2011-09-05, 04:02 PM
B> 100M dmg cap.
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well, I'll be damned.
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2011-09-05, 04:08 PM
ShinkuDragon Wrote:B> 100M dmg cap. B> This as well, so Sanc can hit for 99,999,999 every 20sec.
2011-09-05, 05:19 PM
Dark Link Wrote:B> This as well, so Sanc can hit for 99,999,999 every 20sec.stupid sexy pally
2011-09-05, 06:28 PM
Doesnt total dmg% from skills show up in your range now?. So things like spirit link and final cut now have the same effect on your range as ADA.
2011-09-05, 10:59 PM
On top of all those % main stat, this guy has 30k hp and 45k mp....
L> win the lottery.
2011-09-06, 12:53 AM
White Wrote:Wow...what happened to 100k range? Now that's just decent? :/ And it's just ONE extra "Rarity" that did this pomegranate JUST ONE! How can a 4th rarity instantly add 200k+ to your range!? Unique = 100k+ Legendary = 300k+ "5th Rarity" *Godlike* = 500k+ (CALLING IT NOW!)
2011-09-06, 12:58 AM
So jealous. That's probably enough NX invested in the character to buy a Ferrari.
2011-09-06, 01:20 AM
IllegallySane Wrote:So jealous. That's probably enough NX invested in the character to buy a Ferrari factory. Fix'd.
2011-09-06, 02:19 AM
Dark Link Wrote:And it's just ONE extra "Rarity" that did this pomegranate JUST ONE! How can a 4th rarity instantly add 200k+ to your range!? considering people used (gonna use the "godly average") 9/6/6, this turns into 12~9~9 (or is it 8?) meaning a 9% (or 7%) increase per equip, not counting the 9/6/9's that's a good 70 to 90% more ~_~ each attk point gotta be huge
2011-09-06, 02:22 AM
Blades4hire Wrote:Doesnt total dmg% from skills show up in your range now?. So things like spirit link and final cut now have the same effect on your range as ADA. Yeah, this is right. Damage range is like (Multiplier*(4*primary+secondary+third)*wepatt/100)*totaldmg
2011-09-06, 02:31 AM
Locked Wrote:Yeah, this is right. Meaning this whole thing really isn't that big a deal. The damage range can change properly but it only means it's easier to calculate what your damage will actually be like. I wanna see a hero with 500k+ range...
2011-09-06, 07:00 AM
Wait, how did that Mercedes get that much hp? o_o I thought you can't hp wash/int formula doesn't work after Legend Patch.
2011-09-06, 08:08 AM
SaptaZapta Wrote:So, which private server is this from, again? It's called KMS, sir!
2011-09-06, 10:09 AM
I assume that either;
1. MapleStory dies within two or three years. The balance is way off now. You either make a boss with 10b HP (assuming their programmers are that smart to turn it into a 64bit game) that can only be beaten by haveing 300k range ($90,000) or you make a boss that is beatable by the average people too. That, however, would make ten second solos possible for highly funded people. There goes the balance that was perfect before any patches. 2. gMS becomes eMS where it's easier for unfunded people to scroll decent weapons.
2011-09-06, 10:38 AM
Marksman Bryan Wrote:The buffs. Yup. This is is the only thing I'm interested in. I've always wondered what would happen when someone had enough buffs to reach the other side of the screen. I was expecting Nexon to be lazy and just let the row go to the other side and continue off the screen or something. As for that 300k range, I've already realized that NX can make people deal far more damage than should be acceptable in any proper game. I honestly can't see the appeal of having such a massive damage range, since the game is hardly challenging once a player has a range of 15-20k. I guess a 300k range could be used to try and solo Chaos Horntail, and the Empress, but I don't see the appeal of that either since high end bosses aren't really challenging so much as just annoying with their status effects, 1/1s, and full-map nukes. |
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