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World of Warcraft players, come in!
CrazyNomad Wrote:lets say, prot pally are still good for PVE, maybe the best MT because of ours 3284723432 defensive CD. never ever play prot pally in PVP, maybe if you wanna be FC stacked with resilience.

hpally is still a good tank healer, and if you know how to play him in PVP, you can be "unbeatable".

ret pally sucks for PVP, unless you have a partner with snare/slow or a pocket healer, for PVE, hes in the middle of the DPS chart, but depends too much of RNG.

Sad that Ret keeps getting the short end of the stick. Somehow the idea of a holy man in plate smiting everything is always too overpowered.
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AHAHAHAHHAHAHA LOL at that picture. Spider webs on mage buff lever LOL.

Got a chem test later or I'd watch vids Maikon. Bought a BoA for DK and gonna level him some more, I did one dungeon so it can get a little more rest until I can play some more.
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ret pally is no where near as bad in pvp as people seem to think

ret/dk/disc is the strongest melee cleave right now
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I saw that pomegranate on Arena forums lol.

Got a Feral gearing up and a good disc. I hope for 2.2k but I keep reading MMR is gonna make it impossible unless you NEVER lose.

?
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I got 2.2k after the MMR change. A lot of people have

It's just a lot harder than before
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IllegallySane Wrote:Should I laugh for cry for Rogues and Paladins? The warrior one both confuses me and amuses me for some reason.

Actually, there's nothing wrong with the Rogue one. Rogues are, more or less, the most balanced class in the game right now, so them without a handle makes sense.
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yeah well, paladins are ok in PVP, but we could do better if we had a real gap closer, because Long Arm of the Law is dispelable and you can be slowed losing all its effect.

yeah master of tol barad !

 Spoiler
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Dark Link Wrote:Actually, there's nothing wrong with the Rogue one. Rogues are, more or less, the most balanced class in the game right now, so them without a handle makes sense.

Ah so I see. Therefore the Paladin one makes me a bit sad and amused, while the Warrior one is so weird to compare their nerfs/buffs to a stick shift. Hunter one is lol, Mage was just funny, Shaman one seems highly hilarious.
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Quote:In 4.3, Chaos Orbs are no longer soulbound! Everyone will be able to roll on new orbs that drop, and any existing chaos orbs will become tradeable.

[Image: freddie.png]
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yeah, loving that change, i have so many orbs chaos sitting on my inventory and i can't do pomegranate with them


http://us.battle.net/wow/en/forum/topic/...?page=3#52
Clydë Wrote:If a buff like this is what they think was needed it should have been implemented in a different way....like adding it to the raid itself, like the icc buffs. I hope i'm wrong, havent read up on it much...but if the added 10% ap spills over into pvp....its just adding uneeded buffs/damage to pvp and burst/zergs are already out of control as is.


Kaivax Wrote:We actually think this change is the most appropriate way to get there.

Melee DPS is generally in a good place over the spectrum of the entire game. There are some melee specs that are too high or too low compared to other melee, but overall casters don't eclipse melee in all situations. Casters do too much damage compared to melee in raids however (speaking very broadly – individual encounters can vary significantly, and there are several casters with legendary weapons at this point).

Rogue and warrior damage, to use two examples, don't need an across-the-board DPS increase in PvP. We didn’t want a solution that just buffs melee DPS all the time. Rather, we want to buff melee DPS when the melee could benefit from stacking raid buffs.
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i don't like the chaos orb change. I'm an engineer and I can't make any money at all if the orbs aren't BoP.
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can you even sell the 359 and 365 engineer weapon? no one buy them o_O
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It sells for like 7k

off topic but I've been trying to clear space on my hard drive and cleared out about 11 gigs uninstalling a bunch of stuff =D. Yay
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RUSSELLLLLL. I fucked up a game yesterday. Was playing at like 1500 MMR yesterday in 2s with my disc friend. Went 10-2. We lost against a Resto Druid and Warrior team in the bridge and 2 stones arena because I guess I fucked up and Warrior ate my Disc while I went to try to finish resto when he went down (as Warrior + my Disc were on top.)

And one loss was against a Disc Hunter team where my Disc fucked up and let Hunter trap him and I wasn't getting heals and couldn't LoS well because of a slow. I tanked damage because I almost killed Hunter and I thought priest had me covered but I guess not.

And I tied once...Mage Rogue team Dalaran water sewers, TOUGH team man. I was blinded and cc'ed a bunch and thank god my disc lived, I killed mage eventually and Rogue stood invis for the rest of the time. I had just learned about shadow crystals and fucked up a little but everytime I tried to get Rogue after that he would jump up onto the platform or break my ccs blind me and run away. My priest only feared him and couldn't help, was tough man we tied.
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[video=youtube;MPdAw3pghYg]http://www.youtube.com/watch?v=MPdAw3pghYg[/video]

I get why the quallity of my videos sucks, I play with a high resolution, and then, after I upload the video, it get compressed twice, f'ucking with the quallity Sad
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You couldn't 2v1 a rogue?
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kinda of funny how the rogue won by staying stealthed, after 1min or so, you can get the shadow crystal to see stealthed people lol.

fail noobelisk.
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That shadow crystal spawned every like pineappleing 5-10 min man and he grabbed it and jumped up platforms and went invis again after he got it. I tried freezing and killing him but he would break it and run.

All priest did was fear wtp.
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OB3LISK Wrote:That shadow crystal spawned every like pineappleing 5-10 min man and he grabbed it and jumped up platforms and went invis again after he got it. I tried freezing and killing him but he would break it and run.

All priest did was fear wtp.

There's 2 crystals per arena?
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Just have each of you camp on a crystal

It's not hard oO
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