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Anyone know how exactly Capture the flag works?
#1
Anyone know how exactly Capture the flag works?
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#2
No since we're the first to get.
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#3
PirateIzzy Wrote:No since we're the first to get.

I guess he's asking to any tespians that have tried it.
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#4
Luxeraph Wrote:I guess he's asking to any tespians that have tried it.

Lol Tespia crashes.
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#5
Some pictures:

 Spoiler


You can use teleport, flash jump and all the skills you can use in regular pvp.
First impressions:
- The only defense is good offense. Thieves flash jump too fast for you to prevent them from grabbing your flag. So just grab theirs first.
- You need at least some teamwork. There needs to be some people protecting the flag runner and some people killing the opposite teams flag runner.
- BP/EXP kinda sucks which is a good thing in my book. There'll be less hackers. =)
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#6
happylight Wrote:Some pictures:

 Spoiler


You can use teleport, flash jump and all the skills you can use in regular pvp.
First impressions:
- The only defense is good offense. Thieves flash jump too fast for you to prevent them from grabbing your flag. So just grab theirs first.
- You need at least some teamwork. There needs to be some people protecting the flag runner and some people killing the opposite teams flag runner.
- BP/EXP kinda sucks which is a good thing in my book. There'll be less hackers. =)

How long does each match take?
Also, I feel like ulti's would be great for catching fleeing thieves (lol, u c wut i did thar?).
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#7
They should give each team some sort of barrier, wall, or other defensive items since it seems its pretty much FJ to and from enemies flag, or they could make it so tele, FJ and other move skills don't work.

Aside from that, is the map big enough? Like ludi before BB and leafre.
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#8
Raul Wrote:How long does each match take?
Also, I feel like ulti's would be great for catching fleeing thieves (lol, u c wut i did thar?).

Like 1-2 minutes lol. Flash jump caps the flags too fast. Ultimates would only work if they were low on hp to begin with.
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#9
Luxeraph Wrote:They should give each team some sort of barrier, wall, or other defensive items since it seems its pretty much FJ to and from enemies flag, or they could make it so tele, FJ and other move skills don't work.

Aside from that, is the map big enough? Like ludi before BB and leafre.

Looks about 6 screens wide and 3 or so tall.
Pretty big.

EDIT:
@above:
...and that never happens, I'm guessing?
LF> CoH to be fantastic in this.
Actually, the more I think about it, DB's will be super OP'd. FA can KB people like a boss (sometimes off the platforms), CoH will be good against runners, and FJ obviously.
Dragon Blink for Evans will be awful for everyone else.
Wild Hunters will be mobile and ranged (plus a lot of their attacks stun).
Mechs might be good with Rocket Jump and that drill thing.
Monster Magnet and Rush will be great, but worthless for the most part if the warriors can't catch you.
Regular mages will have problems getting to the flag and defending the flag (probably).
BaM's will be awesome. End of story.
Arans... I'm not seeing it.
Bowmasters and Marksmen will be good at defense, but pretty meh at offence (until jump)
All thieves will be fantastic. Yeah.
Sairs will be good at defense as well, but bad at offence (and no known future redemption).
Buccs will be awful. End of story.
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#10
Raul Wrote:How long does each match take?
Also, I feel like ulti's would be great for catching fleeing thieves (lol, u c wut i did thar?).

Looks kinda lame Tongue like its just going to be a "chase the thief" *shrugs*

I'd give it 2.5/5 at best for pre judgement right now..

Can thieves use dark sight?
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#11
serulin Wrote:Looks kinda lame Tongue like its just going to be a "chase the thief" *shrugs*

I'd give it 2.5/5 at best for pre judgement right now..

Can thieves use dark sight?

We can in regular PvP, but it's not great.
ADS will have an inherent advantage (can stay on after you FJ).
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#12
Luxeraph Wrote:They should give each team some sort of barrier, wall, or other defensive items since it seems its pretty much FJ to and from enemies flag, or they could make it so tele, FJ and other move skills don't work.

Aside from that, is the map big enough? Like ludi before BB and leafre.

I was thinking kind of the same thing! Like an item that ppl can damage! This would make it so warriors and other slow classes won't be so useless here.

They would have to have a team to charge up to the other teams base and break down the wall before they can advanced.

Another feature i just thought of was building machines. They could introduce new items u can mount like turrets and stuff that people can build by gathering some materials or something so archer classes could get on turrets and help defend the base.
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#13
serulin Wrote:I was thinking kind of the same thing! Like an item that ppl can damage! This would make it so warriors and other slow classes won't be so useless here.

They would have to have a team to charge up to the other teams base and break down the wall before they can advanced.

Another feature i just thought of was building machines. They could introduce new items u can mount like turrets and stuff that people can build by gathering some materials or something so archer classes could get on turrets and help defend the base.

and then make the flag a glowing suitcase.
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#14
I saw the data for the new +5 all stat shoulder pad, was that added? Or how do you earn it?

And do you know what the new monsters are for?
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