Posting Freak
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Okay, so in light of the new max, we have x > 1.1999995.
It's 1.2
Posting Freak
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Wow, seriously, good job nailing the multiplier so well. I didn't think we'd ever find it because it would be something arbitrary or just hard to figure out. But dang, that's just sick. And GJ Jon on the crazy damage. I guess you don't have to worry about DCing, eh?
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2008-10-27, 02:05 AM
(This post was last modified: 2008-10-27, 02:09 AM by Truemark.)
At least not til the bump up the damage cap to 200k and we realize that 250k is the new d/c limit.
And don't forget to send your thanks along to Doomas for supplying the elixir
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Harrisonized Wrote:Gratz on hitting the highest damage possible in the game. O.o
Now you need (ok, not really need, but want) a screenshot of you hitting 99,999 the first monster and 248829 the last in the same picture. xD
I have a question though...
Technically, if you hit 90975 the first hit, you should be getting 226374 the last hit. SE +40% would let you hit 316924, so why would your screenshot show otherwise? :f6:
This leads me to think that Nexon made the cap exactly 248829. That or you actually hit 99,999 on the server but it didn't show that in your client. It doesn't take the first damage number and multiply it over and over again. It rolls a new number from your damage range each time. But it's capped at 99999 before Pierce modifier kicks in, so the cap becomes 248829 regardless of what the first hit actually is.
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psychopat Wrote:99999 * 1.2 = 119998 for the second monster
99999 * 1.2 * 1.2 = 143998 for the third monster
99999 * 1.2 * 1.2 * 1.2 = 172798 for the fourth
99999 * 1.2 * 1.2 * 1.2 * 1.2 = 207357 for the fifth
99999 * 1.2 * 1.2 * 1.2 * 1.2 * 1.2 = 248829 for the last
I just realized. Using these numbers, it seems hit #2, #5 and #6 are all max in the second screenshot.
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2008-10-27, 08:18 AM
(This post was last modified: 2008-10-27, 08:20 AM by psychopat.)
I guess that pretty much confirms that it's a 1.2 multiplier 
That also means that it is currently impossible to DC yourself by doing too much damage for marksmen. I wonder if CBs can still blow up too much money and DC :-P
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Russt Wrote:But it's capped at 99999 before Pierce modifier kicks in, so the cap becomes 248829 regardless of what the first hit actually is.
Quick, everyone send a ticket to Nexon complaining that our damage is still nerfed!
Seriously, that is a bit of a downer, we still cant reach our potential...
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Chameleonic Wrote:Seriously, that is a bit of a downer, we still cant reach our potential... Seriously, you don't need to. Be happy with the damage that no other class can do. (And I heard that uncharged pierce does more damage over time, same with assassinate, so this wouldn't be practical bossing either.) Also, I've seen several other ss of Trumark testing Pierce, without a Naricain, he was unable to hit the damage cap. So, you shouldn't be hitting it during normal training sessions or boss kills anyways. :f6:
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The question now is can we use this as proof that Pierce bypasses wdef?
We don't know how wdef is applied, before or after 1/99999 correction, or even before/after the pierce multiplier.
If wdef is applied after the correction the max would habe been 99881.5*1.2^5 = 248537
So now, either pierce bypasses wdef, OR wdef is applied BEFORE the correction (ie the damage would have been 108,598, then minus wdef to 108480, THEN capped to 99,999)
Good job Trumark and Doomas, also nice one on the multiplier Sap. We should really confirm the .9 for IA as well.
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i almost cried when i saw this. awesome jon gratz on winning maple <3.
wish i been there to do it too.
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I'm just wondering....did you still d/c after taking those pics of 248,829 or does it just not allow you to hit 250k and you stay logged on?
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What would Truemark's damage actually be if the artificial damage cap of 99,999 was removed from the first monster?
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Chameleonic Wrote:What would Truemark's damage actually be if the artificial damage cap of 99,999 was removed from the first monster?
Pierce does 1090% damage with crit right?
10959*10.9*1.2*1.2*1.2*1.2*1.2 = 297237.537792 max damage on a 0 defense monster.
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With a Naricain.
Other than this there's no real practical purpose of using Pierce with a Naricain.
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Technolink Wrote:The question now is can we use this as proof that Pierce bypasses wdef?
We don't know how wdef is applied, before or after 1/99999 correction, or even before/after the pierce multiplier.
If wdef is applied after the correction the max would habe been 99881.5*1.2^5 = 248537
WDef reduces 10959 to 10810 (on a Dark Rash), the max is still 99999 on the first hit with that range. Order applied is base->buffs->wdef->skill->damage cap->per monster bonus.
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2008-10-28, 07:10 PM
(This post was last modified: 2008-10-28, 07:14 PM by Technolink.)
But the question here is does Pierce ignore wdef? Its a rumor that I haven't heard confirmed yet. I imagine it does... but who knows (I know someone does =P)
EDIT @ Below: my bad, misread it
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Slashblast FA, Iron Arrow, Arrow Bomb, Pierce, use per-monster damage adjustments after the damage has been calculated.
Monster element is added with buffs afaik. And Wdef invincible is at the damage cap.
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