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MrHoodBlade Wrote:how about instead of super pineapplein broken temporary glove/belt, we just get a semi-broken, but really hard to obtain belt/glove...temp items freakin suck, if i get busy for a couple weeks and come back...oh wait...gotta get more equips...again.
I think that's their idea behind the time-limited rewards for dojo.
Keeps players coming back instead of forgetting about it once the desired items are obtained.
Now they just need to find a way to allow players to keep the previous potential when they get the same item again...
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Still got my regular black belt. Meh.
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Abysseon Wrote:Now they just need to find a way to allow players to keep the previous potential when they get the same item again... Those gloves do have set potential stats.
Posting Freak
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Okay, yea it's about how fast you do it.
When you enter dojo you have four options to choose from:
![[Image: ml19J.jpg]](http://i.imgur.com/ml19J.jpg)
Easy, normal, hard, and challenge rankings.
I'm fairly certain the Challenge mode difficulty is dependent on your level, so I suppose that's fair for everyone...
Mobs/bosses don't drop pots or anything now.
You can buy all the pots/buffs you want during the pit stop
However, the only cost to them is adding time.
![[Image: 4ZUNW.jpg]](http://i.imgur.com/4ZUNW.jpg)
Example^, that recovers 50% of your HP but adds 5 seconds on your time.
Posting Freak
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
This is gonna be fuuuuuuuuuuuuuuuuuuuuuuuun. So glad i'm a buccaneer, can solo dojo as is right now, and won't need any pots. 1/1 is going to be SOOO unfair with no pots dropping though.
Posting Freak
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Abysseon Wrote:Keeps players coming back instead of forgetting about it once the desired items are obtained.
If that is what they're going for it is a reward way of going about it.
kremechoko Wrote:However, the only cost to them is adding time.
Does that only matter during challenge mode?
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MetaSeraphim Wrote:If that is what they're going for it is a reward way of going about it.
Does that only matter during challenge mode? I was wondering that as well. Considering time only matters in challenge mode, I don't see the point on the other modes. Maybe there's something in the end for completing it fast? Not sure.
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so dojo score is dependent on how fast its completed(possibly thats what it seems like to me), assuming the pots cost time. inb4 hackers cheat to get the gloves when it reaches gms
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Takebacker Wrote:1/1 is going to be SOOO unfair with no pots dropping though.
Yeah, that's my only complain against Dojo. One simple mistake can leave you defenseless and unable to attack. Since Dojo Bosses and Normal Bosses are different, I was thinking they nerf 1/1 attacks into 100/100 or based on percentage? lol
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Oh man... speed running Dojo. Sounds excellent. I half like the pot change... it'll make it an interesting twist that's for sure.
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Arans with their combo drain.... So unfair.
As an Evan, I got MP recovery, but well, that could save me some seconds I guess. Oh well.
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Don't expect to get 1st-50th? place if you need drain-like skills to win. Bosses' hp were nerfed. Pretty much everything dies in 0.5-1.5 seconds.
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HellenzSin Wrote:Don't expect to get 1st-50th? place if you need drain-like skills to win. Bosses' hp were nerfed. Pretty much everything dies in 0.5-1.5 seconds.
Like I said before, challenge mode's difficulty is dependent on your level, which is why it shouldn't have taken me like 10 seconds to defeat Mano at level 122.
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Assassinate, assassinate everywhere.
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So, how does this work with teams? Or is dojo solo only now? If it's a team, is the time it took to kill the boss multiplied by the number of runners to give a more accurate account?
I'm sad that my phoenix can't solo the basically the first 25 rounds of dojo now though.  A 10m hp pap/mu gong is a joke nonetheless, that's like 3 seconds.
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White Wrote:So, how does this work with teams? Or is dojo solo only now? If it's a team, is the time it took to kill the boss multiplied by the number of runners to give a more accurate account?
I'm sad that my phoenix can't solo the basically the first 25 rounds of dojo now though. A 10m hp pap/mu gong is a joke nonetheless, that's like 3 seconds.
Watch pap and mu gong go up to 100m because we're both 190+ (or will be by the time this comes)
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Why do I feel like other things are gonna be bundled into this patch.
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TrueBlitz Wrote:Yeah, that's my only complain against Dojo. One simple mistake can leave you defenseless and unable to attack. Since Dojo Bosses and Normal Bosses are different, I was thinking they nerf 1/1 attacks into 100/100 or based on percentage? lol
I wish. 1/1 sucks ass, and if you can't pot, you're almost likely to die. Now pots don't even drop.
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Aggravate Wrote:I wish. 1/1 sucks ass, and if you can't pot, you're almost likely to die. Now pots don't even drop. 
It's not as bad as all that, pap's hp was cut in half, there's not much time for him to 1/1.
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White Wrote:It's not as bad as all that, pap's hp was cut in half, there's not much time for him to 1/1. kremechoko Wrote:Like I said before, challenge mode's difficulty is dependent on your level, which is why it shouldn't have taken me like 10 seconds to defeat Mano at level 122. Depends on Pap's HP in hard mode, it seems.
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