2011-07-27, 11:26 AM
niceee doesn't look too bad at bosses, 6.1k range and seems like hes a nub at pap though
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[1.2.395] Demon Slayer (1)
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2011-07-27, 11:26 AM
niceee doesn't look too bad at bosses, 6.1k range and seems like hes a nub at pap though
2011-07-27, 11:35 AM
Jerry-Boyle Wrote:Ohh looks like Kingdom Hearts with the orbs being absorbed by this guy Yes. So I guess a demon slayer's main bossing moves would consist of demon slash to charge force/mp and demon impact whenever possible?
2011-07-27, 12:39 PM
Unless Nexon goes back and changes the attack speed for weapons, everyone is probably going to restrict themselves to axes. Axes are more commonly the same speed as swords, and on top of that you get -3 attack speed (booster + passive boost) which means you'd never need Speed Infusion or Yellow Aura. I mean the class does look cool, but I don't understand the background or why the hell they had to do a completely new MP system for it. On top of that, it has some pretty unnecessisary beginner skills (100% stance effect).
If you're going to add some real, game changing stuff like that, here's a thought, Nexon. Give this stance effect to all warriors and give them a new skill in place of the old Power Stance. It's bad enough every new class and their grandmothers are getting mobility skills this early, and the only skill the traditional warriors get is Rush which is a fourth job skill with a short cooldown that requires a monster to move. Just look at classes like Mercedes. She gets a bunch of mobility skills very early, and now Demon Hunters can glide and super jump with beginner skills? Stop creating these classes and go back and redo the Jump update. Adventurers have been around the longest and they get the least amount of love. I'm amazed. This is the one new class recently that I was going to make, and with all of the amount of skills that they get earlier than traditional warriors (along with better versions), there is no way I'm jumping on this bandwagon until the adventurers go back to the drawing board.
2011-07-27, 12:43 PM
Demon slayers clearly have nowhere near any warrior's DPS ability. Quit b'itching about mobility when all it is good for is getting to bossing level quicker and MAYBE running away from danger quickly. Even so since regenerating HP is dependent on actually staying in the mob and doing damage...they wouldn't run away anyway. The only advantage not using MP gives is...not using MP. They don't have to waste MP pots for pot cooldown. They can sustain themselves without needing to cling to a bishop. That's it. The only boss they're going to be effective for is anything that has mobs, which are taken care of pretty fast as it is. Sure they have that HP party skill but it's usefulness is completely dependent on the class and how fast they can attack. 3% isn't much, but if you're healing 3% at hurricane speeds, that helps a f'uck ton more than 3% HP every demolition.
2011-07-27, 12:56 PM
I think most of the warriors are just annoyed that stance takes a huge chunk of hard-earned fourth job skill points, while Mechs and Demon Slayers get a superior version of the skill with little to no effort.
2011-07-27, 12:59 PM
Haseo Wrote:I think most of the warriors are just annoyed that stance takes a huge chunk of hard-earned fourth job skill points, while Mechs and Demon Slayers get a superior version of the skill with little to no effort. A lot of the 4th job slayer skills aren't exactly "amazing" in general. Spending points on some of them is going to be a boring process, just like maxing stance.
2011-07-27, 01:35 PM
The thing is, stance is very handy to have around at all times- take for example training, so you won't get knocked off a platform, or bossing, so you don't accidentally end up walking into the monster if you try to get back into attacking range again, etc. Getting stance early eliminates a lot of frustration caused by accidents. It makes nearly everything more efficient. Navigating maps is easier, you won't get knocked off a map and have to struggle to the top with minimal mobility. And warrior stance isn't even definite. It's a 94% success rate. In the odd instance you'll still get knocked off/blown back/annoyed. Dslayers and mechs get a definite, successful stance skill.
By contrast to what DSlayers get, the extra points you have to dump into stance and the monotony that that adds is just extra pomegranate on top of the steaming pile of annoyance that's already there. Sure, you might argue that several other classes don't have stance either, but most of those classes are either longranged classes or are classes which get mobility skills early on. Knockback doesn't tend to affect them as badly. In that sense, warriors get the shorter end of the stick. I also don't see how the other fourth job DSlayer skills being less than amazing has anything to do with the frustration caused by getting a skill effect late.
2011-07-27, 01:50 PM
Haseo Wrote:The thing is, stance is very handy to have around at all times- take for example training, so you won't get knocked off a platform, or bossing, so you don't accidentally end up walking into the monster if you try to get back into attacking range again, etc. Getting stance early eliminates a lot of frustration caused by accidents. It makes nearly everything more efficient. Navigating maps is easier, you won't get knocked off a map and have to struggle to the top with minimal mobility. And warrior stance isn't even definite. It's a 94% success rate. In the odd instance you'll still get knocked off/blown back/annoyed. Dslayers and mechs get a definite, successful stance skill. I realize that. My point is that you're still overlooking what dslayers lack compared to warriors. Normal warriors still have crash. Normal warriors still have party buffs that are more effective than what Dslayers have to work with. (bind has a good effect, but a TERRIBLE duration/CD ratio) Normal warriors will still have stance by the mid game. Normal warriors aren't completely mob based. Normal warriors don't have to attack to achieve tanking status. Normal warriors might not get stance so early, they might not have the range, they might not have the mobility, but none of those things are everything that matters either. Though it's also true that there hasn't even been any tespia balancing yet. They could be nerfed or buffed. I think MP charges for them faster than it should be.
2011-07-27, 05:02 PM
Can anyone confirm if Demon Slayer can use 2 handed?
Or is he stuck with 1h stuff for life?
2011-07-27, 05:22 PM
Takebacker Wrote:Though it's also true that there hasn't even been any tespia balancing yet. They could be nerfed or buffed. This. Especially since currently from what I see a lot of their attack list is made up of some pretty underpowered stuff, or maybe it's just that a couple of their attacks are so dominant it makes the rest underpowered.
2011-07-27, 05:46 PM
案山子 Wrote:This. From playing i noticed that their mobbing is f'ucking overpowered, but their 1v1 is quite a lackluster to be honest. Not 4th job yet, but still just what i've noticed. Unleashing Wrote:From playing i noticed that their mobbing is f'ucking overpowered, but their 1v1 is quite a lackluster to be honest. Not 4th job yet, but still just what i've noticed. Their high force skills are strong. Demon Slash is the weakest 4th job skill in the game I believe. Well, Monster Magnet is pretty weak.
2011-07-27, 06:22 PM
JoeTang Wrote:Their high force skills are strong. Demon Slash is the weakest 4th job skill in the game I believe. The last hit does (90% * 1.8) 3 times at 4th job. 486% to 6 monsters at a decent speed is actually not that bad at all for 4th job, but it's still pretty weak since the first 3 hits are horrible.
2011-07-27, 06:43 PM
bast963 Wrote:The last hit does (90% * 1.8) 3 times at 4th job. 486% to 6 monsters at a decent speed is actually not that bad at all for 4th job, but it's still pretty weak since the first 3 hits are horrible. So if you have any kind of bad hit rate their damage ends up worse than normal with demon slash? Edit: I just realized they're going to use that demon energy orb thing from mobs in the bucc jump. Siiiick.
2011-07-27, 07:37 PM
So, to sum up the four things I want from Nexon Korea after this:
Finish up Heroes and Resistance, and then NO MORE FRACKIN CLASSES Old Buff/Nerf/Update/Whatever Thieves and Pirates. This would show that Nexon cares. ![]() Sound update, some sounds are ridiculous Animation update, some old classes have skills that are def not on par with what they're producing right now, and it's pretty darn unfair.
2011-07-27, 11:00 PM
bast963 Wrote:Can anyone confirm if Demon Slayer can use 2 handed?From what I've read, the shield is required (as it's the means by which he stores up 'Demon Force'), so 1H only. 案山子 Wrote:This.This is kinda the feeling I got. I mean, honestly, they seem to have too many attacks, and it doesn't help that they're all mob moves. It's not so bad in 4th Job thanks to cooldowns, but 3rd is just filled with attacks that can be spammed. Really, it's the same issue that all classes have when it comes to balance. They have to make sure that every skill has some sort of utility or it's not worth including. TheCompleteEnd Wrote:So, to sum up the four things I want from Nexon Korea after this:I'm all for this mostly because every time a class is added, it desynchronize everything else. I mean, hell, CB after Jump looks better than Blast.
2011-07-27, 11:06 PM
I wasn't really interested into this job until i saw the videos, and it's skills.
The Vampire Maple Warrior look is just truly awesome. ![]() Some other skills are just purely awesome too @___@
Spoiler
Images taken from Max's blog. The other skills are just too big to be posted without getting into the bandwidth limit. :o http://orangemushroom.wordpress.com/2011...on-slayer/
2011-07-27, 11:10 PM
I can't post the vid since I'm on my iPod ATM, but I saw one of a 149 one with a 19k range, and what looked like about 75% STR, and he was doing some incredibly high damage with that Final cut looking skill that crits 100%(like 130kx4 on a jr Newtie, and it's spammable), and I'm pretty sure that move has +30% boss built into it. He was also hitting 50-60ks with demon slash, which doesn't seem too horrible for when he can't use that other move.
EDIT: move is called Demon Impact, and isn't as spammable as I previously thought(consumes 60 force per use) This force system is putting some serious limitations on their bossing ability
2011-07-27, 11:33 PM
Blades4hire Wrote:I can't post the vid since I'm on my iPod ATM, but I saw one of a 149 one with a 19k range, and what looked like about 75% STR, and he was doing some incredibly high damage with that Final cut looking skill that crits 100%(like 130kx4 on a jr Newtie, and it's spammable), and I'm pretty sure that move has +30% boss built into it. He was also hitting 50-60ks with demon slash, which doesn't seem too horrible for when he can't use that other move. Similar to this vid? [video=youtube;gvays6YOVFs]http://www.youtube.com/watch?v=gvays6YOVFs[/video] I really don't care if they're lacking in dpm compared to the other warriors. Seems to be a fair trade for the mass mob moves and the animations make up for it.
2011-07-27, 11:48 PM
Do they have the same range multiplier as pallys?
As in, would a DS and a pally with the exact same equips have the exact same range? Also, I've never understood how people in kmst get 100%+mainstat Do they have character copy in kmst? Or free cubes or something? |
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