Posting Freak
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2011-06-10, 03:04 PM
(This post was last modified: 2011-06-10, 04:24 PM by Devil.)
Now it starts looking more and more like a recolored Evan...
Monkey <-> Dragon
Long range laser-thing <-> Long range Flame Wheel
Low bossing DPS <-> Low bossing DPS
The only thing that Cannons have vs Evans is the mere wdef they get from pure STR + wdef buffs + double wdef skill
So I guess it's like a cheap and better looking (new skill animations) training Evan with a monkey instead of a Dragon.
Posting Freak
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I wish they would make the w-def buff 200% instead of 100% then I could live with the lack of dps.
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Takebacker Wrote:Only place you can't freely use sac is pot cooldown where a bishop would unlimit your top DPS. Buster is clearly weak...
Don't forget anywhere it can't reach, the range on sac is pathetic and is a factor at parts of a lot of major bosses. Of course that's not to excuse the weakening of buster, cannon shooter overall doesn't appeal to me though.
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Phoenix Wrote:I wish they would make the w-def buff 200% instead of 100% then I could live with the lack of dps.
I'd love this. turn this class into the ranged paladin..without the guardian at least.
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Well...this kind of sucks. But remember, this is gonna be more of a fun/unique class then a power class. I'm still making one because they look awesome, but...these are kind of huge nerfs. Buster is gonna be super ineffective now, sadly. At least it has 150% range?
Posting Freak
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I'm guessing what nexon tried to do with this character was make it training oriented instead of boss focused like ... mostly everything minus magicians for the better part of 8 years. I think there will be more classes like this one to come, slow but good in mob situations. Maybe they are shifting their focus from single target bossing to the Corrupted Cygnus style of mobs that summon more mobs etc.
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Finally buffs don't cover boss hp bars anymore! And some minimap/npc changes as well~
Posting Freak
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HighOnMushrooms Wrote:Finally buffs don't cover boss hp bars anymore! And some minimap/npc changes as well~
Ooh any screenshots of this? I always didn;t mind the buffs covering the bar, but it was annoying when the buffs went under the timer.
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Phoenix Wrote:Ooh any screenshots of this? I always didn;t mind the buffs covering the bar, but it was annoying when the buffs went under the timer.
![[Image: zn05u8.jpg]](http://i53.tinypic.com/zn05u8.jpg)
This screenshot is mainly for showing the glitch of the Saint Saver bar overlapping, but it works for your question too haha.
Posting Freak
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Oh. That's the exact same way GMS has had it since Big Bang (or maybe before that?).
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Okay, so, idea.
Move dual blade to a REAL explorer job, not some wannabe explorer-in-name. Move the pirate job to the REAL pirate branch. Get the new bowmen dual bow thing(if it's even real anymore) on the bowman branch.
Know what this means? We'll have 3 subclasses for each class, and not just warriors/magicians.
We'll also be able to share nx between them~ But I guess Nexon doesn't want to have that.
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HighOnMushrooms Wrote:Finally buffs don't cover boss hp bars anymore! And some minimap/npc changes as well~
Finally...
I get so pissed when my party buffs go across the screen and I can't see Zak's HP. Makes me really unsure about my DPS.
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Kojo Wrote:I don't mind these changes at all. Still excited for the class. I'm just glad it's a class that's actually somewhat balanced instead of the OP crap they usually release. It's like you read my mind.
cronnoponno Wrote:Okay, so, idea.
Move dual blade to a REAL explorer job, not some wannabe explorer-in-name. Move the pirate job to the REAL pirate branch. Get the new bowmen dual bow thing(if it's even real anymore) on the bowman branch.
Know what this means? We'll have 3 subclasses for each class, and not just warriors/magicians.
We'll also be able to share nx between them~ But I guess Nexon doesn't want to have that.
I like that idea. But to be honest, nexon wanted to milk people of all their money with DBs.
Posting Freak
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DragonsWrath Wrote:I'd love this. turn this class into the ranged paladin..without the guardian at least.
They actually have a Guardian like skill if I remember correctly. Counter attack prevents damage and adding into Stance also raises it a bit
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ShinkuDragon Wrote:hence why i added the last bit, and eww at slow-7 weapons. but don't say we have fast5 weapons yet, so far it's not really known how easy they are to forge
doesn't reduce from it's efficiency. heck, if anything, i'd say it benefits from looking stoopid Well I know someone with a fast 5 spear in GMS today
However it's lvl 45 and his perfected one only reaches 115 attack, which might be a deal breaker
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Blades4hire Wrote:Well I know someone with a fast 5 spear in GMS today
However it's lvl 45 and his perfected one only reaches 115 attack, which might be a deal breaker
even a fast5 spear can't compete with a 160+VIP/reverse, plus potential, so it's really not worth noting. only fast5 worth something is the PSB, which is so rare some people don't even know it exists.
only impaler i know that could make a fight is hobophobic's one, which is enhanced to 145 attack i think
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PSBs are as common as dirt in kMS, lol.
I don't think they were ever released in gMS.
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emailbox Wrote:PSBs are as common as dirt in kMS, lol.
I don't think they were ever released in gMS.
Gachapon, afaik.
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Devil Wrote:Now it starts looking more and more like a recolored Evan...
Monkey <-> Dragon
Long range laser-thing <-> Long range Flame Wheel
Low bossing DPS <-> Low bossing DPS
The only thing that Cannons have vs Evans is the mere wdef they get from pure STR + wdef buffs + double wdef skill
So I guess it's like a cheap and better looking (new skill animations) training Evan with a monkey instead of a Dragon.
You know, that's a pretty good point. Thanks Devil, you just sealed the deal for my Evan! 
Come Chaos, my Evan is getting deleted to make room for a ring mule, and then that mule is going to be removed to make room for a Cannoneer!
HighOnMushrooms Wrote:Finally buffs don't cover boss hp bars anymore! And some minimap/npc changes as well~
Now if only they'd make the boss bar change its size to accommodate the space taken up by the mini-map. They did it pre-BB, but it was changed for some reason.
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