2011-09-19, 03:00 PM
This is some tuff pomegranate!
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Right 2 Live
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2011-09-19, 05:15 PM
Feet should switch when you land on a different platform. Get what I'm saying? You jumped with the left foot up, first thing the character should do when landing is put the right foot up.
2011-09-20, 01:33 AM
Ok, Rob, something like this?
http://dl.dropbox.com/u/2976969/right2Live/r2l012.swf And, ¬Rob, if that changes it'll be addressed when I add the equips guns. Thanks for the comments, guys!
2011-09-20, 01:40 AM
If you fall down one of the holes, it seems like there's a little passageway down there. Can't get out, however. Weird.
2011-09-25, 01:15 AM
Because the character isn't destroyed at the moment. At least now, it sends you to the beginning and decrements health.
http://dl.dropbox.com/u/2976969/right2Live/r2l013.swf Made blocks smaller, added health and... something else, I don't remember. I'm thinking of adding some checkpoints, in case you fall and it sucks having to start way in the beginning. Of course, it's not even 20% done, though.
2011-09-25, 05:39 AM
I think it needs more goggles. Or hats. Other than that, looking pretty good.
2011-10-04, 10:16 PM
There's a weapon! Pick it up with E!
http://dl.dropbox.com/u/2976969/right2Live/r2l014.swf Too bad it jitters/shakes/stutters/quakes and it has no ammo and is not really positioned right, but it's a weapon, nonetheless.
2011-10-04, 10:25 PM
How does one enter the doors (if you can)?
Pause doesn't work IllegallySane Wrote:Southperry: Sunshines and Lollipops!
2011-10-04, 10:35 PM
Heffalump Wrote:How does one enter the doors (if you can)?Can't enter doors, pause isn't implemented yet. Corn Wrote:Extremely awkward hand positioning with the shotgun there xD.Yeah, I'm just focusing on having the weapon work right before adjusting and adding animations and shooting, etc.
2011-10-05, 01:06 AM
Wow, the level was huge, it's scripted to generate as you move or is it generated before hand?
2011-10-05, 01:19 PM
Wow! Huge level is huge!
Aside from the gun being shakey, I like it! I wonder if holding down W should allow you to bounce or not... or double tapping D or A would allow you to run. *thinks too far ahead*
2011-10-05, 01:48 PM
Gun's fixed! Now I just have to adjust to make it more realistic and adjust the hands.
I think I can make the character "bounce" easily, but the double tap to run might be harder to do.
2011-10-05, 02:35 PM
If double tap is too hard, then just a key assigned to running would help.
The only reason I mention running at all is because the most recent map is HUGE! But running would also let you have large gaps between platforms and other tricky obstacles.
2011-10-12, 03:59 PM
Sorta big update here. It's starting to actually look good.
http://dl.dropbox.com/u/2976969/right2Live/r2l015xx.swf Removed the Restart button.
2011-10-12, 04:12 PM
Just there to test creation of different type of enemies. Glad you liked 'em!
2011-10-12, 04:53 PM
Oh Jesus, those Jhony Bravo's are fast, I had fun killing them.
It's looking really great now Loose. |
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