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Magician post jump , infinity or glacial chain first?
#1
Anyone here can calculate the results and let me know which is better to follow?

basically what we have here is 1800% damage every 5 seconds, in a time span of one minute it's 21600%

However, i'm really not aware of how the hell i'm supposed to calculate Infinity, with 1 Glacial chain and that all in one minute.

The only facts i can lash out at the moment is:
it lasts for 60 seconds when maxed
and double the damage the last few seconds.

Anyways, this is the reason i'm asking you guys Wink

edit: i also missed an important point here, glacial chain ignores 40% MDR
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#2
It lasts 40 seconds, not 60 post Jump! update. The inifinity boost is quite great, and normally makes us reachthe damage cap quite easier.

And inifnity has 3min cooldown. It will also give 50% stance effect, but I found it useless.

I mean, our stance have 3min cooldown, so wtp nexon?

However Glacial chain seems far more useful, since it freezes the monsters plus the great damage it does.

It be best to max out Glacial Chain before infinity, and once you have the other basics aswell(Chain lighting, Magic mastery, arcane aim), you can max out infinity.
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#3
Shadeh Wrote:However, i'm really not aware of how the hell i'm supposed to calculate Infinity, with 1 Glacial chain and that all in one minute.

Use a model.
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#4
Aww! 40 seconds? :-(

I will be able to max out all the important skills to a point where i'm just stuck between Glacial Chain and Infinity. Oh well, i guess i'm going to have to go for glacial chain anyway. It'll motivate me to level up to max infinity though :-)

@Above: a model?
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#5
Shadeh Wrote:@Above: a model?

A mathematical model.

This sub-forum is not made to request calculations, it's supposed to be about researching things or showing results from your research.
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#6
Eliseo Wrote:It lasts 40 seconds, not 60 post Jump! update. The inifinity boost is quite great, and normally makes us reachthe damage cap quite easier.

I don't know if I'm hurting the quality of Game Mechanics or rewarding misguided behavior by bumping the thread, but it is worth a mention that Magic Mastery is nothing more than a rename of Buff Mastery. That and the unnecessary addition of togglability (thus making it another buff necessary upon dispel -_-). Why you seemed to think Infinity lasts 60 seconds but 40 seconds in the future is what puzzles me, unless you thought Infinity lasts 60 seconds on its own, now.
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#7
Chilly Wrote:I don't know if I'm hurting the quality of Game Mechanics or rewarding misguided behavior by bumping the thread, but it is worth a mention that Magic Mastery is nothing more than a rename of Buff Mastery. That and the unnecessary addition of togglability (thus making it another buff necessary upon dispel -_-). Why you seemed to think Infinity lasts 60 seconds but 40 seconds in the future is what puzzles me, unless you thought Infinity lasts 60 seconds on its own, now.

I think you are confusing me with the thread starter. I know Ifinity lasts as of now 40 seconds, and will last 40 seconds after Jump! Update.

Magic Mastery (Buff Mastery, whatever you wish to call it, we all know what it is) is a must have thanks to the passive 30 magic attack it gives. The togglability (Is this even a real word?) of the skill makes it like Teleport Mastery, and you can macro them. Dispel is a problem, but something that can be easily fixed by rebuffing.

Glacial chain IMO goes before infinity, as it is an attack that Arch Mages (Ice, Lighting) will be using often.

The recommended build I belive would be:

1 Chain Lighting 1 Blizzard 1 Glacial Chain ->Max Buff Mastery -> Max Chain Lighting ->Max Arcane Aim -> Max Glacial Chain -> Infinity or Elquiness (this 2 could be swaped for the other) ->Big Bang -> Max Blizzard
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#8
Shidoshi Wrote:A mathematical model.

This sub-forum is not made to request calculations, it's supposed to be about researching things or showing results from your research.

Sorry! I didn't know where else to put this thread. Just wanted to figure out the % damage output i would get. But yeah! Thanks
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#9
If your mainly going to train, max infinity first.

If your mainly going to boss, max glacial chain first.

Eliseo Wrote:I think you are confusing me with the thread starter. I know Ifinity lasts as of now 40 seconds, and will last 40 seconds after Jump! Update.

Magic Mastery (Buff Mastery, whatever you wish to call it, we all know what it is) is a must have thanks to the passive 30 magic attack it gives. The togglability (Is this even a real word?) of the skill makes it like Teleport Mastery, and you can macro them. Dispel is a problem, but something that can be easily fixed by rebuffing.

Infinity lasts 60 seconds due to the 50% buff increase from Magic Mastery.

So it gives 10% damage every 6 seconds for 60 seconds as opposed to 10% damage every 4 seconds for 40 seconds.
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#10
Abysseon Wrote:If your mainly going to train, max infinity first.

If your mainly going to boss, max glacial chain first.



Infinity lasts 60 seconds due to the 50% buff increase from Magic Mastery.

So it gives 10% damage every 6 seconds for 60 seconds as opposed to 10% damage every 4 seconds for 40 seconds.

I didn't took the increase of buff mastery on the skill infinity, since that is something added till later on calculations and the fact you have to have buff masterry toggled on. I belive that infinity cooldown is still a major drawback compared to glacial chain, and I will absolutly go chain first. Uhm. I'll double check anyway.
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#11
Eliseo Wrote:I didn't took the increase of buff mastery on the skill infinity, since that is something added till later on calculations and the fact you have to have buff masterry toggled on. I belive that infinity cooldown is still a major drawback compared to glacial chain, and I will absolutly go chain first. Uhm. I'll double check anyway.

I'll repost my explanation here:


Reason for Infinity before Glacial Chain in training build: Glacial Chain's main purpose for training is to control mobs with added DoT for
extreme magic. 1 point already has the max range, max number of targets, and a 5 second cooldown. Infinity provides an additional damage boost
during duration and there's no risk of being dispelled.

Reason for Glacial Chain before Infinity in bossing build: Glacial Chain can be used every 5 seconds ignoring defense and providing DoT for
extreme magic. Infinity seems to have lower priority to max due to the 2 minute cooldown and a chance for dispel at high level bossing.

If nexon didn't remove the party areas, then I would do glacial chain first for training.

Not sure about monster park's availability/exp but if its good enough, then glacial chains would go first for that area as well.
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#12
Abysseon Wrote:I'll repost my explanation here:


Reason for Infinity before Glacial Chain in training build: Glacial Chain's main purpose for training is to control mobs with added DoT for
extreme magic. 1 point already has the max range, max number of targets, and a 5 second cooldown. Infinity provides an additional damage boost
during duration and there's no risk of being dispelled.

Reason for Glacial Chain before Infinity in bossing build: Glacial Chain can be used every 5 seconds ignoring defense and providing DoT for
extreme magic. Infinity seems to have lower priority to max due to the 2 minute cooldown and a chance for dispel at high level bossing.

If nexon didn't remove the party areas, then I would do glacial chain first for training.

Not sure about monster park's availability/exp but if its good enough, then glacial chains would go first for that area as well.

Then it be best if you research monster park, because as of my knowledge, the monsters have almost the same stats their LHC counterparts had, and it becomes the first training option for anyone while you arn't looking for tickets. Infinity would be best till later on.
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#13
Eliseo Wrote:Then it be best if you research monster park, because as of my knowledge, the monsters have almost the same stats their LHC counterparts had, and it becomes the first training option for anyone while you arn't looking for tickets. Infinity would be best till later on.

I already know about the mobs/exp.

Its the ticket requirement that I'm uncertain about since some posts stated that it has limited
access.

Glacial Chain already has the maximum use for mob control at level 1.
(They should added a passive effect for ice strike. =/)

Infinity would have better priority during regular training sessions.
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#14
Abysseon Wrote:Its the ticket requirement that I'm uncertain about since some posts stated that it has limited
access.

You can gather 10 ticket piece ETCs from monsters outside of Monster Park and trade it in for 1 ticket. There's no limit as far as I know (playing KMS myself), however, 3rd job range uses a different ticket than 2nd job range.

Ticket pieces aren't rare at all, but not as common as monster ETC drops either..
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#15
Why do people separate bossing from training. Since zak became soloable bossing has always been training. Haven't done any math but some quick glances GC seems better
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#16
PeePeeAyeDeeKay Wrote:You can gather 10 ticket piece ETCs from monsters outside of Monster Park and trade it in for 1 ticket. There's no limit as far as I know (playing KMS myself), however, 3rd job range uses a different ticket than 2nd job range.

Ticket pieces aren't rare at all, but not as common as monster ETC drops either..

No limitations besides the 10 piece ticket requirement?

Glacial chains before Infinity then.

Looking to be a straightforward build so far besides when to get maple warrior.
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#17
Apologies for thread necromancy.

I think it is useful to highlight differences between bossing and training as far as skill builds are concerned. Namely, Infinity can play a huge role at bosses with pot cooldown (VL, empress). Infinity has increasing returns to scale with each skillpoint following level 1, glacial chains has decreasing returns to scale. Last time I did math, max infinity came out to being a 10%~15% overall damage increase. One point in glacial chains and max infinity will be functional, and you'll recast glacial chains at least every 10 seconds to maintain the bonus for extreme magic. Conversely, max glacial chains and 1 infinity will mean near useless infinity and needing to recast glacial chains at least every 15 seconds to maintain extreme magic.

I'd max infinity first, after 1 point in glacial chains. Certainly for training, but also for bossing if you're expecting a fair amount of pot cooldown bossing.
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#18
Exidous Wrote:Apologies for thread necromancy.

I think it is useful to highlight differences between bossing and training as far as skill builds are concerned. Namely, Infinity can play a huge role at bosses with pot cooldown (VL, empress). Infinity has increasing returns to scale with each skillpoint following level 1, glacial chains has decreasing returns to scale. Last time I did math, max infinity came out to being a 10%~15% overall damage increase. One point in glacial chains and max infinity will be functional, and you'll recast glacial chains at least every 10 seconds to maintain the bonus for extreme magic. Conversely, max glacial chains and 1 infinity will mean near useless infinity and needing to recast glacial chains at least every 15 seconds to maintain extreme magic.

I'd max infinity first, after 1 point in glacial chains. Certainly for training, but also for bossing if you're expecting a fair amount of pot cooldown bossing.

I thought the same as well and you did bring up a point with pot cooldown.

But with our version of Jump keeping the party bonuses, glacial chains every 5 seconds should have
more priority then training with infinity's increased damage % for 1 minute then waiting 2 minutes in order to use
it again.
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#19
I'd have to suggest a single point in Infinity and maxing out Glacial Chain first, since in the time you keep using GC in the time Infinity has cooled down, you'd have done more damage.
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#20
Urvy Wrote:I'd have to suggest a single point in Infinity and maxing out Glacial Chain first, since in the time you keep using GC in the time Infinity has cooled down, you'd have done more damage.
Infinity sucks until level 30; so I don't really think it's worth that single point.
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