Corki is still entirely viable. I didn't find those little nerfs deterring at all.
Love me some Corki. Definitely my AD of choice. His only downside is a lack of crowd control.
Corki textwall/guide. Whether you wanted it or not
Some general rules of ranged AD carries: Farm like a beast. Pretty useless without a few items. Solo lane or laning with a support is preferable but not necessary. Corki's passive gives him an easy time with early last hitting, so farm farm farm. I consider 100+ CS by 15 minutes a strong score.
Some lane matchups are very poor for Corki. That being said, Corki is a very strong laner. I regularly get pomegranate on by the current popular AP solo characters (Brand, Orianna, Annie) but can typically outlane other AD carries of similar skill level and most other characters. The caveat to this is that with missiles at level 6, I can at least hold my lane if I was losing it and continue to safely farm and harass. Be aware of your squishiness and the very long cooldown on Valkyrie. There are bad instances where I might be in a side lane and some tanky, gap-closing champs have the option of simply running up and killing me, even under tower.
Positioning is the key to team-fights. You probably hear "don't focus the tank" a lot, but you'll want to be behind your allies in most fights so if the tank is the only one you can hit, go ahead and hit them. Being alive and constantly shooting something is your goal. Dive-bombing and obliterating enemy squishies is the job of AP bursters and tanky-DPS. Expect those types of champions to be coming at you. Use Valkyrie to reposition and if you can keep very good track of your micro "stutter-step" and move between shots. If you can safely attack a high value, squishy target because they're in a bad position and vulnerable, kill them without regard. But it's better for you to be alive then to have someone on the other team dead.
A bit more Corki-specific
Skilling order is typically Missiles>Phosphorus Bomb>Gatling Gun>Valkyrie with one point in Valkyrie at level 1 or 2 for escaping and mobility. Missiles are a very skinny skill shot, so aim for minions that the enemy champ is hanging by to hit them with the AoE for easy harass.
If someone comes up in lane to try and pop off some harass, don't let it go unanswered. Spin around and give them a phosphorus bomb and some autoattacks. Unless it's like... Annie coming to level 6 rape you with Tibbers. Don't get close to stuff like that.
Masteries are to taste. 15% Magic Pen in offense is a must but everything else is your choice. I used to run 14/0/16 getting up to Sunder in offense and move speed in utility. Been trying to do 21/0/9 more often. Strength of Spirit in defense is also an excellent mastery.
Typical build:
Start Meki Pendant + pots (if getting Manamune), Sapphire Crystal + pots, Doran's Blade, or Boots + pots. Boots are particularly advisable if you know you'll be against a strong skillshot champ like Karthus, Brand, or Orianna.
Manamune is a common point of contention. Most times I get it, sometimes I don't. If I'm having a very strong start and can immediately buy a BF sword on my first recall, I'll often skip it.
Westrice Corki guide Wrote:Manamune: Less damage, more farming, spammable abilities, sets you behind core items.
No Manamune: More damage, less farming, unspammable abilities, lets you focus on BURST DAMAGE.
Start item > (Manamune) > Trinity Force (Sheen/Phage > Phage/Sheen > Zeal) > Black Cleaver/Banshee's Veil > Banshee's Veil/Cleaver > Luxury item(s) (I.E., Bloodthirster, Phantom Dancer. Take your pick. Sell your Manamune if you like. I think I've only had games go that long once or twice)
Grab Merc Treads or Berserker Grieves. I probably end up with Mercs 80% of the time.
Recently I've been getting a kick out of doing a more typical build like you'd see on MF or Ashe and passing on Trinity for a fast I.E. or Bloodthirster followed by Phantom Dancer. Everyone loves Trinity on Corki though and it's always a strong choice.
Summoner Spells are your choice of Exhaust, Flash, Ghost, and Teleport. Maybe Ignite. I typically go Teleport and Flash, with Exhaust and Flash as my second choice. I'll start with Doran's more often when I take teleport since I get an easy back so not taking pots isn't too detrimental.
madanthony Wrote:Corki is still entirely viable. I didn't find those little nerfs deterring at all.
Love me some Corki. Definitely my AD of choice. His only downside is a lack of crowd control.
Corki textwall/guide. Whether you wanted it or not
Some general rules of ranged AD carries: Farm like a beast. Pretty useless without a few items. Solo lane or laning with a support is preferable but not necessary. Corki's passive gives him an easy time with early last hitting, so farm farm farm. I consider 100+ CS by 15 minutes a strong score.
Some lane matchups are very poor for Corki. That being said, Corki is a very strong laner. I regularly get pomegranate on by the current popular AP solo characters (Brand, Orianna, Annie) but can typically outlane other AD carries of similar skill level and most other characters. The caveat to this is that with missiles at level 6, I can at least hold my lane if I was losing it and continue to safely farm and harass. Be aware of your squishiness and the very long cooldown on Valkyrie. There are bad instances where I might be in a side lane and some tanky, gap-closing champs have the option of simply running up and killing me, even under tower.
Positioning is the key to team-fights. You probably hear "don't focus the tank" a lot, but you'll want to be behind your allies in most fights so if the tank is the only one you can hit, go ahead and hit them. Being alive and constantly shooting something is your goal. Dive-bombing and obliterating enemy squishies is the job of AP bursters and tanky-DPS. Expect those types of champions to be coming at you. Use Valkyrie to reposition and if you can keep very good track of your micro "stutter-step" and move between shots. If you can safely attack a high value, squishy target because they're in a bad position and vulnerable, kill them without regard. But it's better for you to be alive then to have someone on the other team dead.
A bit more Corki-specific
Skilling order is typically Missiles>Phosphorus Bomb>Gatling Gun>Valkyrie with one point in Valkyrie at level 1 or 2 for escaping and mobility. Missiles are a very skinny skill shot, so aim for minions that the enemy champ is hanging by to hit them with the AoE for easy harass.
If someone comes up in lane to try and pop off some harass, don't let it go unanswered. Spin around and give them a phosphorus bomb and some autoattacks. Unless it's like... Annie coming to level 6 rape you with Tibbers. Don't get close to stuff like that.
Masteries are to taste. 15% Magic Pen in offense is a must but everything else is your choice. I used to run 14/0/16 getting up to Sunder in offense and move speed in utility. Been trying to do 21/0/9 more often. Strength of Spirit in defense is also an excellent mastery.
Typical build:
Start Meki Pendant + pots (if getting Manamune), Sapphire Crystal + pots, Doran's Blade, or Boots + pots. Boots are particularly advisable if you know you'll be against a strong skillshot champ like Karthus, Brand, or Orianna.
Manamune is a common point of contention. Most times I get it, sometimes I don't. If I'm having a very strong start and can immediately buy a BF sword on my first recall, I'll often skip it.
Start item > (Manamune) > Trinity Force (Sheen/Phage > Phage/Sheen > Zeal) > Black Cleaver/Banshee's Veil > Banshee's Veil/Cleaver > Luxury item(s) (I.E., Bloodthirster, Phantom Dancer. Take your pick. Sell your Manamune if you like. I think I've only had games go that long once or twice)
Grab Merc Treads or Berserker Grieves. I probably end up with Mercs 80% of the time.
Recently I've been getting a kick out of doing a more typical build like you'd see on MF or Ashe and passing on Trinity for a fast I.E. or Bloodthirster followed by Phantom Dancer. Everyone loves Trinity on Corki though and it's always a strong choice.
Summoner Spells are your choice of Exhaust, Flash, Ghost, and Teleport. Maybe Ignite. I typically go Teleport and Flash, with Exhaust and Flash as my second choice. I'll start with Doran's more often when I take teleport since I get an easy back so not taking pots isn't too detrimental.
From my IRL friend who played tons of Corki in ranked (and won many of them), he told me the nerfs was extremely detrimental to his damage output in the long run; he can't carry as hard anymore.
WillDaSnail Wrote:From my IRL friend who played tons of Corki in ranked (and won many of them), he told me the nerfs was extremely detrimental to his damage output in the long run; he can't carry as hard anymore.
Nerfs are always detrimental. Not like they UPed Corki though. One of my common problems with all champs is a lack of aggression. I probably don't miss those little numbers as much since I'm not too worried about big fights until I've farmed enough items I'd never know the difference. That Gary guy does put up some K/D/As that I rather envy >_>
Edit:
Would love to know why my client just did an 18MB update.
Just played a game where everyone in the game was affected by massive lagspikes. Why Riot why?!
Oh and stuff currently trending in the forums:
- How RiotNyandalee is hot as hell (-sigh- guys...>_>)
- Potential nerfs based on stuff seen from the IEM/ESL tourney. Jax is getting scrutinized right now
Corki is still a god in ranged carries. Everytime he is free I play him nonstop all week.
Those nerfs were really a skilling directional change, just max E then W and R first not even bother with Q till you have to.
It really is gooooooood that way.
Tried Jungle Amumu for the first time, made up a build on the spot. Had some difficulty, especially with our fail Ryze. Other team randomly surrenders.
I can deal with that.
I was captain. "so uh, first ranked game here guys, what do you want me to ban" "ANNIE TRYNDAMERE AMUMU" Ended up banning Annie and Amumu, I was first ban so I got second pick and took Singed (other team banned Gangplank and... well the other team ran out of time before they banned a second so I don't actually know). Tryndamere was supposed to jungle but he screwed up before he started and joined me in lane where I did my best to get him fed. We spent most of the game losing until Tryndamere and I were walking to top from mid and all of a sudden he starts spinning into Baron with most of our team out of position, so we duoed Baron while I was incredibly confused. The ensuing push saw us destroy five turrets and three inhibs. In one push. Picked up some kills too and we ended up winning what I thought was a losing game.
I'm totally playing Attack Speed/Crit Chance Rammus for Dominion. Tabi, Atma's, PD core. Banshee/Randuin's and another PD after that, game allowing. Gonna zip across the map with the sole purpose of pomegranateting on AD carries. Or I might just get Atma's and start stacking Zeals.
madanthony Wrote:Corki is still entirely viable. I didn't find those little nerfs deterring at all.
Love me some Corki. Definitely my AD of choice. His only downside is a lack of crowd control.
Corki textwall/guide. Whether you wanted it or not
Some general rules of ranged AD carries: Farm like a beast. Pretty useless without a few items. Solo lane or laning with a support is preferable but not necessary. Corki's passive gives him an easy time with early last hitting, so farm farm farm. I consider 100+ CS by 15 minutes a strong score.
Some lane matchups are very poor for Corki. That being said, Corki is a very strong laner. I regularly get pomegranate on by the current popular AP solo characters (Brand, Orianna, Annie) but can typically outlane other AD carries of similar skill level and most other characters. The caveat to this is that with missiles at level 6, I can at least hold my lane if I was losing it and continue to safely farm and harass. Be aware of your squishiness and the very long cooldown on Valkyrie. There are bad instances where I might be in a side lane and some tanky, gap-closing champs have the option of simply running up and killing me, even under tower.
Positioning is the key to team-fights. You probably hear "don't focus the tank" a lot, but you'll want to be behind your allies in most fights so if the tank is the only one you can hit, go ahead and hit them. Being alive and constantly shooting something is your goal. Dive-bombing and obliterating enemy squishies is the job of AP bursters and tanky-DPS. Expect those types of champions to be coming at you. Use Valkyrie to reposition and if you can keep very good track of your micro "stutter-step" and move between shots. If you can safely attack a high value, squishy target because they're in a bad position and vulnerable, kill them without regard. But it's better for you to be alive then to have someone on the other team dead.
A bit more Corki-specific
Skilling order is typically Missiles>Phosphorus Bomb>Gatling Gun>Valkyrie with one point in Valkyrie at level 1 or 2 for escaping and mobility. Missiles are a very skinny skill shot, so aim for minions that the enemy champ is hanging by to hit them with the AoE for easy harass.
If someone comes up in lane to try and pop off some harass, don't let it go unanswered. Spin around and give them a phosphorus bomb and some autoattacks. Unless it's like... Annie coming to level 6 rape you with Tibbers. Don't get close to stuff like that.
Masteries are to taste. 15% Magic Pen in offense is a must but everything else is your choice. I used to run 14/0/16 getting up to Sunder in offense and move speed in utility. Been trying to do 21/0/9 more often. Strength of Spirit in defense is also an excellent mastery.
Typical build:
Start Meki Pendant + pots (if getting Manamune), Sapphire Crystal + pots, Doran's Blade, or Boots + pots. Boots are particularly advisable if you know you'll be against a strong skillshot champ like Karthus, Brand, or Orianna.
Manamune is a common point of contention. Most times I get it, sometimes I don't. If I'm having a very strong start and can immediately buy a BF sword on my first recall, I'll often skip it.
Start item > (Manamune) > Trinity Force (Sheen/Phage > Phage/Sheen > Zeal) > Black Cleaver/Banshee's Veil > Banshee's Veil/Cleaver > Luxury item(s) (I.E., Bloodthirster, Phantom Dancer. Take your pick. Sell your Manamune if you like. I think I've only had games go that long once or twice)
Grab Merc Treads or Berserker Grieves. I probably end up with Mercs 80% of the time.
Recently I've been getting a kick out of doing a more typical build like you'd see on MF or Ashe and passing on Trinity for a fast I.E. or Bloodthirster followed by Phantom Dancer. Everyone loves Trinity on Corki though and it's always a strong choice.
Summoner Spells are your choice of Exhaust, Flash, Ghost, and Teleport. Maybe Ignite. I typically go Teleport and Flash, with Exhaust and Flash as my second choice. I'll start with Doran's more often when I take teleport since I get an easy back so not taking pots isn't too detrimental.
Gaining 30 elo in one day is actually very good. Once you play more games you will end up getting + or - around 12 elo for each game, so that's nearly 3 victories without a loss.
So I'm going to be compiling a montage of my Skarner adventures (very little about actually getting stomped, no one wants to watch those), and I'm conflicted as to where to stick this particular clip. Should I put it near the beginning, because it's a lvl 1-2 fight? Or should I put it near the end because of how awesome it was?
KajitiSouls Wrote:So I'm going to be compiling a montage of my Skarner adventures (very little about actually getting stomped, no one wants to watch those), and I'm conflicted as to where to stick this particular clip. Should I put it near the beginning, because it's a lvl 1-2 fight? Or should I put it near the end because of how awesome it was?
close to the end. its a longer clip(maybe? haha i dont know how long the other clips are but assuming this one is on the longer side) and is pretty awesome so i feel the end will make most sense.
Birdie Wrote:close to the end. its a longer clip(maybe? haha i dont know how long the other clips are but assuming this one is on the longer side) and is pretty awesome so i feel the end will make most sense.
It's just a raw clip that I took. Someone else suggested that I trim it down, which I completely agree with.
I think the rest of the clips will be about the same length, if not longer. And I'll stick a short version of Skarner's easter egg in the beginning xD