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Original League of Legends (LoL) Thread
KajitiSouls Wrote:Nerfing the damage solves the spellvamp issue. I'm not so concerned that she needs to burst down a tanky DPS, but so long as she can still annihilate squishies, she'll live.



Debatable, when looking at the big picture. I don't really know.

I don't think nerfing the Q would do anything; it's her only means of doing damage..
Aynia Wrote:I don't think nerfing the Q would do anything; it's her only means of doing damage..

Nerfing her Q by 10 points base total damage isn't such a bad thing is it?
Corn Wrote:Your build...sucks Rolleyes.

Mejaj's may work now, but it probably won't in the future ha ha.

Get rid of that second derpcap for a rod of ages or Banshee's Veil or Frozen Heart or something.

You also oughta use something else than Clarity. Do you have mp regen runes yet?

Tank items on a Lux? She's supposed to be the unstoppable force that noone can reach in the back. A snowball item is still acceptable in the level of play he's at presuming by his wins especially on a Lux who has a very easy time building up assists and staying out of harms way. What spell do you recommend outside of Clarity? I run Flash/Clarity as well and have had great succes with it. Ignite is impractical seeing as it's close range, Exhaust for the same reason and that doesn't even help Lux much seeing as it lasts too short for your second spell round, Teleport is another option, but Lux doesn't have problems with hp in lane, but with mana because of her shield and it has a longer cooldown, Ghost isn't that needed on such a long range character where she already has Flash and she can't chase well with all her spells being skill shots, Heal doesn't cut it because she has problems with mana not with her shield as I've said. I think that covers all common mid lane spells, not to mention that clarity also benefits your team and allows you to abel to not build any mana items maximizing your damage potential. Surely a RoA first Lux with flash/ignite is viable, but I prefer a flash/clarity Lux who rushes deathcap to have a great early game. A spell vamp item is a very bad idea on a Lux though. You're long range so you don't have to poke your way back to health and it isn't really worthwhile with such long cd's in a 1vs1 fight. You're either able to nuke em or you run away slowing them down with your cc's back to your team.

As for the akali nerf debate. She could get a few lower ratio's or base values but what I really want changed is her ultimate, which is just so annoying to go against. For example after a teamfight me, as morgana and her stayed alive with the rest dead. She jumps at me and I flash. She jumps again and I bind her because it had just gone off cooldown. She jumps AGAIN to me and kills me. I know that this doesn't apply to everything at all but she certainly ruins my playing experience as a squishy usually.
I'm not a fan of Clarity either on Lux, I think that rushing a RoA and managing your mana is better. I also think that Teleport and CV are both way better choices, specially CV with her ult.
KajitiSouls Wrote:Nerfing her Q by 10 points base total damage isn't such a bad thing is it?

For a champ that requires a good early game and would probably get spell vamp nerfed on Q? Pretty big.
RoA is a pretty Damn Good item for extended Laning with or without Clarity. When i was testing builds with Xerath i found it easier to stay in lane and get Kills/CS with a Roa than without one (Even though i even had clarity i barely Used it unless i Super Overextended beyond necesity, Usually when i had like 1-3k gold stacked Rolleyes)
How many SPers do you suppose play LoL on a daily basis?
SolicShooter Wrote:Tank items on a Lux? She's supposed to be the unstoppable force that noone can reach in the back. A snowball item is still acceptable in the level of play he's at presuming by his wins especially on a Lux who has a very easy time building up assists and staying out of harms way. What spell do you recommend outside of Clarity? I run Flash/Clarity as well and have had great succes with it. Ignite is impractical seeing as it's close range, Exhaust for the same reason and that doesn't even help Lux much seeing as it lasts too short for your second spell round, Teleport is another option, but Lux doesn't have problems with hp in lane, but with mana because of her shield and it has a longer cooldown, Ghost isn't that needed on such a long range character where she already has Flash and she can't chase well with all her spells being skill shots, Heal doesn't cut it because she has problems with mana not with her shield as I've said. I think that covers all common mid lane spells, not to mention that clarity also benefits your team and allows you to abel to not build any mana items maximizing your damage potential. Surely a RoA first Lux with flash/ignite is viable, but I prefer a flash/clarity Lux who rushes deathcap to have a great early game. A spell vamp item is a very bad idea on a Lux though. You're long range so you don't have to poke your way back to health and it isn't really worthwhile with such long cd's in a 1vs1 fight. You're either able to nuke em or you run away slowing them down with your cc's back to your team.

As for the akali nerf debate. She could get a few lower ratio's or base values but what I really want changed is her ultimate, which is just so annoying to go against. For example after a teamfight me, as morgana and her stayed alive with the rest dead. She jumps at me and I flash. She jumps again and I bind her because it had just gone off cooldown. She jumps AGAIN to me and kills me. I know that this doesn't apply to everything at all but she certainly ruins my playing experience as a squishy usually.

1. I'm sorry, but I cannot deal with pure squishies for the sake of my life. They die too bloody fast. I don't care if you're Veigar or Caitlyn or Ashe or Akali or Irelia (see: previous page) or Sona or Lux. You need at least one tank item. Frozen Heart is good for the cooldown reduction (in lieu of the Soulstealer) and to serve as a support. Banshee's is probably too much but I don't even see an Aegis.

2. Clairvoyance. 'Nuff said.

@ Derosis: Eh 2-3. Weekend nights it spikes up to 4-7.
Derosis Wrote:How many SPers do you suppose play LoL on a daily basis?

Make a poll on the LoL group.
Aynia Wrote:For a champ that requires a good early game and would probably get spell vamp nerfed on Q? Pretty big.

I don't think it's really such a good thing to say "she needs a good early game" to do well, mostly because her early game in a solo lane mostly isn't bad to begin with, being an energy-based champ. Sure, Akali has counters like Garen or Lee Sin. You could make the argument that she needs to be less of a hardscale champ. However I'm still of the opinion that Q could use the nerf I described, because I don't think either you or 99% of the players would actively calculate in-game the right time to strike someone and burst them down or anything to the degree of accuracy that accounts for such a miniscule damage nerf.

Frankly I don't think it would be surprising that Riot goes further (they're more likely to nerf her scaling imo), but that's assuming they're taking this route to nerfing her.
10 base damage on Q is in reality 40 base damage because you proc twice and the standard akali burst in lane is 2x Q
Aynia Wrote:10 base damage on Q is in reality 40 base damage because you proc twice and the standard akali burst in lane is 2x Q

10 base total damage per Q.

30 base damage lost in a 3x Q combo.
Meh. Still feels wrong to nerf an average laner in a land of horribly overpowered tops.
Without double procing single target spell vamp Akali will be hit pretty hard, I'd bet. The loss of sustain in a lane of maximum sustains will be brutal.
SolicShooter Wrote:What spell do you recommend outside of Clarity?

Clairvoyance. BUSH LASER PEW.

I build Lux : 2/3 Doran Rings, Sorc Boots, Soulstealer, Deathcap, Voidstaff and then situation items for late game.
Support Lux: Philo into Reverie, couple of rings with sorc and soulstealer, over 9000 wards and oracle (and blue pots Big Grin)

and i dont wanna come off as rude or anything, but you wouldnt have mana issues to the point where you build mana items or take clarity if you dont spam skills over and over.
Corn Wrote:1. I'm sorry, but I cannot deal with pure squishies for the sake of my life. They die too bloody fast. I don't care if you're Veigar or Caitlyn or Ashe or Akali or Irelia (see: previous page) or Sona or Lux. You need at least one tank item. Frozen Heart is good for the cooldown reduction (in lieu of the Soulstealer) and to serve as a support. Banshee's is probably too much but I don't even see an Aegis.

2. Clairvoyance. 'Nuff said.

@ Derosis: Eh 2-3. Weekend nights it spikes up to 4-7.

If I were to build straight ap on an ap carry and was going to build only ONE defensive item, I'd usually build zhonyas so if people actually manage to get to you you make them plantain around for 2 sec for your team to stop them.
In many cases zhonya's has done more for me than other defensive items would (except maybe banshee's, but you're losing out on ap)

Just my opinion
I agree with you, zhonya's is simply amazing on most casters, and it's even better on those with skills that stay on, like fid, morgana or swain.
Purplefire44 Wrote:If I were to build straight ap on an ap carry and was going to build only ONE defensive item, I'd usually build zhonyas so if people actually manage to get to you you make them plantain around for 2 sec for your team to stop them.
In many cases zhonya's has done more for me than other defensive items would (except maybe banshee's, but you're losing out on ap)

Just my opinion

Didn't think of Zhonya's, but that's because I only theorycraft it on Morgana and Swain and such. But hey, if it works and works. Plus it's 50 defense.

...dammit...
Yeah, usually if I'm going straight AP it's either Zhonya's if they're heavy AD or I'm getting focused, or Abyssal for the MR if other team is AP heavy.
The main problem with zhoya's, however, is its price.
Otherwise its really usefull.
Purplefire44 Wrote:The main problem with zhoya's, however, is its price.
Otherwise its really usefull.

I think the active pays for it.

Edit:

Getting fed on Shaco is just awesome.
http://localhostr.com/file/5BhZa1b/repla...-08-48.lrf

Don't say anything about glass cannon, it works on shaco because he's great at escaping. I did buy 1 defense item and it's incredibly useful on shaco becuase by the time I revive I'm most likely able to deceive.
And yes, they were dumb for not having oracles.

[imgspoiler]http://localhostr.com/file/v74TncK/fed%20shaco.png[/imgspoiler]


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