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What you think about PvP so far?
ShinkuDragon Wrote:i had a fight against icurryishott, that guy knows how to use the map, i came second, with 2k points, curry beat me with 3k total abusing jump+BB from below, gotta hand it to him.
Ya and I beat Korwyn! Arghablarghlbagh! His dark dragons were no match for my holy powerz!
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I might try it at some point to try and get the Maple Points. I just hit level 30 on my Evan so i dunno how easy/hard it will be to win.

E: Did 1 team match. The time it took for the game to notice my skills was awful, but our team won anyway. I'd say i was done with PvP but i have an Evan quest to do and need like 3000 bp :/ Ill try finishing that when they sort out the lagging problems though.
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PvP is fun when you aren't playing Team Battle and its a team of Lvl 200s Vs. Lvl 120s. -_-
Like wtp? Go play the Lvl 180+ instead jeez instead of ruining the fun for us lower levels.

Other then that, its pretty fun Big Grin
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ItzLouis Wrote:PvP is fun when you aren't playing Team Battle and its a team of Lvl 200s Vs. Lvl 120s. -_-
Like wtp? Go play the Lvl 180+ instead jeez instead of ruining the fun for us lower levels.

Other then that, its pretty fun Big Grin
Why would the 180+'s play a mode that has very few people trying to do it, and is completely based on how much money you've thrown away on cubes? No, 120+ is the 4th jobber s one and you need to deal with it. If its so imbalanced, and you don't want to deal with it, just leave the room.
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quick question since im guessing this is THE pvp thread, whats it mean when i level up the battle exp in the stats window? just out of curiousity
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Dispell makes me cry.
I literally had a bishop follow me around dispelling me while I buff. I came in 2nd to last, in front of the bishop who was just dispelling. Me.
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ItzLouis Wrote:PvP is fun when you aren't playing Team Battle and its a team of Lvl 200s Vs. Lvl 120s. -_-
Like wtp? Go play the Lvl 180+ instead jeez instead of ruining the fun for us lower levels.
I've seen early 12x arch mages own the higher levels. :3

Feels good killing lvl 200 people though. ( ¯3¯)y-~ And people with way better gear than yourself.
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raizoo Wrote:I've seen early 12x arch mages own the higher levels. :3

Feels good killing lvl 200 people though. ( ¯3¯)y-~ And people with way better gear than yourself.

Killing 200s isn't hard if they're reliant on % stats and not good base stats. Also depends on how good YOU are with your character. And theirs. To me it doesnt feel good to kill anyone unless is a fucking bishop.
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Erm, is it normal Mechanics can only shoot 1x per 2 seconds with Siege instead of 4x per second? It's even slower then normal tank mode which can be fired 1x per second

I only get like 3 shots out of it max in the maximal 5 seconds when you're in siege mode...

Or are all skills supposed to be the same speed as PvE?!?
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Devil Wrote:Erm, is it normal Mechanics can only shoot 1x per 2 seconds with Siege instead of 4x per second? It's even slower then normal tank mode which can be fired 1x per second

I only get like 3 shots out of it max in the maximal 5 seconds when you're in siege mode...

Or are all skills supposed to be the same speed as PvE?!?

If you fired 9000 times per second, it's be overpowered.
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It seems like a great idea, but I lag so much while playing it that it just isn't fun at all. Holding down Upper Stab on my DB I only attack once every 4 seconds (checked with the timer), Bloody Storm once every 6 seconds and Flying Assaulter gets delayed by about 3 seconds, meaning I use it when the targets have already moved. If it didn't lag so horribly I might really enjoy it. Bit of a shame really.
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Devil Wrote:Erm, is it normal Mechanics can only shoot 1x per 2 seconds with Siege instead of 4x per second? It's even slower then normal tank mode which can be fired 1x per second

I only get like 3 shots out of it max in the maximal 5 seconds when you're in siege mode...

Or are all skills supposed to be the same speed as PvE?!?

I've had siege fire at full force (like in PvE).

But there's also the times where it's: two bursts, *pause*, two bursts, *pause*, two bursts, pause, siege mode ends D:


The individual skills are all the same speed as in PvE (at least from my firing of siege mode and tank mode shots), they just have different cooldowns, damage, or delays at the end.


Notedly, both tank and siege mode seem to fire just as fast as in PvE, but will occassionally either glitch up or refuse to fire quickly even when it's not lag (cause the other skills work just fine).


Edit:
@icecorp:
Though it fires all 19 bursts, in the 5 seconds of active time, the damage is modified. It doesn't overkill anyone who's not significantly lower level than you. Anyone that focuses on defense wont feel it too much (dam you palys DSmile. But mages will get pwnt slightly by it.
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Then I guess the Mechanics from Europe are fcked because of the lag (Nexon Epic Fail programming... as usual) because I can only shoot like 3 Siege shots in 5 seconds and only 8x Tank Cannon per 10 seconds...

Aka, Europeans can only do 20% of the damage Californian players can do... lol... 80% damage nerf...

Nexon, please go back to basic game programming lessons part 1? Never client sync player interaction in multiplayer games...

Only sync your server with server based data...

Even QuakeWorld worked like this... that is 1996... 15 years ago mkay? :S


How on earth am I ever supposed to get that lvl30 armor stuff from PvP? I'm not even thinking about lvl30+ items, because of the lag that will take me like 2 years... :/

Edit:
ROFL, my Shadower is even worse, 1x Bstep per 3 seconds! Big Grin
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Devil Wrote:Then I guess the Mechanics from Europe are fcked because of the lag (Nexon Epic Fail programming... as usual) because I can only shoot like 3 Siege shots in 5 seconds and only 8x Tank Cannon per 10 seconds...

Aka, Europeans can only do 20% of the damage Californian players can do... lol... 80% damage nerf...

Nexon, please go back to basic game programming lessons part 1? Never client sync player interaction in multiplayer games...

Only sync your server with server based data...

Even QuakeWorld worked like this... that is 1996... 15 years ago mkay? :S


How on earth am I ever supposed to get that lvl30 armor stuff from PvP? I'm not even thinking about lvl30+ items, because of the lag that will take me like 2 years... :/

Edit:
ROFL, my Shadower is even worse, 1x Bstep per 3 seconds! Big Grin

Seriously, I agree with you so much. PvP just.. well.. should have never existed in MapleStory. It's a nice idea, yeah, and it's a fun alternate way to train other than the normal, boring grinding, but what you said is true: never sync player interaction, especially for games like that. Probably people talked about PvP in Maple so much that eventually developers decided to make it to make a big part of the population happy and to give an alternative to grinding, but it should've never existed in a game like MapleStory.

No, people, I'm afraid to say it is probably NOT a "lag issue" or any other kind of issue. It's just that the game obviously takes some time to do the following: send packets to server -> server receives them -> server sends response to the other player -> other player's client receives them -> it sends back response to the server and so on. That, multiplied for the amount of people in a PvP room, which usually are 7+, makes it.. overall pretty bad, because it will ALWAYS be slow, especially for people whose connections are far from where the servers are located, such as Europeans.
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((Note: The following is all said in joking spirit. I do not actually feel like this.))


So it's the europeans ruining our game then! Cause it takes em longer to send packets and thus slows it down for everyone!

YOU'RE RUINING OUR GAME. GTFO!
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Hmmm the only part that Nexon made asynchronous is movement (lol imagine client synced player movement!!! Big Grin).

Now the second part they have to make asynchronous is skill delays, I can't even care if the packets get thrown away because their TTL expired, but right now PvP feels like playing with a 20 speed weapon (instead of 3~5 speed), it's just THAT slow...

Dang, and I have a feeling Nexon is not going to fix this, because PvP was designed/coded in Korea (kMS) and all kMS players have a maximum ping of 10~20 ms to the server...
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When I played in KMS, they literally had no skill delay in PvP. Really amazing.
They also have a different death animation
[Image: mpls-20110723-053517.png]

Except me.
I had really bad latency.
Really really bad.
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Combattente Wrote:Seriously, I agree with you so much. PvP just.. well.. should have never existed in MapleStory.
I like the way you say you completely agree with him, then take out of his post something he never even said.
Kinda sounds like you have no idea what he was saying.

Let's compare:
Devil Wrote:Never client sync player interaction in multiplayer games...
Combattente Wrote:never sync player interaction

Non sequitur a go go!

He says not to give the client the work load, and you get out of that "let's make the game no longer multiplayer."
And that is what you said. After all, multiplayer games are impossible without syncing player actions.

Even ignoring that dribble, you are in no place to say what should and should not exist in Maplestory.
Your only option is to choose whether or not to participate in certain content.
Saying it should be taken out is just plain stupid.
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Viaje Wrote:He says not to give the client the work load, and you get out of that "let's make the game no longer multiplayer."
And that is what you said. After all, multiplayer games are impossible without syncing player actions.
With interaction I obviously referred to the physical client interaction on gameplay. Wink

Quote:Even ignoring that dribble, you are in no place to say what should and should not exist in Maplestory.
Your only option is to choose whether or not to participate in certain content.
Saying it should be taken out is just plain stupid.
We're only stating some basic facts what's wrong about this PvP system, there is nothing wrong with stating facts on the internet! Also, opinions are welcome here! Tongue


Anywayz...

Is it me, or is the PvP lag decreasing (might be fewer ppl in PvP)?
Now I can shoot 10 Tank Cannons per 10 seconds! That's almost half speed! Tongue

But still I don't get why Laser Blast got a 5 seconds physical cooldown, that wasn't in Fiel's extractions right? o.0
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I think it's fun, but all of the skill delays that NA gave Dual Blades is absolutely pissing me off. I see everyone spamming their little hearts out, but in the time I can use two Phantom Blows in PvP I could have probably gotten four out in PvE. They need to stop trying to do own balancing and just leave what KMS did alone.
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