Note: This guide assumes you're level 120+ and/or capable of keeping Pap cornered, but have lousy HP.
![[Image: Pap1.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap1.png)
As you can see, I suffer from erectile dysfunction in the HP department. (I have washed a little, but clearly not enough to survive a bomb explosion.) It's rather depressing that at 141 I still can't tank bombs. But this doesn't stop me from soloing Pap efficiently whenever I feel like it. So if you know you're strong enough, but still worried about dying, then keep reading.
Just so you can get a feeling for how strong you have to be, I'll show you my damage range with a Warrior Elixir:
![[Image: Pap3.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap3.png)
It has seen better days, but it gets the job done. I can KB Pap about 90% of the time. I assume you can keep Pap KB'd with 3.5k range at the least. Though, keep in mind my SE is at level 20.
Here's some things about Pap you should know about:
-At about 95% HP is when he'll start healing/summoning Bombs.
-Pap can only summon 4 at a time, and 50 on the screen at one time.
-Bombs will only spawn on the top or bottom. Never on both.
-Bomb explosions are Weapon Attack. So Pain Relievers from Omega Sector will help bring down the damage in case your HP is close enough to survive.
-After healing, Pap has about 1 second of invincibility. Keep this in mind before you go wasting Snipe.
-Pap can, and has double-casted before. It's hard to explain, but I know it wasn't lag. First he used the Lightning skill, then immediately after summoned bombs. It caught me off guard, almost killing me. So keep your eyes peeled.
-Keep your sounds on! When avoiding bombs you won't always be able to see Pap. Keeping your sounds on will help you notice when bombs are being summoned off screen so you don't accidentally run into them while getting back into position.
Now for the most important part of any unwashed Papulatus solo...
BOMB DODGING
Looking at that image that I have provided for you, the red circle is where you should be standing at all times. While standing there and keeping Pap KB'd up against the wall his Stun or Dispel can't reach you. The green circle represents your "Danger Zone." After Pap summons bombs, they'll spawn as far back as the edge of the circle. Which could pose troublesome if you don't run away in time. The key is to run away as soon as you see the summoning animation. When I mean run, I mean RUN. Don't jump either. Jumping can cause you to set off a bomb prematurely and thus pwning you when you land. However just running allows for bomb bump damage and lovely temporary invincibility. It helps to have a mount in this situation, but don't stay on it too long as you can't use pots on them. After 50 bombs have been summoned on top, the rest is easy until second form.
Tip from Aids:
If you are able to knock back Pap consistently during the first form, I have a very useful technique. As you pin Pap in a corner of your pleasing, once he hides, you run/hog over to the opposite side and place Puppet. Quickly run back and continue pinning. What this does is it allows you to continuously shoot Pap and it "disables" his ability to hide / use magic which allows more time shooting and less time waiting. Make sure the Puppet is as far as possible and it will only be beneficial if you can knock back repeatedly. Test it out and stay a safe distance but make sure to re-Puppet after it expires while Pap hides again. Only do this while bombs are maxed, or else you're going to have problems.
What should happen if Pap breaks free or you're not able to constantly KB:
Before 4th job came around I was around 132 when I first successfully soloed Pap. Back then, Pap walked all over you. Unless you had a bunch of Onyx Apples on you, you were at the mercy of Pap and his bombs. If you're unable to keep Pap up against the wall, your best bet is to keep your distance. Never let him get close enough to stun you. If you should get cornered against the wall, quickly run through him or pray he uses 1/1 and hides in his Clock. As always, utilize your Puppet. It's your best friend. Whenever Pap hides in his Clock, run as close as you can and Puppet behind him. While Pap is focused on your Puppet he actually spawns bombs further away from you. Really not much I can say about this. Just gauge your distance, and use the same bomb dodging techniques I explained previously.
Killing Second form:
Might as well cover this too. As soon as you kill the first form, Strafe the second form and immediately turn behind you and Puppet. Now that you have Pap locked in your clutches, it's smooth sailing. Unless you f'uck up and get pinned. Then you're in trouble.
It helps to keep an eye on how much damage your Puppet is taking so you can back off and prepare your next Puppet. Pap does around 300 to 2,400 damage to a Puppet, so pay attention. As soon as your Puppet dies, Strafe Pap one last time, and turn around and Puppet behind you again, and duck to let Pap float over you, then begin your assault again. Don't try to outrun him, he's faster than you. If you fail to keep Pap locked one of two things will happen:
He'll pin you which could very easily end your solo right then and there.
He'll float up to the top and hover around the platforms.
Worst case scenario is when you get pinned. Only advice I can give when that happens is to stay calm, and wait for him to drift off far enough for you to escape. When you do find your chance to escape, jump cast Puppet as soon as you can, and duck. With enough patience and dexterity (lol) you'll eventually emerge the victor. With a bunch of free pots, mesos and the ever annoying Ice Demon 30 (Brandish pls) you should have actually profited.
Well, if you've even bothered reading this far, then you must be interested in soloing Pap. So, good luck and stay calm.
Oh yeah, cleaning up is fun too.
![[Image: Pap1.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap1.png)
As you can see, I suffer from erectile dysfunction in the HP department. (I have washed a little, but clearly not enough to survive a bomb explosion.) It's rather depressing that at 141 I still can't tank bombs. But this doesn't stop me from soloing Pap efficiently whenever I feel like it. So if you know you're strong enough, but still worried about dying, then keep reading.
Just so you can get a feeling for how strong you have to be, I'll show you my damage range with a Warrior Elixir:
![[Image: Pap3.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap3.png)
It has seen better days, but it gets the job done. I can KB Pap about 90% of the time. I assume you can keep Pap KB'd with 3.5k range at the least. Though, keep in mind my SE is at level 20.
Here's some things about Pap you should know about:
-At about 95% HP is when he'll start healing/summoning Bombs.
-Pap can only summon 4 at a time, and 50 on the screen at one time.
-Bombs will only spawn on the top or bottom. Never on both.
-Bomb explosions are Weapon Attack. So Pain Relievers from Omega Sector will help bring down the damage in case your HP is close enough to survive.
-After healing, Pap has about 1 second of invincibility. Keep this in mind before you go wasting Snipe.

-Pap can, and has double-casted before. It's hard to explain, but I know it wasn't lag. First he used the Lightning skill, then immediately after summoned bombs. It caught me off guard, almost killing me. So keep your eyes peeled.
-Keep your sounds on! When avoiding bombs you won't always be able to see Pap. Keeping your sounds on will help you notice when bombs are being summoned off screen so you don't accidentally run into them while getting back into position.
Now for the most important part of any unwashed Papulatus solo...
BOMB DODGING

Spoiler
Looking at that image that I have provided for you, the red circle is where you should be standing at all times. While standing there and keeping Pap KB'd up against the wall his Stun or Dispel can't reach you. The green circle represents your "Danger Zone." After Pap summons bombs, they'll spawn as far back as the edge of the circle. Which could pose troublesome if you don't run away in time. The key is to run away as soon as you see the summoning animation. When I mean run, I mean RUN. Don't jump either. Jumping can cause you to set off a bomb prematurely and thus pwning you when you land. However just running allows for bomb bump damage and lovely temporary invincibility. It helps to have a mount in this situation, but don't stay on it too long as you can't use pots on them. After 50 bombs have been summoned on top, the rest is easy until second form.
Tip from Aids:
If you are able to knock back Pap consistently during the first form, I have a very useful technique. As you pin Pap in a corner of your pleasing, once he hides, you run/hog over to the opposite side and place Puppet. Quickly run back and continue pinning. What this does is it allows you to continuously shoot Pap and it "disables" his ability to hide / use magic which allows more time shooting and less time waiting. Make sure the Puppet is as far as possible and it will only be beneficial if you can knock back repeatedly. Test it out and stay a safe distance but make sure to re-Puppet after it expires while Pap hides again. Only do this while bombs are maxed, or else you're going to have problems.
What should happen if Pap breaks free or you're not able to constantly KB:
Before 4th job came around I was around 132 when I first successfully soloed Pap. Back then, Pap walked all over you. Unless you had a bunch of Onyx Apples on you, you were at the mercy of Pap and his bombs. If you're unable to keep Pap up against the wall, your best bet is to keep your distance. Never let him get close enough to stun you. If you should get cornered against the wall, quickly run through him or pray he uses 1/1 and hides in his Clock. As always, utilize your Puppet. It's your best friend. Whenever Pap hides in his Clock, run as close as you can and Puppet behind him. While Pap is focused on your Puppet he actually spawns bombs further away from you. Really not much I can say about this. Just gauge your distance, and use the same bomb dodging techniques I explained previously.
Killing Second form:
Might as well cover this too. As soon as you kill the first form, Strafe the second form and immediately turn behind you and Puppet. Now that you have Pap locked in your clutches, it's smooth sailing. Unless you f'uck up and get pinned. Then you're in trouble.
Spoiler
It helps to keep an eye on how much damage your Puppet is taking so you can back off and prepare your next Puppet. Pap does around 300 to 2,400 damage to a Puppet, so pay attention. As soon as your Puppet dies, Strafe Pap one last time, and turn around and Puppet behind you again, and duck to let Pap float over you, then begin your assault again. Don't try to outrun him, he's faster than you. If you fail to keep Pap locked one of two things will happen:
He'll pin you which could very easily end your solo right then and there.
He'll float up to the top and hover around the platforms.
Worst case scenario is when you get pinned. Only advice I can give when that happens is to stay calm, and wait for him to drift off far enough for you to escape. When you do find your chance to escape, jump cast Puppet as soon as you can, and duck. With enough patience and dexterity (lol) you'll eventually emerge the victor. With a bunch of free pots, mesos and the ever annoying Ice Demon 30 (Brandish pls) you should have actually profited.

Well, if you've even bothered reading this far, then you must be interested in soloing Pap. So, good luck and stay calm.
Oh yeah, cleaning up is fun too.
Spoiler


![[Image: Pap2.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap2.png)
![[Image: Pap4.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap4.png)
![[Image: Pap5.png]](http://i34.photobucket.com/albums/d132/Unholy_Abyssion/Pap5.png)
