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Original General Dungeon Fighter Thread
Chaz Wrote:congrats. now you got to do videos with that thing.

this!
I hate making videos...I always mess up...
with 6 powerful ret pieces and 3 fierce pieces. just 2-3 more Powerful ret to go.
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tehflyer Wrote:Grats, Dave.
The wait was killing me, I took the sword...
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What.


Enclosed are the exact reactions I had to this picture:

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Piggy 2.0 Wrote:What.


Enclosed are the exact reactions I had to this picture:

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Ty sir.
dave when you have a chance to tomorrow, I have a pair of shoes that can use an enchantment.
So we have the option of grinding for a bracelet without magic defense and lacking int, spr and magic def (plus taking 200 runs of receiving the blood for the upgraded version), a necklace that is basically a weaker siev(lacking magic def , vitality, and str also 200 runs for the upgraded version), or the chance of getting binoche cards/castellan cards/beads of other cards (why... a guardian olli bead has already been found...), other prizes in lost treasures, or we can use them to get hell stones for a chance at epics and pinks, or just blues.

I wish they would buff up the accessories a little more to make it more worth it, especially since this ends up being a longer pure grind than screaming (200 runs vs 150, but screaming ends up costing either extra runs or simply buying the eyes), so its a matter of money, really. Screaming runs take less time than altar runs usually, however, so one requires more time and one requires more money(or additional time), but altar runs also cost money to enter, limiting the amount you can do per day to avoid losing money (around 5, I think). Altar is easier than screaming(I think), however, so that should be accounted for as well.

As a result, it takes 40 days to get an infinity bracelet and 50 days to get a screaming necklace, unless you do the 10 nugol eye daily, which ends up costing you more, or if you do more than 5 runs of altar a day. It ends up taking longer if you do less than 5 a day, or if you don't do the screaming daily every single day, so that needs to be accounted for as well.

This ends up being really confusing about which is the faster/least expensive grind, because there are a couple ways to do both grinds, and it probably ends up differing depending on subclass and build. But comparing the two is probably pointless, since you can do both, and it is usually obvious which accessory's grind is more worth it.

And then there's the terranite and nilvas shoulder grind, but those don't seem to be limited by dailies, and instead require a larger amount of runs, and a different matter entirely. And then there is the relic grind that most people have already finished. Most of the longterm players eventually obtain more than one of these anyways.

Also, I'm probably going to be really busy tomorrow, so I probably won't be able to get to you then, unfortunately.
Just do like 5-10 Altar runs a day. You pretty much make up the cost to enter from the rewards. Altar bracelet is God tier and worth getting for percent classes. 11 att/m.att and a 1% chance to heal 10% of your HP/MP when you take a hit.

Every other bracelet can GTFO.
Mark Wrote:Just do like 5-10 Altar runs a day. You pretty much make up the cost to enter from the rewards. Altar bracelet is God tier and worth getting for percent classes. 11 att/m.att and a 1% chance to heal 10% of your HP/MP when you take a hit.

Every other bracelet can GTFO.

This, pretty much. The bracelet isn't going anywhere, so I'm not gonna bankrupt myself getting it. Not sure why anyone else would. And ultimately, the 11 att/matt far outweighs the penalty of missing stats on it for any heavy percentage classes. Really, the magic def loss probably would be a big deal pre SI when our hp pools were tiny little things, but nowadays? Not as much as people would like to think. It's a helluva a grind with no real way to make it super fast besides murdering your wallet, but everything worthwhile is a grind.

That being said, I'm not entirely sure how it'd stack up for me...
I'm questioning the usefulness of 11/11 phys/matt. Is it piercing? Otherwise I don't feel as it'd provide so much use since I'm already around 2.7k phys. I'd like a Holy Mithril Relic for the light damage, but if 11/11 is really that useful, the HMR money could be used for Sieghart Card since they're fairly inexpensive now... but HMR's damage reduction is still nice, to a degree. Bulkiness vs. Damage, but I don't know how useful 11/11 is...
Guys! Guess what happened!
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I'm just not that hyped for the bracelet. It seems more like a sidegrade than an upgrade. It's 11 physical attack + 16 STR vs (assuming a Lapis Lazuli) 20~26 STR.

Now assuming your Striker, who should probably be around ~1400-1500 STR with Power Fist and your Chronicle weapon, that 11 attack is equal to about +61~66 to your total attack but the slight loss of STR (4~10) makes you lose ~8-19 total attack, so you're really gaining at the lowest ~42 attack and at the highest ~58 attack out of your ~3.5k+. That's then about 1~1.5% increase in damage with that bracelet. For you Moo, it's probably not that much higher an increase; maybe a few percent. As for the proc effect, 1% isn't high enough to rely upon to save your butt. 10% of HP/MP is not super great unless you are at least Sader tough. for me 10% HP/HP is ~2k HP and ~1.8k MP healed. Instead of relying on a 1% chance to get healed I can just cardcrush a Great Master HP/MP potion on demand.

For non offense, losing about 30 VIT is losing around ~800 HP for me. Nothing too big, but the zero magic defense kinda sucks.

Now if you're going to Altar everyday constantly or can avoiding getting hit, then by all means feel free to get the bracelet, but total upgrade wise it's not something where you abandon all other bracelets.

I'm going to spend my Reaper's Blood on primarily the Skele key boxes, and probably Hell Mode invites.
tehflyer Wrote:Guys! Guess what happened!
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OH MY GOD VOIDY.

I... I'll miss you...! Telly lost his potential buddy... :c
What the heck!? Was that really Voidy, Sera?

I lost interest in the Altar bracelet after I saw that it had 0 M/Def. It was really a deal-breaker for me. +11 M/Att in exchange for all of the benefits of the Lapis Lazuli...I couldn't justify it. The darn bracelet even has considerably less VIT, which means you'll be taking a hit to HP and Def, too.
Yup, Voidy is gone. The many souls he devoured are now free. Indeed, Stony has a heavy burden to carry now...

And yeah, Chaz ran numbers. Charmant trumps that bracelet in terms of damage, which is the only thing I actually care about. Lack of Mdef among other stats really doesn't bug me at all. Anywho, one less grind...
Well since my friend's in the process of unbanning his character with my full striker rares, I decided to make a character on the side, but I really don't like walking slow so I tried to get a full ele rare set!

part 1 of 3!
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part 2!
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part 3!
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made 11 rares! 4 of which were clone!

Strange.. over making about 20 rares, i haven't been able to make either Striker gilded or Mage gilded :|

...used abouttt... 60million and 30k nx to make it all!

When I get more NXi need to sell off these extra clone rares @_@


edit:

got dark imperial wings!!
got my friend to use bind cubes for me hehe
[Image: DFOScreenshot00138.jpg]
Physical Damage:
(Skill Percent)(Physical Attack Base)(1 + Strength/250) + (Skill Percent)(Physical Attack Enhanced)

Magical Damage:
(Skill Percent)(Magical Attack Base)(1 + Intelligence/250) + (Skill Percent)(Magical Attack Enhanced)

Shorthand version:
PA(1 + I/250) + PE

this is for percent skills only.

Not 100% sure if i did the math right or not.


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