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Original League of Legends (LoL) Thread
Rayquaza2233 Wrote:
 Spoiler

QFT. Can't say how many times people don't give a effing damn about the importance of people volunteering to be the team's meat shield.
<Blitzrr> i wonder what happens to people when they stop thinking of LoL as a game and start thinking bout it like some plantain length proving ground arena
<Puistokemisti> ranked

EDIT : THIS IS ACTUALLY HAPPENING DOTA 2
Oh thank god the DotA2 thing doesn't start til 2 days after I return from Vacation. I wanna see the super hype!
sscdhgbfsdlndb WHY DO I ALWAYS FORGET LOL RECORDER had GREAT game where I sucked most of the game and then in the last 2 minutes we aced them and won :| it was one of those super comebacks, they had a SUPER fed veigar and malz so with MR and focus we started getting better and then aced and pushed mid to win.
wish I had a Lol replay to share cause it was a great game but at least I have a screenie:

[Image: rawr%20lolrecorder.png]
I wonder what level of play you have to be to get good team comps. When me and my friend go Ashe Sona for bot lane, we dont really need Ryze, Ezreal, Morgana <_<

Also wtp in saying no to surrender votes when you are like 1/11 and providing nothing to the team.
Eddikins Wrote:I wonder what level of play you have to be to get good team comps. When me and my friend go Ashe Sona for bot lane, we dont really need Ryze, Ezreal, Morgana <_<

Too high for majority of the community to ever achieve.

Quote:Also wtp in saying no to surrender votes when you are like 1/11 and providing nothing to the team.

Obvious troll is obvious.
I come bearing rune mathematics!

Really useful, that stuff.
3D model doesn't help! Although, is it really showing that "Flat AD" is better than "Flat ArP" until around 330 Base AD if you have 20 points in Offense? Of course that's assuming I'm even reading the chart correctly!
Second 3D graph notes that it switched from flat AD to scaling AD. Looks like scaling AD... rules.
So what's "Scaling AD"?
AD per level runes.
Well then, brb buying "AD per Level" marks?

It seems like AD/Level > Flat ArP > Flat AD in most cases if I'm getting this right...
Flat AD is the best until level 8 (7.3 if you're really counting but we can't go into tenths of levels anyway), then it's scaling. Armour pen is always second place.
So pretty much "Mid-game" is when Scaling starts to really outshine flat ArP. Sacrifice early game damage for massive mid and/or late game damage? It's definitely worth a test for sure.
I'm hazard to guess armor pen is better, since no one is going to stay at 80 armor throughout the entire game unless they're glass cannon.
Demonblade Tryndamere is out....

[Image: 130879369176.jpg]
WillDaSnail Wrote:Demonblade Tryndamere is out....

I saw someone use it today, it was niice.
Corn Wrote:I'm hazard to guess armor pen is better, since no one is going to stay at 80 armor throughout the entire game unless they're glass cannon.

I'm more interested in his comment about "~.6 for each point of armor beyond that." It's really vague in how it was said so I'm interested in how it scales.

Also I've been hearing about "Tankturne" for a while now, what's the deal about building Noct super tank?
Corn Wrote:I'm hazard to guess armor pen is better, since no one is going to stay at 80 armor throughout the entire game unless they're glass cannon.

Armour pen is better if you have 300 AD, yeah.

@ above, it makes about as much sense as tank Fiddlesticks. A very nice CC and a heal doesn't make you a viable tank.
Rayquaza2233 Wrote:Armour pen is better if you have 300 AD, yeah.

So AD/Level is the way to go for the most part?

Quote:@ above, it makes about as much sense as tank Fiddlesticks. A very nice CC and a heal doesn't make you a viable tank.

Well it's apparently extremely successful, so that's why I've been wondering about it. I've heard about it for a week or two now, but never really bothered delving into detail about it.


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