[1.2.399] Akyrum (2)
#21
[video=youtube;-PSel_4R6Ko]http://www.youtube.com/watch?v=-PSel_4R6Ko[/video]

So evans can now teleport after attacking but were there any changes regarding blink?:

[video=youtube;R5KRXJPaGdU]http://www.youtube.com/watch?v=R5KRXJPaGdU[/video]

Have they made it similar to the teleport change so evans can attack more quickly using the skill?

I tried to do the same with my evan but there was a slower delay.

*edit: Vid of the new flame wheel:

[video=youtube;jrGm54PDv9U]http://www.youtube.com/watch?v=jrGm54PDv9U[/video]
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#22
*Delete post.
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#23
At least Akyrum moves really slow. Such a high touch damage shouldn't be a problem since most parties should be able to corner it without problem.
Those Minar forest monsters seem weaker than the current time ones. I don't see this area being popular for other reason than its quests.

I don't see what is wrong about locking bosses with Magic crash, it requires precision and enough people. Even if KMS thought it made things too easy, 1 minute inmunity afterr worn off is way too long. The inmunity cooldown better start once the skill is casted.
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#24
Southperry is fudged up.
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#25
byakugan Wrote:At least Akyrum moves really slow. Such a high touch damage shouldn't be a problem since most parties should be able to corner it without problem.
Those Minar forest monsters seem weaker than the current time ones. I don't see this area being popular for other reason than its quests.

I don't see what is wrong about locking bosses with Magic crash, it requires precision and enough people. Even if KMS thought it made things too easy, 1 minute inmunity afterr worn off is way too long. The inmunity cooldown better start once the skill is casted.

i'm pretty sure you've empress'd, i don't want anything that would make a boss with such a fast damage reflect cast to be out of crash at any time :X i mean, VL has a huge animation, and casts it at the end of it, empress casts it barely at the beginning, and as it has been said before, archers get DR'd almost inmediately. 40 seconds is 40 seconds too long IMO
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#26
byakugan Wrote:At least Akyrum moves really slow. Such a high touch damage shouldn't be a problem since most parties should be able to corner it without problem.
Those Minar forest monsters seem weaker than the current time ones. I don't see this area being popular for other reason than its quests.

I don't see what is wrong about locking bosses with Magic crash, it requires precision and enough people. Even if KMS thought it made things too easy, 1 minute inmunity afterr worn off is way too long. The inmunity cooldown better start once the skill is casted.

i'm pretty sure you've empress'd, i don't want anything that would make a boss with such a fast damage reflect cast to be out of crash at any time :X i mean, VL has a huge animation, and casts it at the end of it, empress casts it barely at the beginning, and as it has been said before, archers get DR'd almost inmediately. 40 seconds is 40 seconds too long IMO
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#27
Abysseon Wrote:[video=youtube;R5KRXJPaGdU]http://www.youtube.com/watch?v=R5KRXJPaGdU[/video]

So evans can now teleport after attacking but were there any changes regarding blink?:

[video=youtube;R5KRXJPaGdU]http://www.youtube.com/watch?v=R5KRXJPaGdU[/video]

Have they made it similar to the teleport change so evans can attack more quickly using the skill?

I tried to do the same with my evan but there was a slower delay.

I can't see this and avoid thinking of those flying hackers in MDT...
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#28
Abysseon Wrote:[video=youtube;R5KRXJPaGdU]http://www.youtube.com/watch?v=R5KRXJPaGdU[/video]

So evans can now teleport after attacking but were there any changes regarding blink?:

[video=youtube;R5KRXJPaGdU]http://www.youtube.com/watch?v=R5KRXJPaGdU[/video]

Have they made it similar to the teleport change so evans can attack more quickly using the skill?

I tried to do the same with my evan but there was a slower delay.

Wow that's the same thing as those boting hackers in scarecrows, except legit.
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#29
Jerry-Boyle Wrote:Woot! No nerfs to Evans so far from these KMST updates:o
They needed the buff. I don't expect a nerf at all.
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#30
Added changed items.
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#31
I missed having bosses I could tank.
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#32
Nexon: Damn we need a new boss!
--> Boss created
Nexon: Damn we need to make this boss more challenging
--> Boss damage increased so most classes die with 1 hit
Nexon: OMG We're soooo good at making challenging and entertaining bosses!!!!

Audience that was expecting a boss that needed real skills instead of HP washing: Tongue


Anyway... another future Henesys... a place where noone trains because of the high pot costs... sad....
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#33
MetaSeraphim Wrote:I missed having bosses I could tank.

So do I and my 7k HP.
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#34
I think we've all found Nexon's profit cycle:

Create new boss --> Create new classes to fight boss --> Increase the possible of brokenness of items --> Take the previous two and monetize them --> Create new boss --> ...

Also, you guys forget to factor in WDEF for this. Even with a minimal 1000 WDEF you knock off 15% of his damage bringing it down to 25.5k. If you have 7k DEF like most broken Paladins do, you knock that down further to 17.7k damage.

http://www.happychinchilla.info/damage.html
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#35
Hmmmm, when i'm lvl 170 it would hit me for 22800 damage... even with HB i have 13k HP...

It means i'm 9800HP short... with gaining 24HP per lvlup, that would mean I'm done at lvl579...

I'd better start lvling right away! Big Grin
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#36
Devil Wrote:Hmmmm, when i'm lvl 170 it would hit me for 22800 damage... even with HB i have 13k HP...

It means i'm 9800HP short... with gaining 24HP per lvlup, that would mean I'm done at lvl579...

I'd better start lvling right away! Big Grin


No worries. Soon nexon will come out with a super new +hp potion that will give you +10k HP for 10 minutes using Alchemy. You only need to beat empress to get 1 of the ingredients AND you can use the recipe for a whole day! Isn't that a spectacular deal? And that's not all! Now, Nexon will make % HP potentials appear more often and increase the maximum to +20% HP instead of a meager 9%! Now you can have more HP with your HP so you can try to tank as much damage as you possibly can without the need for (a lot of) NX!

And don't worry ranged classes, we know you will never have enough HP to tank a 27k hit, so we introduced SUPER DEFENSE scrolls. This scroll will consume 2 slots for an amazing +500 defense points and +70 HP! and the more you use, the better the stats get! Use the Super defense scroll of the Ancients from the cash shop to make your scrolls consume 1 less slot AND increase the defense and HP exponentially for each pass! increase your
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#37
Devil Wrote:Hmmmm, when i'm lvl 170 it would hit me for 22800 damage... even with HB i have 13k HP...

It means i'm 9800HP short... with gaining 24HP per lvlup, that would mean I'm done at lvl579...

I'd better start lvling right away! Big Grin

Certain classes are meant to do certain things, just like GB was meant for ranged classes because the high avoid. And I highly doubt you factored in czhelm/chtp into your hp, because killing those impossible without nx bosses don't matter to you. Stop getting on your soap box and preaching how this game is driven by nx. EVERYONE knows this, just because it is doesn't mean you have to spend your life savings on a game, learn to merch, or work hard for money.
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#38
Devil Wrote:Hmmmm, when i'm lvl 170 it would hit me for 22800 damage... even with HB i have 13k HP...

It means i'm 9800HP short... with gaining 24HP per lvlup, that would mean I'm done at lvl579...

I'd better start lvling right away! Big Grin

don't forget those 4k hp potions though, besides, you are a shad aren't you? don't you have meso guard or whatever?
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#39
Abysseon Wrote:[video=youtube;R5KRXJPaGdU]http://www.youtube.com/watch?v=R5KRXJPaGdU[/video]

Lol, legit Teleporting hacks at its finest.
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#40
Fiel Wrote:Also, you guys forget to factor in WDEF for this. Even with a minimal 1000 WDEF you knock off 15% of his damage bringing it down to 25.5k. If you have 7k DEF like most broken Paladins do, you knock that down further to 17.7k damage.

http://www.happychinchilla.info/damage.html

too bad nexon capped def at 9999 huh.................
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