Posting Freak
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Is their a way to find out the Hp Wash Formula for Gunslingers/Pirates?
I don't see it.
Posting Freak
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Someone would have to try HP washing a pirate, basically.
Trinity Wrote:i have one quick question
if int directly relates to mp increase per level,
than why dont people put on a bunch of int equips before they level for extra mp? Thats what HP washers do o_0
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2008-10-01, 02:27 PM
(This post was last modified: 2008-10-01, 02:30 PM by LazyBui.)
All minimum HP/MP formulae are up, very little left to do with this thread.
ItzTaylor Wrote:Is their a way to find out the Hp Wash Formula for Gunslingers/Pirates?
I don't see it. I'll be able to figure that out when they release pirates.
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Tables are your friend, man!
lvl | int | + | luk | + | hp | + | mp | + | llhp | llmp [noparse][/noparse] | | 1 | 9 | | 8 | | 50 | | 5 | | 0 | 0 | | 2 | 14 | | 8 | | 62 | | 16 | | 12 | 11 | | 3 | 19 | | 8 | | 74 | | 29 | | 12 | 13 | | 4 | 24 | | 8 | | 88 | | 41 | | 14 | 12 | | 5 | 29 | | 8 | | 100 | | 55 | | 12 | 14 | | 6 | 34 | | 8 | | 115 | | 67 | | 15 | 12 | | 7 | 39 | | 8 | | 129 | | 80 | | 14 | 13 | | 8 | 44 | | 8 | | 145 | | 94 | | 16 | 14 |
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What kind of information would you need to find the minimum MP formula for a Gunslinger? I've been HP washing lately but was only able to do it about 16 times; needless to say, I'd like to know when I'll be able to try it some more, lol.
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2008-10-03, 05:58 PM
(This post was last modified: 2008-10-03, 06:25 PM by LazyBui.)
The formulae are client-based, it's pretty easy to figure them out if you have the ability to mess with your HP/MP.
There seems to be numbers in there, but I can't guarantee that they'll remain the same when pirates are released, nor can I guarantee that they are the same as other versions or fully added.
EDIT: Added based on the trends I've seen so far and what I could grab from the client's output.
As a thought: If these are accurate values, the people who have level 29 Beginner pirates-to-be are getting massively owned on HP/MP.
EDIT2: If you would, post regarding the accuracy of the numbers that I found.
Posting Freak
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I wouldn't say massively owned. It's only like 200 HP/MP, and they do appear to have more than archers/thieves anyway without HP increase.
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LazyBui Wrote:The formulae are client-based, it's pretty easy to figure them out if you have the ability to mess with your HP/MP.
There seems to be numbers in there, but I can't guarantee that they'll remain the same when pirates are released, nor can I guarantee that they are the same as other versions or fully added.
EDIT: Added based on the trends I've seen so far and what I could grab from the client's output.
As a thought: If these are accurate values, the people who have level 29 Beginner pirates-to-be are getting massively owned on HP/MP.
EDIT2: If you would, post regarding the accuracy of the numbers that I found.
Thanks! The formula you posted works perfectly with the numbers I've come up with while HP washing my Valkyrie.
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k. It's likely that those will be the values in global, then, but we'll have to see.
Russt Wrote:I wouldn't say massively owned. It's only like 200 HP/MP, and they do appear to have more than archers/thieves anyway without HP increase. It'll be less important for the fist-using track (which I assume is what the majority of the population is going for), but for the gun-using track, 200 HP could easily make the difference between life or death, particularly when higher level monsters are involved. I suppose I speak from the perspective of a decent-leveled Night Lord, though. I'm not sure how pirates compare in the grander scheme. Perhaps "massively owned" is a bit of an overstatement.
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True.
-thinks-
If you prelevel a GS to 30, it'll break even with a BM/NL at 130, not counting MP for washing. If you include washing, it'll never break even, partially because GS lose more MP per AP out, and have higher minimum MP, than BM/NL.
If you bloodbuild, though, and leave the MP alone, it's easier with a GS than a BM/NL since they gain more HP per AP in. You'd just be weaker.
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Where exactly did the constant for Minimum MP for Warriors come from? Was it determined by repeatedly bumping into it via AP resets? If it's from crunching the statistics and numbers, there doesn't seem to be much of an indication...
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LazyBui Wrote:This has an implication - adding AP from level ups is much more effective than using an AP Reset in terms of HP and MP. You always get the short end of the stick with an AP Reset, but it's possible to get maximum benefit from straight AP distribution. Meaning using an AP Reset at level 200 to swap MP into HP is much less effective than doing it along the way. Especially for warriors and magicians, because Improving Max *P Increase doesn't apply to AP Reset increases.
Could you explain this in a bit simpler terms? Sorry for being dumb.
But does it mean that leveling with INT equips from like 10 and washing it all out at 120 is a bad idea?
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Basically, he means it's better to use level-up points on HP/MP rather than reset points.
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Oh! Okay, I understand what he means now. Although, I've never heard of anyone trying to use any points besides the ones you get from leveling up.
Thanks for clarifying. [:
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Just a quick question ;
Bishop is recommended for HP wash?? :f6:
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2008-10-24, 01:50 PM
(This post was last modified: 2008-10-24, 02:05 PM by LazyBui.)
KajitiSouls Wrote:Where exactly did the constant for Minimum MP for Warriors come from? Was it determined by repeatedly bumping into it via AP resets? If it's from crunching the statistics and numbers, there doesn't seem to be much of an indication... Sorry about the delay, I haven't been on southperry much lately. All the calculations for being able to wash are done on the client end of things. That means that I can fiddle with max HP/MP to determine how it works. It has nothing to do with statistics or anything.
Even if I couldn't do that, EVERY one of these formulae are in the format of (level * minimum from level up + constant). It's easy to test for constant when you know the other two and the other two are not difficult to figure out.
On an interesting side note, I'm doing some computations on max feasible HP washing on a bowman/thief and I've come up with some very.. uh. Well. It's possible to have an excess of 457 MP on these classes by level 25. That's 38-39 washes, if I'm not mistaken. More on this when I'm done though.
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well MG let's you move 80% of the dmg to MP, so as long as your MP is 4 times your HP you can benifit from the fact that you can take more dmg at a lower level...but you will see higher pot cost when training.
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2008-11-19, 04:22 PM
(This post was last modified: 2008-11-23, 09:28 PM by LazyBui.)
Nobody's tracking their job advance amounts?
Jeez. 9,001 pirates and none saved any info.
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LazyBui Wrote:Nobody's tracking their job advance amounts? 
Jeez. 9,001 pirates and none saved any info.
Well, it seems like you already have them, but here you go:
Difference of 346 HP and 192 MP, which indicates possible ranges of 300-350 HP and 150-200 MP. I forgot that you were interested in this.
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