- Double Dice only works on a probability now. It doesn't always throw two dice.
- Cannon Booster requires 5 points in Cannon Mastery
- Pirate Spirit gets its own unique animation
- Cannon Buster is slowed down by 12%
- Monkey Wave is twice as slow
- I'm aware that some of the readouts below look a little weird. This is because there are actual copies of skills in the files. One copy is an action that you perform and one skill is an action the monkey performs. The monkey actions tend to not have names, so that's why it looks a bit weird to have two skills with the same name.
Monkey Power Bomb:
Changed - Description (대량의 특제 폭탄을 동시에 터뜨려 사방의 적 다수를 공격하고 일정 시간동안 기절시킨다. 추가로 몽키 파워붐 스킬을 배우면 몽키 러쉬붐의 데미지가 영구적으로 증가한다. \n필요스킬 : #c몽키 러쉬붐 20레벨 이상# --> 대량의 특제 폭탄을 동시에 터뜨려 사방의 적 다수를 공격하고 일정 시간동안 기절시킨다. 추가로 몽키 파워붐 스킬을 배우면 몽키 러쉬붐의 데미지가 영구적으로 증가한다.)
Monkey Wave:
Changed - Delay (noiseWave - 600 ms --> noiseWave - 1320 ms)
New - Animation (effect)
Double Lucky Dice:
Changed - Description (주사위 2개를 동시에 던져 자신의 행운을 시험한다. 주사위의 눈이 같을 경우에는 보다 강력한 버프 효과가 적용된다.\n필요 스킬 : #c럭키 다이스 20레벨 이상# --> 일정 확률로 주사위 2개를 동시에 던져 자신의 행운을 시험한다. 주사위의 눈이 같을 경우에는 보다 강력한 버프 효과가 적용된다.\n필요 스킬 : #c럭키 다이스 20레벨 이상#)
Changed - Level readout (MP #mpCon 소비, 주사위 버프 지속시간 #time초\n#c재사용 대기시간 #cooltime초# --> MP #mpCon 소비, #prop% 확률로 럭키 다이스 사용 시, 더블 럭키 다이스 발동, 주사위 버프 지속시간 #time초\n#c재사용 대기시간 #cooltime초#)
New - prop (50) (10*level)
Pirate Spirit:
New - Animation (effect)
New - Animation (special)
Yes. Cannon Buster being too strong was the issue. Goddamnit.
On another note, those explosions look nice.
New third job description for Monkey Wave clarifies some sort of special condition where Monkey Wave can be used without requiring its charge up, as some other people described before. The added nerf to its speed is rather minorly impactful when you compare the ridiculous amount of damage Cannon Spike (which has a pretty badass animation now) does in the first place.
Random_Overlord Wrote:Arn't they already kind of boring looking? Why nerf them further? That's like kicking a skinny orphan in the face to give them retardation.
Looks like they noticed how mad community was with Mechanics and now they are too scared to create a OP class, so they just created a class that is corsair+mechanic in one.
Satellite Wrote:Looks like they noticed how mad community was with Mechanics and now they are too scared to create a OP class, so they just created a class that is corsair+mechanic in one.
I'll still play this I think, just cause it's STR based and it actually looks sorta badass. It just seems weird they would actually nerf some things lol.
Monkey Wave is no joke if it doesn't require charging time... 100% crit rate is sick for a 3rd job skill, it's even stronger than Dark Shock, not forgetting the 95% stun. Basically think of it as a superoverpowered Soul Driver (that hits one side but massive range). In short, it is still a "spammable" friggin strong skill.
Speaking of which... no mention of the max number of mobs that Monkey Wave can hit... I assume it to be 6?
Takebacker Wrote:Dark impale isn't their main bossing skill...
we can't spam sac everywhere, and honestly:
MP 53 Cost, 320% Damage, hits up to 3 monsters 3 times
vs
130 (135?) x5 times on 6 monsters.
bossing-wise it's better, not accounting for zerk.
then again, looking at these skills, it does sound kind of meh, considering dark knights are nowhere near at the top DPM, and they have a better (yet not completely reliable) 1vs1
Oh cool, the main mobbing attack of another class is slightly worse than the main 1v1 skill of this one.
DrKs have fast (5) weapons, this classes fastest weapon is slow (7) after the -1 boost. Only place you can't freely use sac is pot cooldown where a bishop would unlimit your top DPS. Buster is clearly weak...
Takebacker Wrote:Oh cool, the main mobbing attack of another class is slightly worse than the main 1v1 skill of this one.
DrKs have fast (5) weapons, this classes fastest weapon is slow (7) after the -1 boost. Only place you can't freely use sac is pot cooldown where a bishop would unlimit your top DPS. Buster is clearly weak...
hence why i added the last bit, and eww at slow-7 weapons. but don't say we have fast5 weapons yet, so far it's not really known how easy they are to forge
cronnoponno Wrote:There's just one thing we're forgetting.
Sacrifice looks kind of stupid.
doesn't reduce from it's efficiency. heck, if anything, i'd say it benefits from looking stoopid
hadriel Wrote:Monkey Wave is no joke if it doesn't require charging time... 100% crit rate is sick for a 3rd job skill, it's even stronger than Dark Shock, not forgetting the 95% stun. Basically think of it as a superoverpowered Soul Driver (that hits one side but massive range). In short, it is still a "spammable" friggin strong skill.
Speaking of which... no mention of the max number of mobs that Monkey Wave can hit... I assume it to be 6?
Hadriel
From what I understand, when you hit a critical (perhaps a maximum 150% critical so be the case?) you have the chance to gain the Monkey Wave Buff where you can cast it once without having to charge to deal full damage.
Buster appears to do 2067%/s damage now, including criticals. Summons appear to attack at around the same rate as Arch Mage summons, dealing about 165%/s (+ the explosion damage) from Magnetic Anchor and 132%/s from Support Monkey Twins.
I don't mind these changes at all. Still excited for the class. I'm just glad it's a class that's actually somewhat balanced instead of the OP crap they usually release.
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Kojo Wrote:I don't mind these changes at all. Still excited for the class. I'm just glad it's a class that's actually somewhat balanced instead of the OP crap they usually release.