[1.2.398] Minar's Past
Wait, the black mage got the cygnus empress at the past AND in the future?
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kremechoko Wrote:^ It seems just really weird to have a map with ALL the Job NPCs when there's still 2 Heroes missing.

EDIT: What the? Only 30 minutes to kill him?

There is no Mercedes and Demon Slayer, also Cannon Shooter is missing...

Maybe is time to release the full power of Cygnus...
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Avior Wrote:Wait, the black mage got the cygnus empress at the past AND in the future?

That's not Cygnus Empress... that's the Time Goddess person thingy you see in Temple of Time
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Dark Zero Wrote:There is no Mercedes and Demon Slayer, also Cannon Shooter is missing...

Maybe is time to release the full power of Cygnus...

super eagle eye Heart
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If the KoC class gets to release their "full power" and gets a raised level cap up to 200, I would be the happiest person ever. That would be just plain awesome.
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IT should happen. They would just need to be readjusted so they aren't stronger than the other jobs through their leveling, aswell as adding the option in lvl 120 to choose between becoming an Ultimate adventurer or keep going on the path of the Knights. I'd like to see this happen.

I just got a question, maybe It has been answered already here but I can't read the whole thread right now. What's the point of fighting Akhyrum or the Black Mage in the past? Because the way I see it there are only 2 options, either you're fighting in a pararel version of the past that has no bearing with the present or you are becoming part of the resistance force that fought the Black Mage the first time. Either way the Black Mage will still exist in the present and is causing chaos around, so I see no point on expanding the storyline to the past or the future unless there's some key to know on how to kill him.
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Quote:Demon SlayerÂ’s Dark Bind and adventurersÂ’ Magic Crash have been modified. After their effects are used on a monster, that monster is immune from its effects for the next 20 seconds.

Stop nerfing this skill NexonKR!
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Dark Link Wrote:Stop nerfing this skill NexonKR!

wait wait, does that mean that if you have it maxed, the immunity=the cooldown, so you have to wait until the crash wears off to use another, or it means crash->20 seconds->immunity for the next 20 seconds?

i think it's the first, as i can't see how else it would work, but see them do something wrong.
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Bugs fixed:
- Character items now show their names.
- Character set bonuses are now listed separately from the set items.
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ShinkuDragon Wrote:wait wait, does that mean that if you have it maxed, the immunity=the cooldown, so you have to wait until the crash wears off to use another, or it means crash->20 seconds->immunity for the next 20 seconds?

i think it's the first, as i can't see how else it would work, but see them do something wrong.

Basically means you can't MC lock bosses anymore.
You "Crash" for 20sec -> It wears off -> Boss can't be "Crashed" for the next 20sec -> 20sec are up -> Next person can "Crash" for 20sec.
All it means is only 2 people can Magic Crash a boss per minute now, instead of needing 3 people to "Crash Lock".
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Fiel Wrote:New skill added for beginners:
[Image: DemonSlayer.0000190.png]
연합의 의지
Description: 연합의 의지에 따라 강한 힘을 발휘한다.
Info: type = 50, pvp = 0
Maximum Level: 1

영구적으로 힘 #strX, 민첩 #dexX, 지능 #intX, 행운 #lukX, 공격력 #padX, 마력 #madX 상승


1영구적으로 힘 5, 민첩 5, 지능 5, 행운 5, 공격력 5, 마력 5 상승

All stats+5, Wa&MA+5, yet it still lousy(ALOT) than the link skill.

Nexon, some more love plz!
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Extractions Wrote:Sharp Eyes:
Changed - Level readout (MP #mpCon 소비, #time초 간 크리티컬 확률 #x%, 크리티컬 최대 데미지 #criticaldamageMax% 증가 --> MP #mpCon 소비, #time초 간 크리티컬 확률 #x%, 크리티컬 최대 데미지 #y% 증가Wink
New - y (30) (level)
Removed - criticaldamageMax

What happened here o.o
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[SIZE="1"]
CrazyForDex Wrote:What happened here o.o
My guess is that they made SE stack?.. since there are Min/Max Critical Damage on potentials now..[/SIZE]
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PeePeeAyeDeeKay Wrote:[SIZE="1"]
My guess is that they made SE stack?.. since there are Min/Max Critical Damage on potentials now..[/SIZE]

Just a change in variable name, the description still says it adds y% max critical damage. It's just called y instead of criticaldamageMax.
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Can someone tell me what exactly is the change to Onyx Will? I keep seeing in many forums that is like Achilles, but I dont quite think so. What exactly did they do to my Onyx will?
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Eliseo Wrote:Can someone tell me what exactly is the change to Onyx Will? I keep seeing in many forums that is like Achilles, but I dont quite think so. What exactly did they do to my Onyx will?

Made it like Achilles.
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HighOnMushrooms Wrote:He has a new status effect that traps you in rock and you have to press the left and right arrow keys multiple times to escape.

Petrify a la Grandchase, huh? Tongue
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More like he did to Demon Slayer. Here I am hoping it requires different classes to do different stuff to actuslly defeat him. And for him to not be "Impossible". (I'm refering to Cygnus being only beatable by the best players in the server.)
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Spadow posted up a bunch of images, which I can't repost here due to the image limit.

Link:

http://www.ellinforest.com/forum/showpos...stcount=15

p.s. Hope no one has posted this yet :x
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It's kind of interesting to see how Leafre and ToT has changed over the years..
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