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What you think about PvP so far?
I actually quite enjoy it. Having a Hero helps of course, but hey, what can I say? It's fun and too the point. I mean, I'll admit that it seems some classes can't cut it, but if you play your cards right you 'should' be fine.
These hands can only destroy... But for them, I'd destroy it all.
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Takebacker Wrote:And i'm sure in scania that's a huge problem. Not in khaini though. :/
I'm gonna go right ahead and disagree with this.
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I stopped crashing from PVP so I finally had the chance to do a few matches over the past few days. It's probably the most fun I've had on Maple in a long time (well, before the hackers show up).

After getting the hang of it, Sairs are actually pretty decent at PVP. We certainly don't dominate like Warriors or Mages, but I can usually get 1.5k points in either mode. If there are no hackers, I usually finish in the top 3 in Ice Knight with 1.5k-2.2k points. Ironically, spamming Torpedo in Ice Knight gives me more points overall than Cannon.

Sairs really need Stance on Battleship though. It sucks being immobile and not having Stance. Monster Magnet and Dark Chains are exceptionally annoying for Sairs to deal with. My Mechanic had a much easier time in FFA.
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So in CTF you need to have your flag at base to cap the enemy flag.
I yoink their flag and chill by ours, waiting for it to get returned.
Some other fellows wise up and try to kill me, so I use body boost blue and become immune to death.

"HACKERHACKERHACKER"

Overall the mode sucks though, you score points mostly based on damage like the other modes.
Ergo, capping fast against enemies that suck too bad to stop you results in less exp than just wailing on them. >_>
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Now PVP is completely Half Life Version... you will be OHKO by saders and DW everywhere
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Dark Zero Wrote:Now PVP is completely Half Life Version... you will be OHKO by saders and DW everywhere

wind walk+ wind shot = hko atleast on my char

also any char that can freeze characters can kill fast...

I enjoyed CTF but its kinda boring without full teams....
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pvp got lame. it was more fun when people werent 2hko.
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modular Wrote:pvp got lame. it was more fun when people werent 2hko.

This. It really sucks now that people are spawning and then dying in less than 3 seconds.
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Sorien Wrote:This. It really sucks now that people are spawning and then dying in less than 3 seconds.
Seriously!
What the flying monkeys did they do!?!?!

My mage lasts an average of two attacks now.
It's damn unplayable.

Didn't they have a SC to supposedly fix this?
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pretty sure they increased damage taken by about 10x / reduced hp by 10x (would there be a difference w/ relation to score?). you can still get about the same scores/exp in ffa/team but you just die easier.
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Viaje Wrote:Seriously!
What the flying monkeys did they do!?!?!

My mage lasts an average of two attacks now.
It's damn unplayable.

Didn't they have a SC to supposedly fix this?

- ATT multiplier adjusted for Free For All, Team, and Ice Knightbattle modes.

I think they meant the fist power-up, although I still ohko most people with it. PvP is a joke now. xD
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my score has been reduced to about 1/2 to 1/3 of what it was, this coming from the DrK with a motherfucking ultimate and soul driver. fk, if i use crash i'm dead before the animation ends.

and yes, i OHKO mages with crusher+fist, OHKO!
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oh, i couldnt do pomegranate on a hero. especially with other warriors around, 1 crash is death for me and since everyone dies so often anyways, playing hero is too frustrating to even bother. my mech i can still get similar scores because i know how to run away and laser is retardedly good -- 1hko with fist, super sniper without.
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Nexon America shouldn't have touched PvP at all. =.=

Pretty sure NexonKR didn't perform the "ATT Multiplier increase" for KMS...
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i havent tried ctf (not interested), but its probably better to have people be 1-3hko for ctf so you can actually have a bit of gameplay instead of fjfjfjfjfjwin despite being attacked the whole run back... but they didnt make separate variables for the different modes, so the other modes suck.
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Gotta admit it's hilarious when someone on the opposing team grabs the flag and jumps down to try to get away from me, and I just HH them to death in 1 shot. I save it for the ones who actually grab the flag cause of the cooldown, most never make it that far.
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modular Wrote:i havent tried ctf (not interested), but its probably better to have people be 1-3hko for ctf so you can actually have a bit of gameplay instead of fjfjfjfjfjwin despite being attacked the whole run back... but they didnt make separate variables for the different modes, so the other modes suck.

The problem is that even with the near instant deaths in PvP, it's still just "fjfjfjfjfjwin." They really didn't think too much about how they could make it hard to get the flag I think. They could have made the map larger with obstacles, or given each player a unique beginner skill for CFT that lets them place walls with HP and cooldowns (puppet 2.0), or made it so that skills like FJ and Double Jump sap the user's HP. They could have done all sorts of things to make it fair for classes without movement skills without nerfing the crap out of everyone's health.

I also don't like how they made CTF have a 3 Cap limit. The rounds go way too fast like that, and they could have just as easily made CTF award the team that gets the most Caps within the time limit. They could have also made it so scoring gives points greater than or equal to killing another player, that way CTF could still be a decent mode for getting BP.

All in all, I'm just disappointed with Capture the Flag and everything they tried to do with it.
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Stereo Wrote:Gotta admit it's hilarious when someone on the opposing team grabs the flag and jumps down to try to get away from me, and I just HH them to death in 1 shot. I save it for the ones who actually grab the flag cause of the cooldown, most never make it that far.
Paladins are defensive beasts in a whole 'nother way when it comes to CtP.

Stun + Ice means that getting to the flag is a pretty freak'n hard in the first place.
Soul Driver and an ACB tends to finish most people off.

Those who do manage to get past this wall don't end up that lucky since there's a mighty hammer waiting to crack their skulls.

Sorien Wrote:The problem is that even with the near instant deaths in PvP, it's still just "fjfjfjfjfjwin." They really didn't think too much about how they could make it hard to get the flag I think. They could have made the map larger with obstacles, or given each player a unique beginner skill for CFT that lets them place walls with HP and cooldowns (puppet 2.0), or made it so that skills like FJ and Double Jump sap the user's HP. They could have done all sorts of things to make it fair for classes without movement skills without nerfing the crap out of everyone's health.

I also don't like how they made CTF have a 3 Cap limit. The rounds go way too fast like that, and they could have just as easily made CTF award the team that gets the most Caps within the time limit. They could have also made it so scoring gives points greater than or equal to killing another player, that way CTF could still be a decent mode for getting BP.

All in all, I'm just disappointed with Capture the Flag and everything they tried to do with it.
I actually like the fast-pace tone of the game. It's a nice mix from the other modes where a match can seem to drone on forever.

Otherwise, I fully agree.
I actually find the mode to be really enjoyable, but that just makes it all the worse when a FJer is on either team because it means that this match will be over quickly.

I've seen the idea of giving classes specialized skills such as obstacle summoning echoed in a few boards and from friends, and the fact that Nexon didn't implement such a thing is quite the missed opportunity.

Point distribution should have been a bigger focus than HP balancing too. It's a tad odd that achieving the goal of the mode doesn't award nearly as many points as running off and killing people.
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As a paladin I'm really loving the new atk increase (or whatever they did to it) as I get 1st place anymore in most pvp runs unlike before.

Raining BP moment? Im not mad. Excellent
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I think what they did to pvp was horrible!!

I used to be able to get around 1.5k points from ice knight, but now the stupid thing dies so fast I can barely squeak by with 500 points. . .

Free for all is a disaster with people dropping dead as the fall from the top platform into the play area. I can just stand there and hurricane in a corner, wiping out anyone that gets in front of me. . . pretty sad . . .

Buccs suddenly have the best pvp play ever since they spend 90% of the time in an iframe.

Get one of those power up things and it's 1hko all over the place.

My average score in pvp plummeted, I hope this is a glitch and the put it back to the way it was!
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