Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Original League of Legends (LoL) Thread
So i went 12/0/5 lee sin thanks to this song http://www.youtubeloop.com/v/Wrb_ooqUoVM#s=0&e=189
Cho gath + Lee sin bot lane is madness
TheBlackMage Wrote:If i see akali in draft i just pick lee sin And put E on level one Rolleyes

That's funny because when I jungle I do the same thing lulz. Tongue


Edit: Responses to @Statikk thread:
Quote:His base damage specifically on his Q is too high. We are okay generally with him being a mobile melee assassin but he is currently a mobile melee assassin tanky DPS. We are looking to do light nerfs for him in the upcoming patch that are being handled by Classick.
Oh crap my guy is getting nerfed. LMAO at nerfing Q though~!!!!! HAHAHAHAHA wrong place guys! WRONG PLACE LOL! (Statikk needs to look at his free exhaust at level 1-2 if they wanted to really hurt the guy. Lowering Q's base will not matter in the SLIGHTEST to junglesin.

Quote:Power-wise we feel Leona is okay. With the nerf of the sustain lanes, players are starting to understand she can be played as a strong duo laner bot and I have heard of some success as her solo top (ask Shurelia >.>).
Good, it's about time they realize that leona is great as is. She is a powerhouse in even mediocre hands, anymore buffs and they will end up having to nerf her.

Quote:We have no immediate plans for Lux. Perhaps some slight cooldown reduction on Q and/or E, but she seems fine.
Oh god she would love him forever for these buffs.

Quote:When I was working on Nasus, I had Dominion in mind, but we could not reach a solution that would satisfy our goals for making him good on Dominion without angering the current SR Nasus players.
Nasus is an extremely viable pick right now on SR even in the competitive scene.
If we are to do any changes to Nasus soon, we will probably lower the Q on-kill mechanic but raise Q's base damage in return.
Bad idea statikk. Some champs just aren't made for dominion, don't try to force them to fit.

Quote:Veigar is currently being reworked by Classick. He is actually a very viable pick but he is very vulnerable in the laning phase.

The main goals of the rework are to increase Veigar's usability and consistency, so he is powerful in more situations.
LOL about damn time they grew a pair of balls. The stupid ass community didn't want them to mess with the Q mechanic, but I am sure they will have to nerf/cap
it in order to buff anything else on him.

Huh I guess that was the end of it. That was a neat thread glad I have somewhere to comment on it at.




On a side note to kaj: Isn't your buddy djbok? That dude we played with that said he was gonna start work soon? If yes I saw him the other day on the forum.
I can't remember if that was his name or not.
Duelman Wrote:That's funny because when I jungle I do the same thing lulz. Tongue
I know its a joke and real IN THE SAME TIME Biggrin
>Mindfuck
[Image: 660O]

Really good game!
We were in the losing position from 35 minutes. They got 3 barons, 2 of our inhib towers and 1 nexus tower. But somehow, we caught cass out of position in the final few team fights and we won!
What's with people building Warmogs on absolutely EVERYTHING now?
Phoenix Wright Wrote:What's with people building Warmogs on absolutely EVERYTHING now?
Idk, it synergises well with GP and Riven with atmas and builds some survivability..
Phoenix Wright Wrote:What's with people building Warmogs on absolutely EVERYTHING now?
>Dominion Metagame
>solution? Play kog'maw
TheBlackMage Wrote:>Dominion Metagame
>solution? Play kog'maw

It's not just Dominion. I'm seeing it everywhere on SR too - Warmogs Armor randomly thrown into builds whether it works or not. Warmogs Heimer, Warmogs Poppy, Warmogs everything.

And raw HP as a defensive stat is terrible on Riven. She gets extra "hidden" HP through AD and CDR (her shield) which is affected by mitigation, so high tier armor/MR items are all you really need as far as defensive gear goes.
Phoenix Wright Wrote:It's not just Dominion. I'm seeing it everywhere on SR too - Warmogs Armor randomly thrown into builds whether it works or not. Warmogs Heimer, Warmogs Poppy, Warmogs everything.

And raw HP as a defensive stat is terrible on Riven. She gets extra "hidden" HP through AD and CDR (her shield) which is affected by mitigation, so high tier armor/MR items are all you really need as far as defensive gear goes.
Warmogs Heimer, Warmogs Poppy,
thats all i got to say
THE pineapple?
This thread needs moar bloodrazers.
Corn Wrote:This thread needs moar bloodrazers.
I said kog'maw thats enough Wink
This thread need moar warmogs and Atmas Wink. At least i build that with noc on crystal scar, in SR im trying the Frozen + Atmas

Edit:
Volty Wrote:Ahh, so many questions--I cannot answer them completely yet.

Let's see... the highest-level thing I should disclose here was that I was inspired by the concept of "artillery mage" in his design, and I definitely think we hit that nail on the head.

Talking about Xerath btw
Duelman Wrote:That's funny because when I jungle I do the same thing lulz. Tongue

Edit: Responses to @Statikk thread:

Oh crap my guy is getting nerfed. LMAO at nerfing Q though~!!!!! HAHAHAHAHA wrong place guys! WRONG PLACE LOL! (Statikk needs to look at his free exhaust at level 1-2 if they wanted to really hurt the guy. Lowering Q's base will not matter in the SLIGHTEST to junglesin.

Not sure if serious; Q hits like a truck and then some.
If riot going nerf lee sin im going to do round house kick on them Biggrin
Aynia Wrote:Not sure if serious; Q hits like a truck and then some.

His q is negligible in the jungle. You really won't feel any difference jungling sin if they nerf his q base damage.
His E is the major offender in his kit. It gives essentially a free form of exhaust at level 1.

I thought it was funny that they said he was too powerful and the place they are looking at isn't what makes him so strong early game.
I think they're going more for his "sup I can built tank items and instagib with Q like an assassin" thing.
Since lee sin is going get nerfed ;(
Pick one of these on damage terms:
Kog,Kass,Annie,Noc
Duelman Wrote:His q is negligible in the jungle. You really won't feel any difference jungling sin if they nerf his q base damage.
His E is the major offender in his kit. It gives essentially a free form of exhaust at level 1.

I thought it was funny that they said he was too powerful and the place they are looking at isn't what makes him so strong early game.

No offense but you have no idea what you're talking about.

NO ONE EVEN LEVELS E.

Also, there are plenty of comparable skills at level 1 that offer a much safer slow (You don't have to stand next to people)

Q is crazy and is a major offender in Lee's superiority in jungling. Its damage is high, the gap closer is immensely useful and the scaling and damage is insane. It allows for some of the deadliest level 2 ganks in the game.
Phoenix Wright Wrote:What's with people building Warmogs on absolutely EVERYTHING now?

Warmogs + Atmas = Tankiness + Damage
It works on a lot of champions, with others going the "Frozen Mallet + Atmas" combo.

TheBlackMage Wrote:If i see akali in draft i just pick lee sin And put E on level one Rolleyes

Doing it wrong. Q is better off at level 1, with getting E at level 4 due to Akali.

R>Q>W>E for Lee Singer. Get E at level 4 or 7 and leave it at 1 until late game.

Also I'm not surprised his Q is getting hit, it's ungodly powerful due to the scaling. They wanna hit his jungling more than anything and Q is the perfect spot for it.

TheBlackMage Wrote:Since lee sin is going get nerfed ;(
Pick one of these on damage terms:
Kog,Kass,Annie,Noc

You serious? He's getting a very minor nerf and suddenly he's "Terribad" status in your eyes?
Dark Link Wrote:Warmogs + Atmas = Tankiness + Damage
It works on a lot of champions, with others going the "Frozen Mallet + Atmas" combo.



Doing it wrong. Q is better off at level 1, with getting E at level 4 due to Akali.
Well Q>E>W>Q>Q Is best IMO


Forum Jump:


Users browsing this thread: 3 Guest(s)