2011-08-09, 12:20 PM
Pretty cool, man. It moves/flows great.
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Right 2 Live
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2011-08-09, 01:37 PM
Zelkova Wrote:O.O IF YOU FIRE A WEAPON, CAN YOU MAKE US HAVE RECOIL?. Now that would be a cool way to pull off some jumps
2011-08-09, 01:45 PM
Born2BeMild Wrote:Now that would be a cool way to pull off some jumps?_? [video=youtube;XkXeiSqp-Qs]http://www.youtube.com/watch?v=XkXeiSqp-Qs[/video] Maybe not done with lasers, but a shotgun sounds cool. Like in Soldat.
2011-08-09, 10:35 PM
Zelkova Wrote:It does seem somewhat slow, but hey.... if we have to fight an onslaught of things, it wont be that bad.I totally agree. It depends on the style of the game and how it plays with the weapons and whatnot. But just moving by itself is seems slow. I wouldn't mess with it though until you get further with weapon shooting and whatnot.
2011-08-10, 12:06 AM
Jesus Christ, it does feel smooth. It'll be kind of weird just jumping over zombies though.
2011-08-10, 12:11 AM
Everything can be easily adjust. For now, it's just a test to see how well everything flows, if it's not laggy, if the collisions are odd, etc.
Step by step, or else this happens: ![]() : |
2011-08-10, 12:21 AM
Loose Wrote:Everything can be easily adjust. For now, it's just a test to see how well everything flows, if it's not laggy, if the collisions are odd, etc. Lol'd at image name. ETA on game (not just the blocks)?
2011-08-10, 12:37 AM
I really enjoy it, kind of agree with the slow comments but it's not terribly slow. The only thing I don't like is that with any jump the "camera(?)" scrolls with it.
2011-08-10, 12:43 AM
Raul Wrote:ETA on game (not just the blocks)?A lot. Tay Wrote:I really enjoy it, kind of agree with the slow comments but it's not terribly slow. The only thing I don't like is that with any jump the "camera(?)" scrolls with it.Yeah... I also have to add like a cushion or something so that it doesn't always scroll with the camera.
2011-08-11, 12:18 AM
Boom!
Got the background working! I'm so excited! http://dl.dropbox.com/u/2976969/right2Live/r2l002.swf Tell me what you think.
2011-08-11, 12:22 AM
Haha, I like it. The movement seems to be a little sensitive, though it could just be me, and that's probably by design.
Overall amazing job on this, Loose.
2011-08-11, 01:06 AM
I like how I can walk off the side of the screen
![]() Is it just me or does the walking animation seem a little slow for the actual speed.
2011-08-11, 03:18 AM
Thanks, guys! You help out so much in this and make me question my every move and variable and value and class that gets added into this game for better. I'm almost doing with the boring pomegranate (background, HUD, etc), then comes the fun stuff!
Here's tonight's screenshot of progress, added another layer of clouds and buildings as well as adjusting speed and stuff.
2011-08-16, 10:57 PM
There's been no "real" updates in a while, it's mostly been code optimization and stuff that can't be view on the product. But, I'll try to get the UI up by tonight.
---------- Post added at 08:57 PM ---------- Previous post was at 03:53 PM ---------- Still not Interface, I got too tangled up with the level building/selecting class. http://dl.dropbox.com/u/2976969/right2Live/r2l004.swf Press C for a different level.
2011-08-16, 11:03 PM
Loose Wrote:http://dl.dropbox.com/u/2976969/right2Live/r2l004.swf OH. DO LIKE THIS NEW LEVEL. You're a genius, btw.
2011-08-16, 11:22 PM
I like the new level, when you are done with the game you should implement a mirror mode, where you traverse stages backwards. I don't know how that would work on some stages but... yeah.
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