Korean MMO Firm LTime Secures $2.2M Investment
#1
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Gamasutra Wrote:[Image: ltime.jpg]Korean online game developer LTime Games recently secured & #8361;2.5 billion ($2.2 million) of capital from Knet Investment Partners and IMM Investment, which the firm will use to fund its upcoming MMORPG Wind Runner. Based in Seoul, the company was founded in June 2009 by veterans from local MMO companies such as NCsoft, Nexon, and MGame. This is LTime's second round of funding -- last year, the company picked up & #8361;700 million won ($629,300) ...
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#2
Is 2.2m really enough to develop a high quality mmo? I don't...think so. Don't know either.
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#3
White Wrote:Is 2.2m really enough to develop a high quality mmo? I don't...think so. Don't know either.

If you dont know why the hell you said its not enough to develop a high quality mmo? Stop posting
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#4
street Wrote:If you dont know why the hell you said its not enough to develop a high quality mmo? Stop posting

Then what is the point of your post? To tell him that he shouldn't post? Well then I may as well follow suite. You shouldn't post since you have nothing of value to say either.
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#5
CrazyForDex Wrote:Then what is the point of your post? To tell him that he shouldn't post? Well then I may as well follow suite. You shouldn't post since you have nothing of value to say either.

Nor did you. =)

But yeah the first guy has no idea what he's even talking about and makes a stupid assumption like that when he doesn't even know. It's an ignorant post.
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#6
Hey, if indie devs can make quality games for less than a quarter of a mil, I'm pretty sure the possibility exists to make a quality MMO for that $2.2m investment.

What I'd like to know is who were the veterans that defected from Nexon Korea...
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#7
I'd like to see what comes out of this.
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#8
street Wrote:If you dont know why the hell you said its not enough to develop a high quality mmo? Stop posting

Coogi Wrote:Nor did you. =)

But yeah the first guy has no idea what he's even talking about and makes a stupid assumption like that when he doesn't even know. It's an ignorant post.

You two can go cry me a river.

There's a huge dif between making a decent game that is more of a template than a game like Minecraft, for cheap, and making an MMO that has lots of features and options and customizations but also a reasonable storyline and quests and character development.
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#9
This is a start up development cost, not the entire budget for the project. You have to consider most MMO creators end up selling the game to big name portals once the ground work is complete, and then just work maintenance on it for the portals. As in Wizet > Nexon. Considering members of an MMO development team are not going to be making 6 figures each, I fail to see how 2.2m wont be plenty. It's not gonna be Aion or Blade & Soul obviously, but really the only cost they'll have besides member salaries will be rent and whatever the engine they plan to use will cost.
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