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Original League of Legends (LoL) Thread
KajitiSouls Wrote:Is that even Will? I mean gosh, that's some dedication to LoL to have 1200 games played, not including his "main", which is much more than I ever played.

Bleh, that's what I get for assuming it was him.

Also, CLG did Solo top + Solo Bot + Solo Mid, with roaming Janna, last night vs SK and won that game. CONSPIRACY!
WillDaSnail Wrote:Hm this just gives me an idea to burn off time in between classes. xD

They're a lot harder to judge correctly now. Most games have only one report against the case profile, and it's kinda typical solo queue rage, sometimes on both teams.

Quote:I see. Were you still able to use BAB and other abilities while you were in that state? [NOPARSE]:f6:[/NOPARSE]

Yes.
Patch Notes up (I FINALLY BEAT YOU GUYS)
Quote:New Skins in the Store
Runeborn Xerath
Battlecast Xerath
Cryocore Brand
Officer Caitlyn

League of Legends v1.0.0.126
Xerath, the Magus Ascendant
Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

Karthus
Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied

LeBlanc
Fixed a bug where Ethereal Chains would not root Master Yi

Lee Sin
Sonic Wave
Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
Attack damage ratio reduced to .9 from 1
Safe Guard range reduced to 700 from 750

Malphite
Brutal Strikes
Modified the shape and range of Brutal Strike's passive cleave component.
Added a visual indicator on targets hit by Brutal Strikes

Malzahar
Fixed a bug where Call of the Void would not finish casting if Malzahar died.
Nether Grasp
Fixed a bug where Nether Grasp couldn't break with distance
Nether Grasp will now stop channeling if the target becomes a zombie

Mordekaiser
Creeping Death now properly gives assists

Miss Fortune
Bullet Time now scales with attack damage and ability power

Morgana
Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
Black Shield ability power ratio reduced to .7 from .8

Rammus
Fixed a bug where recommended items would not display for Rammus

Singed
Poison Trail linger time reduced to 3.25 from 3.5
Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%

Taric
Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80

Tryndamere
Mocking Shout now properly gives assists if the slow is not applied

Warwick
Infinite Duress
Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
Infinite Duress will now stop channeling if the target becomes a zombie

The Crystal Scar
Ambient gold gain reduced by 7%
Reduced the time range of the respawns to help early winning teams finish games

General
Revised all item tooltips to have standardized vocabulary and formatting
Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
Creep camp minimap icons now update properly with all forms of vision
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
Fixed a bug in which the ignite particles would persist forever in some circumstances.

People saying caitlyn is the new teemo when it comes to skins
Ok, so Lee Sin lost 0.2 on his Q.

this is the vlad nerf all over again
Rayquaza2233 Wrote:Ok, so Lee Sin lost 0.2 on his Q.

this is the vlad nerf all over again

He also got the cooldown increased by one second.
SOUND FAMILIAR?
Although vlad's was only on rank 5
Woot less time dead in the crystal scar? Im in, i sometimes get killed like 8-14 times depending on how long the game was XD.
Well, I don't really care about new Caitlyn skins now, since Fiel got a free one for me Rolleyes. Officer Caitlyn sounds sexy, though.

The most exciting thing about this match in my opinion is the Ignite bug getting fixed. Well, X'erath is cool too, BUT I CAN'T BUY HIM FFFUUUUUUUUUUuuuuuuu-.
Yeah Xerath sounds cool but no IP here either u.u

Also tried Koggles and god he's mad dps. I got super focused because of that but always killed at least one person before that and then true damaged with passive.
I can buy xerath, but i like to wait to see him in action before buying it, if hes sucky ill buy talon instead.
Quote:Ambient gold gain reduced by 7%
Reduced the time range of the respawns to help early winning teams finish games

Isn't that a bit contradictory?
1st change makes the game slower.
2nd change makes the game faster.

Also I don't like their wording on the 2nd change. They make it sound like it's going in the direction of "First team to cap 3 bases at the start of the game wins".
Well capping the third tower usually leads to some casualties in both teams early on.
[URL="http://na.leagueoflegends.com/board/showthread.php?t=145862&highlight=lolitemchanger"]
Looky looky[/URL]

Apparently is a tool to change Recommened items.
I approve of all of the changes. Especially Singed's ult nerf.
Looking forward to seeing Xerath in action. Wish I had the IP to buy him.

Unrelated: gave Riven a try and she's a lot of fun. Sadly it ended up being a 4v5 and we lost to a team that had a Blitzcrank who landed maybe 10% of his grabs Sad Embarrassing.
dante9898 Wrote:Well capping the third tower usually leads to some casualties in both teams early on.
[URL="http://na.leagueoflegends.com/board/showthread.php?t=145862&highlight=lolitemchanger"]
Looky looky[/URL]

Apparently is a tool to change Recommened items.

Oh god, that'll shave so much time off of buying items.
dante9898 Wrote:Well capping the third tower usually leads to some casualties in both teams early on.
[URL="http://na.leagueoflegends.com/board/showthread.php?t=145862&highlight=lolitemchanger"]
Looky looky[/URL]

Apparently is a tool to change Recommened items.

this has been made possible by a friendly developer that goes by the name of brackhar
Connor Wrote:I approve of all of the changes. Especially Singed's ult nerf.

Still unwarranted Frown
Just gonna leave this here:
http://na.leagueoflegends.com/board/show...?t=1317796
The Singed nerfs gonna make me hella sad, notably reducing the amount of CC reduction he gets when his ult is turned on. Frown

Edit: Just tried Morgana in a Co-Op vs AI. Now I can see why her sustain is way too good.
Dark Link Wrote:Still unwarranted Frown

Why?

I disagree with you because it's much too easy for him to approach the carry and screw him/her/it over when he's not underfarmed. Emphasis on the "much too easy". And it doesn't take long to correct that defect if he does happen to be underfarmed, thanks to poison.

ItachiPower Wrote:Just gonna leave this here:
http://na.leagueoflegends.com/board/show...?t=1317796

dat XJ9 is just a sad sight now. "2100 elo LeBlanc!!" trololololo



EDIT: http://na.leagueoflegends.com/board/show...?t=1319169

[video=youtube;2v5MmuMJ2qU]http://www.youtube.com/watch?v=2v5MmuMJ2qU&feature=player_embedded[/video]

So... a few notes that are left unsaid:
-- Level 5? Q looks to be pretty costly. I'm hesitant to judge whether he's capable of expending mana faster than Anivia (probably not), but if you don't land them consistently, you'll be OOM for little benefit. Actually, even at low levels it's still expensive compared to your mana pool size.
-- Setup time for his siege mode looks to be about .5-.6 seconds, which is approximately the same as his Q cast time. There is no cost for leaving siege mode, or any mana cost associated with the skill whatsoever. (It's not known if hard CCs causes a premature end to siege mode, as there is no opportunity shown in the video.)
-- Xerath's maximum range is approximately the same as Kog'Maw's. His ultimate however has a considerably higher area (less than twice the radius of Koggle's R though), while having a rapid fire capability of 1 second between shots, for three shots.
-- Stun doesn't get much benefit from siege mode.
-- Damage-wise, his spells are delegated to "poke" tier. Don't expect to instagib anyone from full to zero, unless there's a horrible imbalance in the match you're playing >_>

Like with many mana-based champions that excel at poking at long range, if you can out-last the onslaught , or the steady stream equivalent of damage over time related to the champion's mana regeneration rate, you should be able to at least prevent feeding them early game.

inb4 siege comp Kog'Maw + Xerath
Want! Really want, looks fun and strong. Too bad I need to farm a lot of IP for it.
Well thats it, talon sryforyou im going for xerath first <3


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