Posting Freak
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ChaosH Wrote:Considering how they suck at game balancing, yes. Let's just hope this is the last big revamp for a while and focus more on the game itself: new systems, new PQs, new mobs, etc.
I don't think they suck, rather this is a way for them to keep updating the game without having
to focus on adding other aspects.
You can tell that they're holding back ideas for class revamps such as during the chaos revamp,
i/l was the only adventure mage to have their 3rd job mob skill (ice strike) turned into multi-hit.
Then, priests had their mob skill (shining ray) turned into multi-hit for ascension.
Now I'm going to bet that the upcoming adventure mage revamp will turn f/p's 3rd job mob skill (explosion)
into multi-hit.
For Evans, I'm expecting them to go all out and making them the strongest mage 1v1.
There has to be a reason why they continue to have the only single target attack skills for 4th job
mages during chaos/ascension/legend.
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Teppi Wrote:here is my guess:
1. they'll revamp the hell out of cygnus and make them uber strong, including taking their 3rd job skills and move it to 2nd job and add more awesome stuffs to 3rd jobs. after that the UA skill will change respectively to that newly added awesome skill
2. cygnus 4th job and UA will get that cygnus 4th job skill instead of these 3rd job skills
My biggest wish for the CK/UA revamp is that the CK skill becomes some sort of Link Skill like the CS/Mer/DS has so that the lunar dews quest is cast into oblivion. Since it wouldn't make much sense to link Sharkwave (or whatever the skill becomes) to non-pirate adventurers, the target adventurer would get the appropriate CK skill for its job (i.e., if you link whatever skill it is to a thief, it would get Vampire instead).
I'm pumped about the Pirate revamp. I haven't actually touched my Bucc in months. Good things come to those who wait, and like others have said, the last part of any update is usually the most OP.
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Everybody in this thread is acting like they announced thieves and pirates won't be updated until December 2012. It's two more months.
Posting Freak
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ChaoticCJ Wrote:I just hope this is the last revamp all the classes get for a while and Nexon is planning ahead. I don't want this to come by and then Nexon releases another [removed for being ridiculous], Theif Legend, Pirate Legend, or whatever they need to break the game, and we need a whole new revamp without getting any new content/areas. Which is exactly what's likely going to happen.
Hopefully (but laughably so), they're developing the Thief Legend, Thief Resistance, and Pirate Legend as they do these balancing because they've proven that they're rather terrible at trying to perform new balances that fit into whatever the current standard of the game is.
Abysseon Wrote:You can tell that they're holding back ideas for class revamps such as during the chaos revamp,
i/l was the only adventure mage to have their 3rd job mob skill (ice strike) turned into multi-hit.
Then, priests had their mob skill (shining ray) turned into multi-hit for ascension.
Now I'm going to bet that the upcoming adventure mage revamp will turn f/p's 3rd job mob skill (explosion)
into multi-hit.
For Evans, I'm expecting them to go all out and making them the strongest mage 1v1.
There has to be a reason why they continue to have the only single target attack skills for 4th job
mages during chaos/ascension/legend. Too much benefit, not enough doubt.
You're trying to make reason out of chaos (absolutely no pun intended). Remember that this is the same developer that changed skill icons without changing the skills to match, changed skill icons only to take the skill out, and changed skills only to make them irrelevant later.
If you look at all the minute changes they made to classes (that weren't Legends or Dual Bladers) during Chaos, it just looks like they were randomly thinking of things that needed to be adjusted.
Honestly, that's exactly the reason I'm looking forward to this revamp.
If they're working on all classes at once, maybe, just maybe, we'll get some real consistency and balance instead of random tweaks.
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The reason multi-hit moves are more favorable than single massive percentage moves are for damage stability. More hits, mean you will hit more around your average, therefore you can reliably predict how many attacks a certain mob will die.
December isn't far away....so stop whining.
As far as Thieves/Pirates gameplay changing, I'm all for things that make the game less stale. Change is good, and you should embrace it. I'm assuming that means that Thieves (DBs included)/Pirates will be getting a heavy dose of new skills....who doesn't like new skills?
As far as the changes to Aran and Evan go...they are legends, and I guess Nexon wants to buff them up to be as powerful as Mercedes. Legends should be the most powerful classes...they are legends.
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Huh, hope they don't nerf BM's.
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Kabanaw Wrote:Everybody in this thread is acting like they announced thieves and pirates won't be updated until December 2012. It's two more months.
We're just more annoyed that Evans, Arans, Magicians, Archers, and Warriors get MORE revamps before thieves and pirates get their first ones.
Viaje Wrote:Which is exactly what's likely going to happen.
Hopefully (but laughably so), they're developing the Thief Legend, Thief Resistance, and Pirate Legend as they do these balancing because they've proven that they're rather terrible at trying to perform new balances that fit into whatever the current standard of the game is.
Too much benefit, not enough doubt.
You're trying to make reason out of chaos (absolutely no pun intended). Remember that this is the same developer that changed skill icons without changing the skills to match, changed skill icons only to take the skill out, and changed skills only to make them irrelevant later.
If you look at all the minute changes they made to classes (that weren't Legends or Dual Bladers) during Chaos, it just looks like they were randomly thinking of things that needed to be adjusted.
Honestly, that's exactly the reason I'm looking forward to this revamp.
If they're working on all classes at once, maybe, just maybe, we'll get some real consistency and balance instead of random tweaks.
Yeah, I'm hoping for one large adjustment so that all classes are on much more even footing.
When they do it in pieces it's just like waves of OPness then being obsolete and back again.
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White Wrote:Huh, hope they don't nerf BM's.
Same. I've just started one.
I hope UA get their HP fixed as well as the amount of inventory slots.
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Well, I like the pictures for Pirate and Thief, something inside me tells me "HEROES!".
Why else make new concept pictures?
Anyway, seems like they're overbrawling every class. Yet we have to know WHAT will be overbrowled. So let's just wait. OP-, no wait, Nexon will surely deliver.
Let's just wait.
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Raul Wrote:We're just more annoyed that Evans, Arans, Magicians, Archers, and Warriors get MORE revamps before thieves and pirates get their first ones.
At first you guys were bitching and moaning because, revamp after revamp, thieves and pirates were nowhere to be seen. Yet, now, with the announcement that they will, in fact, be revamped in a mere two months, you're bitching even more.
The pineapple is wrong with this picture?
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Let it be just graphical changes and nerfs for those classes that are way too high. Do job really need to be stronger (Except for Pirate and thief)? I'd be more than just happy if they just put all classes to the level of Mercedes and Demon Slayer Graphically-wise.
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Panacea Wrote:At first you guys were bitching and moaning because, revamp after revamp, thieves and pirates were nowhere to be seen. Yet, now, with the announcement that they will, in fact, be revamped in a mere two months, you're bitching even more.
The pineapple is wrong with this picture?
I don't have a pirate nor do I have a thief (technically yes, DB's are thieves, but Nexon actually cares about us).
Seems unfair though.
And it's more that pirates and thieves get one revamp in the time that just about everyone else got two.
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ChaoticCJ Wrote:I just hope this is the last revamp all the classes get for a while and Nexon is planning ahead. I don't want this to come by and then Nexon releases another Archer, Theif Legend, Pirate Legend, or whatever they need to break the game, and we need a whole new revamp without getting any new content/areas.
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Raul Wrote:I don't have a pirate nor do I have a thief (technically yes, DB's are thieves, but Nexon actually cares about us).
Seems unfair though.
And it's more that pirates and thieves get one revamp in the time that just about everyone else got two.
You're implying that once Nexon revamps thieves and pirates they'll wash their hands clean and move on. We don't know this one way or the other, but with the multiple revamps of the same classes, it's probably very likely.
Posting Freak
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FFS
I hate you nexon you did a **** poll and Adventurers were in lead when we talked about Adventurers we mentioned pirate and thief
ARGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
P.S more aran and evan changes WHAT THE pineapple?!
I'll just say pineapple pineapple pineapple pineapple pineapple pineapple pineapple pineapple pineapple pineapple pineapple
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Viaje Wrote:Which is exactly what's likely going to happen.
Hopefully (but laughably so), they're developing the Thief Legend, Thief Resistance, and Pirate Legend as they do these balancing because they've proven that they're rather terrible at trying to perform new balances that fit into whatever the current standard of the game is.
Another Archer is not "ridiculous" when it comes to Nexon. Once the Thief Legend, Thief Resistance, and Pirate Legend come out, the only class that won't have 3 "Adventures," and be totally equaled out in classes, will be Archers. Expect it to be as "broken" as Dual Blades or Cannon Shooters.
Then maybe we will get another revamp.
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Am I the only person who's actually OK with this?
I like that they're revamping every class - sans Mercedes and Demon Slayer, possibly not Cannon Shooter - even though Pirates and Thieves are only getting their first revamps. Hey, imagine (if you will), if the classes were ALL rebalanced to play well with Mercedes and Demon Slayer?
I am in no way a Nexon fanboy, nor am I really this optimistic, but you never know.
imho stop whining and wait it out.
(inb4Igetflamed)
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=O Coolio!!!
Can't wait =o
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Well this is what i expect from this on the classes i play:
Aran: I don't know maybe more hp and change combo critical to advanced como ablility, so it have the same effect but with a hp boost and the new cap will be 200 combos not 100.
Corsair: Stance, a Final attack/ double fire skill (every range attack have 1 now, mercedes ring of ishiptar, archers final attack and night lords shadow partner) it would be nice to have a 30 second cannon ball burst mode so we fire 2 rows for the price of one and a cooldown of 15-30 sec, more hp or magic resistance and a little party buff, as a UA fix sharkwave mastery (it only works on buccaners) and give us a hp and inventory boost ( the medal isnt very special right now), mobility is fine and playstyle too.
Dawn warrior: just return Soul driver to level 70 and the same % before the nerf.
Nothing else.
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Only way I'm forgiving them for revamping us last is if they make an awesome NINJA VS PIRATE update.
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