to show off? That have to be some useful skill.
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Killmeplsok Wrote:CK needs some love seriously, they should not be a class that stay rotten in your account once they get 120.

Every other class needs some love seriously, they should not stay rotten in your account once they get to 200.

Kind of a bad argument if I must say...
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The biggest thing I want is a shared Cash Shop across all characters on my account.
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Chameleonic Wrote:The biggest thing I want is a shared Cash Shop across all characters on my account.
Never, ever going to happen.
They'd lose a butt-ton of money if people were able to buy permanent NX once and use it for any character.

We're honestly lucky to still have a shared Cash Shop between our Adventurers, and the only reason they haven't changed that is because they'd get sued for it.
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Thoughts on order of updates:

[Image: morevemap.png]
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Dark Link Wrote:Every other class needs some love seriously, they should not stay rotten in your account once they get to 200.

Kind of a bad argument if I must say...

Yea, the Cygnus class make for great mules as well as buff the whole account. A level 200 character though... Completely useless.
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SP, laggy.
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Sorien Wrote:I personally think Night Lords should be given a fourth job skill that upgrades Flash Jump so that the player can direct it using the arrow keys as well as chain a second Flash Jump to it that can also be directed. As the skill's level increases, the distance of the second Flash Jump could be increased so that the Night Lord can have movement capabilities that will have every idiot crying out: "HAX!!! Mad"
Plus dealing extra damage while jumping.
Also @Loose: lol, "I think".
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hmm am i the only one that believe that they release the crappy version of canon shooter so that they can revamp it to make pirate + thief update uber awesome?
Dark Link Wrote:New NL skills in 4th job
QUADRUPLE THROW and a skill to let QT hit up to 3 enemies!
or duodecuple throw (since duablade already has phantom blow with 12 hits)
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sorry double post
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CS is not crappy, its just slow and most of the people that play maple are hyperactive kids so they can't stand waiting a fraction of a second more to do more damage (same thing happend with evans).
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Luxeraph Wrote:CS is not crappy, its just slow and most of the people that play maple are hyperactive kids so they can't stand waiting a fraction of a second more to do more damage (same thing happend with evans).

Slow classes fail in general.
Slow trainers.
Slow bossers.
etc.
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ElderTree Wrote:My biggest wish for the CK/UA revamp is that the CK skill becomes some sort of Link Skill like the CS/Mer/DS has so that the lunar dews quest is cast into oblivion. Since it wouldn't make much sense to link Sharkwave (or whatever the skill becomes) to non-pirate adventurers, the target adventurer would get the appropriate CK skill for its job (i.e., if you link whatever skill it is to a thief, it would get Vampire instead).
isnt this already happening?
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Viaje Wrote:Never, ever going to happen.
They'd lose a butt-ton of money if people were able to buy permanent NX once and use it for any character.

We're honestly lucky to still have a shared Cash Shop between our Adventurers, and the only reason they haven't changed that is because they'd get sued for it.

jMS has shared Cash Shop inventory with all classes.
kMS has permanent NX. They even give you a 20-30%(?) refund on it if you get sick of it. Where's this lost money coming from?

Edit:
It has come to my attention that Dual Bladers think they're getting revamped. They're not.
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Can anyone explain something tro me.....its already 11October......wheres the heroes/resistance revamp???......mhmm
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Locked Wrote:Edit:
It has come to my attention that Dual Bladers think they're getting revamped. They're not.

They pretty much group mindlessly group Dual Blade with Adventurer Thief now so I wouldn't be surprised if the got some changes in the December patch. :/

Same with Cannon Shooter and Adventurer Pirates. Coupled with a lot of people saying that it's an extremely lackluster class with nothing special about it, I'd expect they're in the same boat as Dual Blades. Cannon Shooters are pretty extinct in KMS, everyone either stopped playing or deleted it for a Mercedes/Demon Slayer lol.


Whether it's minor or if ass will be hauled is beyond me.


The only thing I'm really hoping for is that they add some sort of significant story for Adventurers.
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