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Now I have an SP reset scroll, I don't know what to do with my FP AM!
#1
Advice?
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#2
Well, what level are you?

I reset my skills and here's what I have at level 200:
1st Job: 15 Magic Guard, 15 Magic Armor, 7 Energy Bolt, 20 Magic Claw, and 10 MP Boost
2nd Job: 11 MP Eater, 20 Meditation, 20 Teleport, 20 Slow, 20 Poison Breath, 20 Spell Mastery, and 20 Fire Arrow
3rd Job: 20 Partial Resistance, 20 Poison Mist, 20 Seal, 20 Spell Booster, 20 Elemental Composition, 10 Teleport Mastery, 10 Elemental Decrease, 20 Elemental Amplification, and 20 Explosion
4th Job: 30 Big Bang, 0 Mana Reflection, 30 Infinity, 30 Ifrit, 5 Hero's Will, 10 Buff Mastery, 29 Maple Warrior, 30 Fire Demon, 30 Paralyze, and 30 Meteor Shower

So far it's worked out pretty well. DoTs are fixed now and everything stacks appropriately, so maxing Poison Breath and Elemental Composition would be recommended. I wouldn't recommend putting points in MP Eater or Seal, I just had leftover points and decided to max Seal for fun and put the last few points into MP Eater since it's passive.
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#3
Currently level 155.
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#4
It seems as though seal is going to be very useful in PvP, so I'd say to max seal.
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#5
2nd Drop Fire Arrow, max everything else
3rd Drop Comp Max Everything else

Don't have a FP 4th job, but I'd imagine, you'd just go for Paralyze, Buff Mastery, and then max amount MW you can get, and then get some Meteor, Demon and Ifrit.
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#6
donovan Wrote:2nd Drop Fire Arrow, max everything else
3rd Drop Comp Max Everything else

Don't have a FP 4th job, but I'd imagine, you'd just go for Paralyze, Buff Mastery, and then max amount MW you can get, and then get some Meteor, Demon and Ifrit.

Don't do that. Elemental Composition is very useful. If anything I would say take points out of Partial Resistance.
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#7
Green4Ever Wrote:2nd Job: 11 MP Eater, 20 Meditation, 20 Teleport, 20 Slow, 20 Poison Breath, 20 Spell Mastery, and 20 Fire Arrow

That's 160 points. 2nd job is only 151 points. I recommend maxing everything except for Fire Arrow, which you should leave at 1. There's no reason you'd ever use fire arrow over fire demon, ever. It doesn't even have DoT.

Green4Ever Wrote:3rd Job: 20 Partial Resistance, 20 Poison Mist, 20 Seal, 20 Spell Booster, 20 Elemental Composition, 10 Teleport Mastery, 10 Elemental Decrease, 20 Elemental Amplification, and 20 Explosion

I recommend maxing everything except for Spell Booster, which you should leave at 11. It's the exact same as level 20 booster with shorter duration. That way, you can get everything in this job.

Alternatively, you max booster and leave explosion at 11, but I wouldn't recommend that, since explosion is actually useful because of it's large range. Back in the day when explosion was a two part skill, it was useful when downcasting (jumpcasting + downjumping), but now that explosion is a single-part skill, it can hit mobs on platforms above you if you're at the right distance below the mob. That way, you can kill mobs from a safe spot, which Big Bang can't do. This is super useful if you're trying to kill annoying, fast-moving mobs such as those in Ereve's stronghold. Big Bang just doesn't have the range.

Green4Ever Wrote:4th Job: 30 Big Bang, 0 Mana Reflection, 30 Infinity, 30 Ifrit, 5 Hero's Will, 10 Buff Mastery, 29 Maple Warrior, 30 Fire Demon, 30 Paralyze, and 30 Meteor Shower

I know that Mana Reflection is kind of useless, but putting 19 points from 4th job in 2nd and 3rd job skills is even more useless. You could have had 19 Mana reflection, which is at least something, which is better than nothing. This is the same reason why you should get MP Eater and Seal. Why would you trade something for nothing? That makes no sense.

Green4Ever Wrote:I wouldn't recommend putting points in MP Eater or Seal, I just had leftover points and decided to max Seal for fun and put the last few points into MP Eater since it's passive.

I actually use seal when the mob is too large. That way, I can rely on big bang's, explosion's, and teleport mastery's unreliable stun instead of paralyze, when the mob isn't well clustered (ie. I'm surrounded).
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#8
2147483647 Wrote:That's 160 points. 2nd job is only 151 points. I recommend maxing everything except for Fire Arrow, which you should leave at 1. There's no reason you'd ever use fire arrow over fire demon, ever. It doesn't even have DoT.



I recommend maxing everything except for Spell Booster, which you should leave at 11. It's the exact same as level 20 booster with shorter duration. That way, you can get everything in this job.

Alternatively, you max booster and leave explosion at 11, but I wouldn't recommend that, since explosion is actually useful because of it's large range. Back in the day when explosion was a two part skill, it was useful when downcasting (jumpcasting + downjumping), but now that explosion is a single-part skill, it can hit mobs on platforms above you if you're at the right distance below the mob. That way, you can kill mobs from a safe spot, which Big Bang can't do. This is super useful if you're trying to kill annoying, fast-moving mobs such as those in Ereve's stronghold. Big Bang just doesn't have the range.



I know that Mana Reflection is kind of useless, but putting 19 points from 4th job in 2nd and 3rd job skills is even more useless. You could have had 19 Mana reflection, which is at least something, which is better than nothing. This is the same reason why you should get MP Eater and Seal. Why would you trade something for nothing? That makes no sense.



I actually use seal when the mob is too large. That way, I can rely on big bang's, explosion's, and teleport mastery's unreliable stun instead of paralyze, when the mob isn't well clustered (ie. I'm surrounded).

I told him what I had, not what to do. Chill out.
I won't tell you how to do your skill build so don't tell me how to do mine.
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#9
I was using the word "you" mainly to refer to the thread starter. Sorry if it wasn't clear who I was referring to.
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