[KMS] Class revamp, AGAIN!
Oops. I meant the idea of an archer shooting while on a mount.
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Is it just me or does it seem like KMS is telling JMS and GMS to back off? Right after JMS gets Silent Crusade, GMS copies it and KMS instates Cross Hunter. Then GMS has Ascension (Jump) and JMS plans to implement Legend and Jump both at once, so KMS announces that they're going to remix everything. Again. If GMS and JMS just follow on KMS's tail, we're going to end up with some really weird updates and too much class changing. It's almost as if KMS doesn't want that.
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aznbluejay Wrote:Is it just me or does it seem like KMS is telling JMS and GMS to back off? Right after JMS gets Silent Crusade, GMS copies it and KMS instates Cross Hunter. Then GMS has Ascension (Jump) and JMS plans to implement Legend and Jump both at once, so KMS announces that they're going to remix everything. Again. If GMS and JMS just follow on KMS's tail, we're going to end up with some really weird updates and too much class changing. It's almost as if KMS doesn't want that.

It's just you.
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Like many said, I just think this update will get every class to DS/Mercedes level. I don't see any other logical explanation.
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Raph589 Wrote:Like many said, I just think this update will get every class to DS/Mercedes level. I don't see any other logical explanation.

Only means a damage cap increase is imminent, since everyone's gonna be hitting 999,999 like it's nothing.

Here's hoping the revamp will make Paladin's Blast get a "Hurricane" type ability.
I CAN DREAM, YOU KNOW!?
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Dark Link Wrote:Only means a damage cap increase is imminent, since everyone's gonna be hitting 999,999 like it's nothing.

Which means that there will need to be another boss revamp to actual make bosses slightly difficult or at least a little time consuming.
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CrazyForDex Wrote:Which means that there will need to be another boss revamp to actual make bosses slightly difficult or at least a little time consuming.

I'll take a handful of new bosses over a revamp of stuff we've been seeing since 4 years ago.
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Dark Link Wrote:Here's hoping the revamp will make Paladin's Blast get a "Hurricane" type ability.
I CAN DREAM, YOU KNOW!?

All classes would be better with Hurricane in some form.
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CrazyForDex Wrote:Which means that there will need to be another boss revamp to actual make bosses slightly difficult or at least a little time consuming.

PDR / MDR now caps at 999%. So much defense, they put defense within boss defense so we can do 1 damage against 2.1bil HP bosses!
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Dark Link Wrote:PDR / MDR now caps at 999%. So much defense, they put defense within boss defense so we can do 1 damage against 2.1bil HP bosses!
New CS Item: ignore 20% defense of boss mobs with 900% or more defense.
5k NX each. Lasts 7 days. Stacks infinitely.
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Blades4hire Wrote:New CS Item: ignore 20% defense of boss mobs with 900% or more defense.
5k NX each. Lasts 7 days. Stacks infinitely.

And then people start doing 1,999,999 damage! Then the cycle repeats all over again! Eventually we'll get to the point where Maple will be redesigned in 64-bit, so bosses can have 9,223,372,036,854,775,807 HP!
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For all the people whining about no Demon Slayer or Mercedes nerfs, do you really think they'd make an entire patch just to show case nerfs?

Coming 10/30/2011 Demon Slayer Nerf

Buy Some NX Today!!

Not likely, they could be nerfed in any of these many patches.
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Dark Link Wrote:PDR / MDR now caps at 999%. So much defense, they put defense within boss defense so we can do 1 damage against 2.1bil HP bosses!

doesn't empress already have this dual defense layer? lol
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ShinkuDragon Wrote:doesn't empress already have this dual defense layer? lol

Does she? If that's the case, she needs QUADRUPLE defense layers!
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I'm not saying warriors should fly around maps like nothing. I'm saying that they shouldn't be walking like Lv1 beginners at Lv150 when every other class can pretty much break the speed cap one way or another.

The ONLY class that I can see that should be able to attack on a mount is Evan, and that's been needed since the day the class was released.

I'd be happy with a simple Combat Step/Soul Runner skill, I never said anything about wanting super speed. :l
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Baklava Wrote:I'm not saying warriors should fly around maps like nothing. I'm saying that they shouldn't be walking like Lv1 beginners at Lv150 when every other class can pretty much break the speed cap one way or another.

The ONLY class that I can see that should be able to attack on a mount is Evan, and that's been needed since the day the class was released.

I'd be happy with a simple Combat Step/Soul Runner skill, I never said anything about wanting super speed. :l

I said it a long time ago that they should just give Warriors a "Soul Jump" variant. Arans KINDA have it if you combo theirs with jump lol.
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Dark Link Wrote:I said it a long time ago that they should just give Warriors a "Soul Jump" variant. Arans KINDA have it if you combo theirs with jump lol.

I like Combo Step more. It has a lot more potential because if you have speed/jump equips and then jump, you get plain LAUNCHED.
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While not as efficient as some of the other movement skills, I'd personally like to see Flash jump modified so that it could be chained into a wall jump of about a 60 degree angle, with a passive upgrade included in the mastery of higher jobs to "create" a temporary wall in order to use the skill anywhere. Might make tower style maps more practical and it's something that I don't recall being done yet in MS. I mean heck, Dark Lord is hanging from the ceiling, you should be able to have some unique ninja-like movement skills.
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Baklava Wrote:I like Combo Step more. It has a lot more potential because if you have speed/jump equips and then jump, you get plain LAUNCHED.

I like Combo Step more as well, it's so fun to just zoom around the map lol.
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LongShotJohn Wrote:While not as efficient as some of the other movement skills, I'd personally like to see Flash jump modified so that it could be chained into a wall jump of about a 60 degree angle, with a passive upgrade included in the mastery of higher jobs to "create" a temporary wall in order to use the skill anywhere. Might make tower style maps more practical and it's something that I don't recall being done yet in MS. I mean heck, Dark Lord is hanging from the ceiling, you should be able to have some unique ninja-like movement skills.

I personally think Night Lords should be given a fourth job skill that upgrades Flash Jump so that the player can direct it using the arrow keys as well as chain a second Flash Jump to it that can also be directed. As the skill's level increases, the distance of the second Flash Jump could be increased so that the Night Lord can have movement capabilities that will have every idiot crying out: "HAX!!! Mad"
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