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DotA2 - Original Thread
After watching an entire match. The graphics are just right. Detailed bushes and tree's with slightly more plain pathways. But even in the plain pathways they details are very good. Although at first it didn't have that completely dota 1 feel to it but once seeing an entire match it has really improved. I had to wait 30 minutes to find a match and I would often waste time doing so.
I wouldn't dota is all hardcore but it's level of difficulty can be toned down with game modes like -em. I am sure steam will put players into easy and medium modes in Dota 2, making the ability of a casual player to increase in level slowly but not be frustrated by it's difficulty.
Dark Link Wrote:I find this a bit funny as most of the mechanics in DotA/2 nowadays weren't discovered for a good while, so saying it was initially designed to be as such is misleading. It evolved over the years to be this "Hardcore and punishing", but it never started off like that whatsoever.

I'm talking about the state of the game by the time IceFrog picked it up, and the way that he has developed the game. DotA wasn't a serious competitive game until just before IceFrog started developing it, it was just a very popular UMS.

I didn't start playing DotA until 6.4x (2007) so I've always known it as a mechanically complex and difficult game.
I'm sad that MyM didnt go further but grats to
 Spoiler
MYM Sad
Ugh I liked EHOME so much. Na'Vi is too aggressive
I don't understand what's so bad about the UI system.
I like EHOME but I don't like the Chinese farming metagame. It's good to see that the more aggressive European playstyle can beat it.
I am interested in this game, very interested.
After looking at the game, I am very very very frightened how fast this can go South. If you compare gameplay to the trailer to the gameplay videos, you'll notice that the gameplay videos are much less detailed. That's normal, as that happened with Portal 2. What this does reveal however, is that the ground is very defined and detailed, something that source wouldn't be able to do with displacements, but rather with models. If they are in models, that would ruin the one and only (valid) selling point of DOTA2: the fact that since it is source, it is looking forward to modding and mapping. If it's models, it'll create major issues with mapping. The other issue, is that DOTA and its spawns usually have communities that will play only one or two maps, over and over again, rejecting other maps or changes because they are different. If that takes foot, mapping, even if not crippled, won't be able to survive.


On a side note, they interviewed Erik Johnson on DOTA2, and eventually they asked him about hats eventually. He looked at the ground for a solid minute, and finally mumbled something about just trying to get the basics working first. I guess Robin has been busy with his crayon drawings.
http://blog.dota2.com/2011/09/i-said-good-day-sir/

Quote:We’ve been a bit quiet lately. As always, we learn a lot whenever we put something out and get feedback from you all. Showing Dota 2 to the world at The International gave us a lot of feedback to chew through, and the many recent forum threads talking about the information leaking out of the beta has added to the pile. After a bunch of thinking, we’ve decided to change our plans a little.

Our original plan was to spend the next year or so in beta, adding new features and slowly growing the number of heroes until we reached a level of parity with Dota 1, at which point we’d release Dota 2 to the world. But the feedback we’re seeing everywhere is that people just want to play it, even though there’s still a ton of heroes yet to be implemented. We’ve also seen that the folks who are already in the beta are chomping at the bit to show everyone else some of the fun games they’ve had. So we decided our original plan was dumb.

Welcome to the new plan: We’re going to take the current version of Dota 2, which has The International set of heroes, and get it out there as fast as we can. We’ve still got some work to do in a couple of areas, so we’ll be keeping it invite-only for a (hopefully short) period of time. But there’ll be no restrictions on what players can do with it – they can release screenshots, make movies, shoutcast matches, write guides, publicly make fun of our HUD, or anything else their hearts desire. While they do that, we’ll be shipping regular updates with more heroes, new features we’ve been working on, and improvements on the existing content as we get more and more feedback.

What does this mean for you? It means it’s even more important that you get on the list that we’ll be inviting from. If you’re talented, you could take a shot at winning an invite in the GosuGamers competition or the Playdota contest. Once you’ve got your hands on the game, feel free to talk about it however you’d like – we’re excited to see what you’ll produce.

In the meantime, we’re going to be ratcheting this blog up a little too, so you can expect some more regular posting from us.

AWWWWWWWW YEAAAAAAAAAAAAA
Yeah, the Dota 2 subreddit has a lot of threads of streams going up already.

http://www.reddit.com/r/DotA2/
Back home from the UK and i see a ton of DotA2 streams @ TL.net, feels good.
Sweet mother of mercy - http://blog.dota2.com/2011/10/thats-wort...le-of-rum/


Quote:One thing we’ve received a lot of feedback on is the Dota 2 spectator system. We thought it might be interesting to talk a bit about the thinking that led us to the current system, in the hopes that it might help you understand what we’re trying to do, so that you can help us improve upon it. We think that spectating games, both live and saved replays, is an important part of the Dota experience.

At a high level, we felt there were two important ways that players would be using our spectator system, beyond simply watching games for fun. The first way is that they’d be using it to watch in the interests of improving their skills. The second is that they’d be watching commentated matches in tournaments and leagues. Overall we felt that spectating should be treated as importantly as playing the game, so we started with a WATCH button featured prominently in Dota 2′s main menu.

If you’re looking to watch games to improve yourself, there are a number of filters you can use to find a useful game, such as one with a particular hero or player, one featuring players of specific skill levels, and so on. This is an area we expect to improve upon in the future too: if you want to learn a new hero, we want to make it really easy to find a set of replays that’ll help you quickly get a handle on it. If you’re following a favorite competitive team, or missed a friend’s great match last night, the game will know and lead you to those replays. If you’re an experienced player who wants to expand your skill with a specific hero, or work on your teamwork as part of a specific team of heroes, we want you to be able to easily find replays that’ll let you see high level players using those heroes in matches.

The second main feature we added for players who are watching to learn is the Player Perspective camera mode. In this mode, you select one of the players in the game, and you see the game as if you were at their computer. You see the player’s mouse cursor and input, their camera work, their HUD, their interaction with UI elements, and so on. We wanted you to be able to see exactly how a highly skilled player is playing the game, so you can see ways of improving your own play, and that’s what this camera mode lets you do.

When you’re watching a tournament match, you’re usually watching it at the same time as a large number of other spectators. We wanted to improve the experience of watching live games, and the first problem we identified is that individual spectators don’t have a shared view of the game. This makes it harder to have a conversation with other spectators around what’s happening onscreen, because everyone will be watching from a different position. This problem led us to creating the Directed camera mode, where we were able to leverage our experience with Source TV to build a smart camera that knows what’s about to happen, and tries to make sure it’s in a good position to let you see that action unfold. So in addition to being able to kick back and relax knowing that the camera will always be where the action is, you’re also able to talk about anything happening onscreen because you know that everyone else watching the Directed camera is seeing the same thing you are.

Another goal we had for spectating matches was to have better support for commentators. If you’ve watched any of the matches from The International, you’ve probably already seen that a good commentator can make a match much more exciting to watch, and help beginners understand what’s going on. But previous implementations of commentating systems have had the commentator’s voice stream sit outside the game. This means that it isn’t captured along with the game – and that means that if you weren’t there to watch the live game, you won’t hear the commentary when you watch the replay at a later date. We felt that should be fixed, so we built commentator support fully into the game itself, and bake it into the replay itself. So if you download one of The International matches, you can watch it as if it was a live game, with all the commentator’s camerawork and commentary intact. For matches commentated in multiple languages, you’ll find all the different languages there in the replay too.

If you don’t have Dota 2 yet, and haven’t had a chance at seeing these features for yourself, you’re in luck: there are a ton of players out there streaming the game, so take a look and let us know what you think. A handy site we’ve been using ourselves is StreamDota2.com, which provides a nice set of streams to choose from


BEST REPLAY/COMMENTATOR/SPECTATOR SYSTEM EVER? I THINK SO.
Now if only Riot would take notes from Valve. They definitely seem to know what they're doing with DotA 2.
TotalBiscuit did a wtp Is...? video on the beta

[video=youtube;_Q2LKGfhVwg]www.youtube.com/watch?v=_Q2LKGfhVwg[/video]
I never liked TotalBiscuit Sad
Unleashing Wrote:I never liked TotalBiscuit Sad

A lot of people don't, because he will definitely speak his mind even if it's extremely hurtful. He's not afraid to tell the truth.
Dark Link Wrote:A lot of people don't, because he will definitely speak his mind even if it's extremely hurtful. He's not afraid to tell the truth.

And when commentating starcraft 2 he often says stuff that's stupid and or not true.. That's more my problem with him.
I don't care about the truth part Tongue
Dark Link Wrote:A lot of people don't, because he will definitely speak his mind even if it's extremely hurtful. He's not afraid to tell the truth.

He's a nice guy and seems like he'd be fun to hang out with, but yeah, he's also extremely opinionated and he can be pretty obnoxious about it sometimes.
Twice the blood shall I shed!
 Spoiler
Steeled and tempered.
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I’ve been here the whole time
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Misery loves company
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Heat wave coming!
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That took a while to edit into one post...

Soon to be great bot-AI? Check.

Working on making sure that games wont end because of premature leaves? check

Each player can pause 3 times, yesssss.

MY HYPE KEEPS BUILDING UP, DOTA 2 WILL BE AMAZING.


Also latest changelog if anybody cares:
 Spoiler

[video=youtube;OIiDdphonA8]http://www.youtube.com/watch?v=OIiDdphonA8&feature=channel_video_title[/video]
RELEVANT.
Quote:The sleeping dragon wakes
October 31, 2011 - Dota Team

[Image: comic_thumbnail.gif]

We’ve just finished our first significant expansion of Dota 2 server capacity around the world, and that means it’s time to kick this thing up a notch. Starting this week, we’ll be handing out Dota 2 in increasing volumes. To celebrate, we’re releasing the first part of the official Dota 2 comic, Tales from the Secret Shop.

Once you’ve read today’s part, make sure you fill out the Dota 2 Survey in Steam to secure your place in the upcoming invitations (if you haven’t restarted your Steam client for a few days, you might need to do that before clicking that link). The extra data the survey provides will allow us to ensure we invite a wide spread of players and hardware.

One thing everyone will tell you is that Dota is a game that’s more fun with friends. Because of that, we wanted to make sure everyone we invited could bring a couple of friends – so everyone who receives Dota 2 will be given two extra copies that they can hand out to whomever they’d like. You’ll find your extra copies in the Steam section of your Steam account’s item inventory, and you can use the Steam Trading feature to give them to your friends.

Once you have Dota 2 installed, keep an eye on this blog. We update the game every Thursday with extra heroes, features, and bug fixes, and we’ll cover interesting elements of those updates right here. We’ll also be giving you some more insight into the development of Dota 2 over the coming months, as we roll through the rest of Dota’s many heroes.
Quote:Your time has come
November 3, 2011 - Dota Team

Check your email, because the first batch of invites are going out!


Quote:[COLOR="#B22222"]
The crusade continues[/COLOR]

November 3, 2011 - Dota Team

It’s Knight time!

[Image: anc_hero_05_omni_dragon_knight_01.jpg]

In addition to Omniknight and Dragon Knight, today’s update includes another step in our process of tackling the problem of players abandoning games repeatedly. This is the first time we’ll be moving beyond just gathering data, and into the realm of taking action: players who have been identified as repeatedly leaving games will be moved into a separate matchmaking pool for a period of time. As usual, there’s a variety of other smaller additions and fixes.

We’d also like to welcome the new folks who received Dota 2 invites yesterday. If you weren’t one of the lucky folks, you’ll be happy to know we’ll be pushing out new invites every couple of days.

Finally, we’d like to give a shout out to Dreamhack’s Dota 2 tournament. If your team is in the area, sign up fast – there’s a limited number of slots.

You can read today’s changelog here.


Changelogs:
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I didnt get in ;-; ....
*slits wrist*


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