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What do YOU want the GMS exclusive content to be/think it is?
Masteria revamp will add party play to all of Masteria.
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Monster Book, one that is more usefull than the previous one but not overpowered/annoying like JMS has now.

Ah, I can dream, can I?
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Yokuyin Wrote:Monster Book, one that is more usefull than the previous one but not overpowered/annoying like JMS has now.

Ah, I can dream, can I?

Overpowered? Annoying? O_o
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Coogi Wrote:Go ahead, you'd only prove my point. Wink

ShanghaiDizzy Wrote:Prove what point? The fact you can only make assumptions without knowing anything about the opposite party?

Both of you drop it or there's going to be more severe consequences. One of you has 4 pages of infractions.

案山子 Wrote:And how are those in any way ''massive ramifications''?

Because then they'd have to explain where the fifth main group in the Keep suddenly materialized from. The four imposter monsters we have now are based on the four original guilds. "OH HI YEAH THERE WAS A SECRET COMPARTMENT IN THE KEEP WHERE THESE GUYS USED TO HIDE YEAH SORRY ABOUT THAT"

???

Nion Wrote:I hope it's Old Sapp Village because it represents America's past like the Native Americans.

Olde Sappe Village doesn't exist anymore, NLC was built on its ruins.
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Rayquaza2233 Wrote:Because then they'd have to explain where the fifth main group in the Keep suddenly materialized from. The four imposter monsters we have now are based on the four original guilds. "OH HI YEAH THERE WAS A SECRET COMPARTMENT IN THE KEEP WHERE THESE GUYS USED TO HIDE YEAH SORRY ABOUT THAT"

???

Still not seeing these ''massive ramifications''.

Not like the story of the place currently adds up anyway, they could do anything with it. pineapple it, they could say the Masters created the Pirate themselves or whatever, you get the idea.
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案山子 Wrote:Still not seeing these ''massive ramifications''.

There's nothing I can say to make it clearer other than "read the Masteria storyline", adding in imposters of something that never existed is a tough sell.
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Rayquaza2233 Wrote:There's nothing I can say to make it clearer other than "read the Masteria storyline", adding in imposters of something that never existed is a tough sell.

>Implying that even 10% of the Maple community even knows that they ever even attempted to give Masteria any story?

Nobody gives a flying pomegranate about story in this game, it's mostly grinding and socializing. It might be a ''tough sell'' to the minority, but nobody else would give a damn as long as the content is good for grinding, loot, etc.
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If they added a pirate group, it would have to be some rouge squadron that did guerilla tactics to all of the 4 originals. They'd be the mystical "sea peoples" that would randomly appear every now and then. It could work. Just have it appear in random PQs at random times during the PQ, then have the text "The Sea Pirate captain's ghost has appeared! Defeat him to advance!" Though that would be more annoying than anything.
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Personally, knowing for a fact that whatever it is, Nexon's going to half ass it, I'd like to believe that they're just going to revamp the current areas, maybe add the better MoN and the pirate boss, with the 'Chaotic' part being that everything got buffed up to be useful again, and the fifth CWK imposter topping it all off as the new head evil guy in town.

@The whole no fifth guild debate, didn't Steelfist Jack build a following for himself before leaving Masteria to explore? Pretty sure there was a fifth guild, but it was much smaller, maybe Nexon would be like "Oh yeah, their scriptures were hidden deeper and now that the Versalians have discovered it, they've buffed up their army"

I don't know, seems to be an easy way for Nexon to not work as hard/be creative and still give us something we can enjoy.
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案山子 Wrote:>Implying that even 10% of the Maple community even knows that they ever even attempted to give Masteria any story?

Nobody gives a flying pomegranate about story in this game, it's mostly grinding and socializing. It might be a ''tough sell'' to the minority, but nobody else would give a damn as long as the content is good for grinding, loot, etc.

Storyline-wise, there's a problem. There is pineapple all I can do to convince you otherwise when you say "screw the story i have exp"

Worthyness Wrote:If they added a pirate group, it would have to be some rouge squadron that did guerilla tactics to all of the 4 originals. They'd be the mystical "sea peoples" that would randomly appear every now and then. It could work. Just have it appear in random PQs at random times during the PQ, then have the text "The Sea Pirate captain's ghost has appeared! Defeat him to advance!" Though that would be more annoying than anything.

But the point of CWK PQ is that you're ousting the Twisted Masters of Versal, the Sea Pirate captain would have nothing to do with that...
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Yokuyin Wrote:Monster Book, one that is more usefull than the previous one but not overpowered/annoying like JMS has now.

Ah, I can dream, can I?
lol monster book is not OP... its pretty limited by lvl and just some special cards gives "visual-effects"

it's pretty fun to play with it... you should try Wink also its another way to make mesos on the game without "buy NX now!"
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Rayquaza2233 Wrote:But the point of CWK PQ is that you're ousting the Twisted Masters of Versal, the Sea Pirate captain would have nothing to do with that...

To the vast majority the point of CWKPQ is the MoN.
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Rayquaza2233 Wrote:Storyline-wise, there's a problem. There is pineapple all I can do to convince you otherwise when you say "screw the story i have exp"



But the point of CWK PQ is that you're ousting the Twisted Masters of Versal, the Sea Pirate captain would have nothing to do with that...
Ray is acually right. Its not like the Pirates weren't out during CWKPQs release, because they were NEXON could have added the pirate but they didn't. JMS did because their story is almost 100% different. I don't recall the pirates who landed having much contact with CWK anyway. However since the Thief does harbor some Pirate abilities its easy to say that before the masters were corrupt they did have contact with the pirates. But Steelfist's crew didn't become corrupt. Wouldn't make sense if he popped up unless they opened up Versal with a story of WHY.

@above:Maybe for you..but a lot of the lead boss runners of my guild actually take time to read what Jack has to say, and sometimes we run without any MoN looters. So no some people actually do CWKPQ for the story and it's a fun PQ.
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SwordStaker Wrote:Ray is acually right. Its not like the Pirates weren't out during CWKPQs release, because they were NEXON could have added the pirate but they didn't. JMS did because their story is almost 100% different. I don't recall the pirates who landed having much contact with CWK anyway. However since the Thief does harbor some Pirate abilities its easy to say that before the masters were corrupt they did have contact with the pirates. But Steelfist's crew didn't become corrupt. Wouldn't make sense if he popped up unless they opened up Versal with a story of WHY.

@above:Maybe for you..but a lot of the lead boss runners of my guild actually take time to read what Jack has to say, and sometimes we run without any MoN looters. So no some people actually do CWKPQ for the story and it's a fun PQ.

Jack was the only pirate to go to mastera in the past
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Rayquaza2233 Wrote:Olde Sappe Village doesn't exist anymore, NLC was built on its ruins.

That's why you have Professor Foxwit. Smile
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[Image: MasteriaPanda.jpg]
Krakia.
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The Amoria Jump Quest that was due two years ago.

Oh wait, I forgot that Nexon's word is about as reliable as AT&T's coverage.
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AltCtrlDlt Wrote:The Amoria Jump Quest that was due two years ago.

Oh wait, I forgot that Nexon's word is about as reliable as AT&T's coverage.

Or a wikipedia article about yourself.
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AltCtrlDlt Wrote:The Amoria Jump Quest that was due two years ago.

Oh wait, I forgot that Nexon's word is about as reliable as AT&T's coverage.

I honestly want Cody's theme park. That sounded like fun Sad
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Rayquaza2233 Wrote:Storyline-wise, there's a problem. There is pineapple all I can do to convince you otherwise when you say "screw the story i have exp"



But the point of CWK PQ is that you're ousting the Twisted Masters of Versal, the Sea Pirate captain would have nothing to do with that...

Time for a ret-con!
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