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Level 184 Demon Slayer solos Zak in 2 minutes
#41
Blades4hire Wrote:I don't count portal as mobility. With the nerf to drill rush, 4th job mechs in tank mode do have low mobility, even including combat step. A 4th job mech wouldn't be out of tank mode, with the drill rush nerf making non tank training impractical.

doesnt sound like youve played a mech...

well placed portals eliminate the need for other mobility skills like flash jump while training. the suck that is gripped combat step works for the few situations you need to move a little. if youre trying to tell me that making "needs mobility skills" unnecessary isnt some form of mobility, well idk what to say to that cuz its silly.

try partying in any lhc map with a mech or 2. if they dont keep their portals active, they suck. if you are ever climbing ropes while a portal is active, you suck or you need 1 more mech. >.>
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#42
modular Wrote:doesnt sound like youve played a mech...

well placed portals eliminate the need for other mobility skills like flash jump while training. the suck that is gripped combat step works for the few situations you need to move a little. if youre trying to tell me that making "needs mobility skills" unnecessary isnt some form of mobility, well idk what to say to that cuz its silly.

try partying in any lhc map with a mech or 2. if they dont keep their portals active, they suck. if you are ever climbing ropes while a portal is active, you suck or you need 1 more mech. >.>
I have in fact played a mech(I have a 14x one that I quit back in february), And I'm just saying that there are many situations in which portal isn't feasible.(ToT for example), and in these situations, drill rush was the way to go. I assumed that drill rushes new delay stopped the drill rush spam that I used to train. I quit my mech before LHC came out, so I wouldn't know about that however. I wasn't trying to say mechs have no mobility, I'm saying that demon slayers have an insane amount compared to them.
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#43
140-160k range lolol

[video=youtube;dtE-e9IIzUc]http://www.youtube.com/watch?v=dtE-e9IIzUc[/video]
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#44
love how he died with metamorph
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#45
This guy may be godly and all, but he seems to be pretty clueless.
First he uses wheels at Von leon, and now it appears he doesn't know what damage reflect is.
Also, Frown at KMS's non glitched HT and CHT.
Maybe GMS will accidentally copypasta it during a future patch Biggrin
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#46
Blades4hire Wrote:This guy may be godly and all, but he seems to be pretty clueless.
First he uses wheels at Von leon, and now it appears he doesn't know what damage reflect is.
Also, Frown at KMS's non glitched HT and CHT.
Maybe GMS will accidentally copypasta it during a future patch Biggrin

He somehow bypassed Damage Reflect with Demon Impact near the beginning unless I see it wrong.
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#47
Locked Wrote:http://www.southperry.net/showthread.php?t=47548
I'LL PROVE THAT WRONG!!:F5: right after I get hacked gear on a hero and hit 999k and somehow change the damage cap for heroes only..meh..point stands not impressed Rolleyes
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#48
Locked Wrote:He somehow bypassed Damage Reflect with Demon Impact near the beginning unless I see it wrong.
I only see Super Wdef up in the beginning, then the first reflect at 0:59 (which only lasts 15 secs?!? unless Devil's Cry can dispell it (see the bat?!?) o.0).

But if you mean he doesn't take damage -right- after CHT casts damage reflect (he hits it like 3 times). That's the way it -should- work. Damage reflect has a 3~5 second delay before activating in kMS, only a few bosses in gMS (accidentally, lol) have this too, but the rest is just pure nexon america copy paste fail, where damage reflect activates before the icon / animation is showing.

Also, FFS, why can't Nexon move the damage numbers 1 cm ABOVE the boss status icons... You can't see shiet what the boss is doing now... all you see is NUMBERS NUMBERS NUMBERS NUMBERS NUMBERS.... Same goes for HP bars of normal (LHC) monsters... you can't see the HP bar, all you see is NUMBERS NUMBERS NUMBERS NUMBERS... -.-
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#49
Devil Wrote:Also, FFS, why can't Nexon move the damage numbers 1 cm ABOVE the boss status icons... You can't see shiet what the boss is doing now... all you see is NUMBERS NUMBERS NUMBERS NUMBERS NUMBERS.... Same goes for HP bars of normal (LHC) monsters... you can't see the HP bar, all you see is NUMBERS NUMBERS NUMBERS NUMBERS... -.-

Because that would just be too logical and convenient. =/

People have been asking for the ability to turn off the damage display all together too, but Nexon has yet to do anything with the numbers aside from making them scroll up slightly faster.
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