Posting Freak
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Takebacker Wrote:comparing this to octopus is kind of ridiculous. It's octopus in that it is stationary, but it is in every way better than octopus because you can replant it without waiting for cooldown. I guess that's one change that we can probably see in pirate jump. (no CD octopus)
Eh..I guess so. Still would have preferred if they stayed the same though. But if you can constantly recast them I guess it's not too much of a difference at all other than mobbing to 1v1 and both side attacking.
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Kojo Wrote:Eh..I guess so. Still would have preferred if they stayed the same though.
So would i, because firing at both sides of you is kind of cool.
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Satellite Wrote:Nexon is apparently only capable of making a fun, but pineappleing overpowered job or boring and pineappleing weak job.
The latter would be the better choice. I don't think we need a DB 3.0 / Mech 2.0. Let's just hope NexonKR learned their lesson about releasing stupidly OP jobs.
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What if this class turns out to be a total waste?
Posting Freak
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Arrol Wrote:What if this class turns out to be a total waste?
It's kinda looking that way.. I think if you put a poll for "are you going to make a cannon shooter?" you'll get majority on no.
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Dark Link Wrote:The latter would be the better choice. I don't think we need a DB 3.0 / Mech 2.0. Let's just hope NexonKR learned their lesson about releasing stupidly OP jobs.
But if they pump out boring bloody weak jobs, who's going to play them? The people who want to feel "unique"? LOL. That just won't do in a game like Maple where fun is essentially correlated to how good/powerful the class is. No amount of flavor text can save a weak class from being ignored/mocked by the majority of the Maple population.
It's usually best to overpower the class at release, and tweak it bit by bit as feedback is given on what works and what doesn't work.
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fodjgngf Wrote:It's kinda looking that way.. I think if you put a poll for "are you going to make a cannon shooter?" you'll get majority on no.
That is exactly what should happen with classes.. why would you want over 50% of the playerbase playing the same class out of what, a total of 25+ classes? (i've lost count by now)
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iRyahn Wrote:That is exactly what should happen with classes.. why would you want over 50% of the playerbase playing the same class out of what, a total of 25+ classes? (i've lost count by now)
I don't think they had that in mind changing buster to a 1v1 skill for added bossing appeal to the class.
Seems like a waste of time/money to develop something few people will be interested in.
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Abysseon Wrote:Seems like a waste of time/money to develop something few people will be interested in.
Just like pirates!
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Takebacker Wrote:After watching the video, comparing this to octopus is kind of ridiculous. It's octopus in that it is stationary, but it is in every way better than octopus because you can replant it without waiting for cooldown. I guess that's one change that we can probably see in pirate jump. (no CD octopus)
What are you talking about? It has 10s cool down. Octopus is vastly superior.
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If they give a free character slot, consider this pirate mule 2.0 I have a 120 mech i use to farm pap crack; This one will probably;y end up being another one of those, but better since i can transfer over my buccaneer's equips for the most part (cause my lol overall has 3% all stat and 3% str, so my mech can't really make use of it all that much) Either this or advance my Aran some more F3
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IllegallySane Wrote:But if they pump out boring bloody weak jobs, who's going to play them? The people who want to feel "unique"? LOL. That just won't do in a game like Maple where fun is essentially correlated to how good/powerful the class is. No amount of flavor text can save a weak class from being ignored/mocked by the majority of the Maple population. 
It's usually best to overpower the class at release, and tweak it bit by bit as feedback is given on what works and what doesn't work.
Sounds like the old WhiteKnight/Paladin right there. I'd rather play a job that I like more than one thats powerful as the "best" classes are always boring to me. Either lack of useful skills, Nightlords for instance or just plain boring to watch like the Mechanic. Yeah, we get it, you're lazy and have the faceless machine do everything in an appearently psychic method.
Evan might have Mir do the attacking but at least the mage is commanding him to do so and teleporting about.
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Takebacker Wrote:Just like pirates! 
But didn't pirates turn out very successfully? o_o
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AngelxHoly Wrote:But didn't pirates turn out very successfully? o_o
Nah. Nexon's blatently admitted pirate's didn't have the profit they expected so they have less reason to favor them.
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Takebacker Wrote:Nah. Nexon's blatently admitted pirate's didn't have the profit they expected so they have less reason to favor them.
That's because they shared the Cash Shop with all other classes that time (the Adventurers). Since then new classes have seperate Cash Shops.
Good question, do they share Cash Shop with any class?
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iAmFear Wrote:They do not.
That's all I needed to see. Not making one as a main anymore, I'll just make one to try it out. I'm sticking with my Bucc.
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In this patch, there are some things worth noting too.
1) There is a new party quest system: PQ of the Day! With this system, a random party quest is chosen each day as the PQ of the day, and upon completing it, you will receive a 20% EXP bonus! There is a limitation though: the bonus can only be received thrice per day.
2) You can now use potions while riding on mounts
3) A new option has been added under the kMST Main Menu. There is now an option called Events where you can view an up-to-date event calendar listing all current and upcoming events.
4) NPCs are now searchable using the Find button on the minimap (Previously via World Map)
Source: http://ellinforest.com/blog/
5)The options window for which invites you want to receive has been implemented into the normal system options menu.
6)A new cash item has been added: The Moving Storage Room. It allows you to access your storage anywhere, can be used for more than once and lasts for 30 days.
Source: http://orangemushroom.wordpress.com/
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SEAmapler Wrote:2) You can now use potions while riding on mounts
3) A new option has been added under the kMST Main Menu. There is now an option called Events where you can view an up-to-date event calendar listing all current and upcoming events.
Yessss...
and no more of my buddies spamming "omgz guise when 2x!!!??? did 2x start yet????" even more yessssss
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SEAmapler Wrote:In this patch, there are some things worth noting too.
1) There is a new party quest system: PQ of the Day! With this system, a random party quest is chosen each day as the PQ of the day, and upon completing it, you will receive a 20% EXP bonus! There is a limitation though: the bonus can only be received thrice per day.
2) You can now use potions while riding on mounts
3) A new option has been added under the kMST Main Menu. There is now an option called Events where you can view an up-to-date event calendar listing all current and upcoming events.
4) NPCs are now searchable using the Find button on the minimap (Previously via World Map)
Source: http://ellinforest.com/blog/
5)The options window for which invites you want to receive has been implemented into the normal system options menu.
6)A new cash item has been added: The Moving Storage Room. It allows you to access your storage anywhere, can be used for more than once and lasts for 30 days.
Source: http://orangemushroom.wordpress.com/
Damn shame I gotta wait over 6 months to experience these changes.
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