2011-07-02, 01:15 PM
DeanNim Wrote:@white im blind... omg D: its actually total damage +21% (6,6,9)
Wow they're actually ranged Dual Bladers, with a bowgun.
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[1.2.390] Mercedes Changes
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2011-07-02, 01:15 PM
DeanNim Wrote:@white im blind... omg D: its actually total damage +21% (6,6,9) Wow they're actually ranged Dual Bladers, with a bowgun.
2011-07-02, 01:45 PM
DeanNim Wrote:@white im blind... omg D: its actually total damage +21% (6,6,9) I sure hope normal Archers get that modification as well. If so, ALRIGHT!
2011-07-02, 02:04 PM
No class should have to use ammunition of any kind, it's damn garbage and takes up tons of USE space.
-- Want room for potions? Get some NX today!
2011-07-02, 02:37 PM
Fiel, if your extractions show "0 slot", does that mean the "Number of slots left" line actually show in-game, albeit still showing 0 ? so if it doesnt show in your extraction, theres no "number of slots left" line in game right ?
Asking because i wanna know if Chaos warrior event items are potential-able since it says "0 slots" on your extractions. Posting it here in case you didnt notice it in the gmst chaos thread.
2011-07-02, 02:46 PM
As of the current moment, "0 slots" means that either the slots field doesn't exist or there are actually 0 slots. It was changed to be this way due to people constantly asking if I made an error in the extractions by not listing the amount of slots for a given item when that property is unlisted in the data.
2011-07-02, 05:51 PM
It is just me noticed that some of the dual bow doesn't have str requirements on it. Which means you can probably go strless even without alot of funding
2011-07-02, 06:03 PM
xq97 Wrote:It is just me noticed that some of the dual bow doesn't have str requirements on it. Which means you can probably go strless even without alot of funding You should notice how all of them are listed as having 'Equip Tradeblock' and have the 'Epic Item' flag. Chances are high that these are just merely event versions of their usual weapons, and may or may not be quite hard to obtain. EDIT: Something I've been meaning to ask, Fiel... Are the Dual Bows officially a two-handed weapon, or a one-handed weapon? The reason I ask is that before, we thought it was a two-handed weapon due to how the data was organized, but now that we know the quivers take up the Shield slot, does this mean that the Dual Bows are now considered one-handed?
2011-07-02, 06:55 PM
Alilatias Wrote:EDIT: Something I've been meaning to ask, Fiel... Are the Dual Bows officially a two-handed weapon, or a one-handed weapon? The reason I ask is that before, we thought it was a two-handed weapon due to how the data was organized, but now that we know the quivers take up the Shield slot, does this mean that the Dual Bows are now considered one-handed? They're 2 handed. Someone on Tespia checked by trying to use a 1 handed scroll on it (which did not work).
2011-07-02, 07:01 PM
HighOnMushrooms Wrote:They're 2 handed. Someone on Tespia checked by trying to use a 1 handed scroll on it (which did not work). Could someone on Tespia give us the information to find their weapon multiplier? i.e. damage range, total weapon attack, total str & dex.
2011-07-02, 07:12 PM
JoeTang Wrote:Could someone on Tespia give us the information to find their weapon multiplier? i.e. damage range, total weapon attack, total str & dex. iAmFear already mentioned it was 1.32
2011-07-02, 07:21 PM
Fiel Wrote:iAmFear already mentioned it was 1.32 That doesn't make as much sense from a balance standpoint, since Bows are 1.30, don't get potential from the new Arrow equip since they can't use it (right?), don't get attack from USE Arrows, get less attack from Concentrate than Ignis Lore, and overall has lower total %/s. Oh well.
I haven't checked since the first patch, it might have been changed, I'll check it again now.
From 1.2.390 1595 Max Range 65 (Weapon) + 3 (Ring) + 24 (Blessing) = 92 Att 308 DEX 81 STR 1595*100/[(4*308+81)*92] = 1.32
Spoiler
2011-07-02, 11:27 PM
146 mercedes pap solo:
[video=youtube;fbJ6byFfQM8]http://www.youtube.com/watch?v=fbJ6byFfQM8[/video] JoeTang Wrote:Soul Purify has been corrected to remove its MP draining effect that the level readout never noted to begin with, only the description. Are you sure? The MP in the above vid didn't go down once.
2011-07-03, 12:47 AM
Abysseon Wrote:146 mercedes pap solo:Could be the beginner skill which replenishes like 10% of her hp and mp every 4 seconds or something like that.
2011-07-04, 09:55 PM
Kenta Wrote:Could be the beginner skill which replenishes like 10% of her hp and mp every 4 seconds or something like that. It's not that from that skill, they still have the recovering MP from damage dealt. In a zakum solo the mercedes' mp never goes down unless when the character stops attacking from being hit/stunned.
2011-07-04, 10:10 PM
Abysseon Wrote:It's not that from that skill, they still have the recovering MP from damage dealt. That MP recovery skill was taken off a while ago.
2011-07-04, 10:36 PM
Arrol Wrote:That MP recovery skill was taken off a while ago. Then why do they still have near infinite hp/mp while attacking in the latest vids: [video=youtube;lriosjxNBPU]http://www.youtube.com/watch?v=lriosjxNBPU[/video] [video=youtube;iBUA7OXaJco]http://www.youtube.com/watch?v=iBUA7OXaJco[/video]
2011-07-09, 03:14 PM
iAmFear Wrote:The first and last line are Total Damage +9% and Total Damage +6%. I'm not sure about the center line, but it could be Total Damage +6% too. I thought total damage % doesn't stack... ?
2011-07-09, 03:45 PM
RADRaze2KX Wrote:I thought total damage % doesn't stack... ? It does since even before chaos. See: Re: Boss stacking in game mechanics forum. |
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