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Quote:What they said about Yorick: - He's a Necromancer - Apparently digs up his pets - Three different kinds of pets with short life spans with a unique effect. - The green pet will explode and slow - Yorick can slow champs he hits too (maybe his passive?) and this is meant to be in synergy with his pets
Called it.
Quote:What they said about Leona: - FEMALE TANK! True TANK! - "First in, last out" apparently. - Works with "sunlight". - Her ULT if I heard it correctly is that some sunlight comes down and slows enemies, and after 1.5 secs it does damage and stuns everyone - "Hammer of Dawn" ...
So she's useless at TT, because sunlight doesn't exist on that map
Quote:What they said about Skarner: - A new race - Art will change to have a more human face - Is an intelligent creature - Can apparently use his stinger to impale a champ and drag them around.
Still calling for "Sand King" variant.
Quote:New map (at least one) is coming, but not any time soon, didn't say if it was Magma Chamber
My god, can you imagine the mass rage and QQ if the new map ISN'T Magma Chamber!?
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Skarner can drag people?
I liked playing batrider.
Would also be cool if he had sand king's non-ult 2.2 second from lvl 1 stun which is also a dash.
Man, DotA has some fun initiators. Dat port key/ blink dagger
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Dark Link Wrote:So she's useless at TT, because sunlight doesn't exist on that map 
Evelynn can use "the night as [her] veil" to stealth in summer time. OP NERF NAO!!
Just played a game as Anivia with Will and Josh. Other team must have hated me sooo badly, cause I got ganked by 4 of them in mid (with good chain CC coordination I might add). Then later on, during a team standoff, their Shen ghosted and bumrushed me, and I was like "aww hell naw I know what you and Eve are trying to do!"
I also did an excessive amount of running around looking like a moron. lol
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KajitiSouls Wrote:Evelynn can use "the night as [her] veil" to stealth in summer time. OP NERF NAO!!
Just played a game as Anivia with Will and Josh. Other team must have hated me sooo badly, cause I got ganked by 4 of them in mid (with good chain CC coordination I might add). Then later on, during a team standoff, their Shen ghosted and bumrushed me, and I was like "aww hell naw I know what you and Eve are trying to do!"
I also did an excessive amount of running around looking like a moron. lol
Reminds me of a time I played Nasus, and triplekilled when a gank went wrong. I head back to top, 4 people in the river brush. Ray can attest to this.
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KajitiSouls Wrote:Evelynn can use "the night as [her] veil" to stealth in summer time. OP NERF NAO!!
Just played a game as Anivia with Will and Josh. Other team must have hated me sooo badly, cause I got ganked by 4 of them in mid (with good chain CC coordination I might add). Then later on, during a team standoff, their Shen ghosted and bumrushed me, and I was like "aww hell naw I know what you and Eve are trying to do!"
I also did an excessive amount of running around looking like a moron. lol
Gotta say, this was a fairly matched team we dealt with. It was somewhat close throughout until the late mid-game phase, when we finally took the advantage and pretty much pushed all the way to their Nexus. They surrendered before we could start demolishing their Nexus, though, lol.
Had a few bad ganks, and made a few moves I sorely regret. Though one thing I did was protecting Kaj in a 1v3 situation while he was egged under our mid tower, and that protected his killing streak.
Then I played a game with Josh, Aly (ManaTomo), and one of Aly's friends. That game was somewhat of a fail. -sigh-
Inb4 I start QQing about my new losing streak. This shi't is getting ridiculious. Horrid luck.  L> good premades.
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Awww, don't change Skarner to have a more human face X_X. He's fine as he is.
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KajitiSouls Wrote:Evelynn can use "the night as [her] veil" to stealth in summer time. OP NERF NAO!!
Just played a game as Anivia with Will and Josh. Other team must have hated me sooo badly, cause I got ganked by 4 of them in mid (with good chain CC coordination I might add). Then later on, during a team standoff, their Shen ghosted and bumrushed me, and I was like "aww hell naw I know what you and Eve are trying to do!"
I also did an excessive amount of running around looking like a moron. lol
Btw Kaj, what's your generic build order for articuno? I was thinking:
rush catalyst (so mana crystal first?)
blasting wand/shoes 1
Defense item if i'm being majorly harrassed, otherwise shoes 2.
RoA + Tear
Defense upgrade as needed
AA
Deathcap if pwning/ other stuff as necessary.
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WillDaSnail Wrote:Then I played a game with Josh, Aly (ManaTomo), and one of Aly's friends. That game was somewhat of a fail. -sigh-
It's a good thing you left after that game, our next one was HORRIBLE!
pineappleing Aly and her friend fed like mofos and Rick is still terrible as always. Enemy team had +32 kills up on us.
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Dark Link Wrote:It's a good thing you left after that game, our next one was HORRIBLE!
pineappleing Aly and her friend fed like mofos and Rick is still terrible as always. Enemy team had +32 kills up on us.
Oh boy.....=\
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Assist Queen MF~
Did really well CSing mid and passed 100 around the 12 minute mark.
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http://www.pcgamer.com/2011/06/09/e3-201...in-action/
Quote:All of Yoricks abilities are subject to change, but heres what we got to see yesterday from his creepy minions:- Necrotic Ritual: Summons a green ghast that explodes in a cloud of poison, slowing the enemy and dealing damage over time.
- Devouring Ritual: Summons a red ghast that siphons life from his attacks and channels it to Yorick. It also empowers Yoricks next attack with a hefty amount of lifesteal.
- Spectral Ritual: Summons a blue ghast that embodies the powerful Summoner Spell Ghost, with increased movespeed and the ability to walk through units. Best of all, he bestows the same buffs to Yorick for the duration of his brief existence, ensuring that Yorick can chase down his target.
Its important to note that these ghasts dont work like your average pet: they cant be controlled, and they die fairly quickly (in the build we saw, they lasted around 4 seconds, though its planned to increase the duration to around 6 to 8 seconds). Its possible to summon all three ghasts at once if youre quick on the draw, and from what we could tell, his effects definitely stack, turning him into a damage powerhouse when all three ghasts are active. To beef him up even more, Yoricks passive gives him stat bonuses depending on which ghasts are active.
His ultimate ability wasnt yet finalized, but the preferred concept for it sounds amazing. Yorick would pound his shovel into the ground, sending a shockwave forward that wakes the dead beneath the soil. This slam causes skeletal hands to burst through the dirtif an enemy champion gets caught in the shockwave, the skeletal hands will grab their feet, locking them in place. This skill-shot, lined nuke could be potentially devstating in a teamfight, much like Amumus, and would make for a great gank initiation from the jungle.
GET HYPE!
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I just tried out Nocturne (jungling) in a Co-Op vs AI game.
He's too good. Very solid guy, though he's squishy when focused. Though I did learn quite a few things about his Paranoia ultimate, one being that its a "two-step" process to use: reducing sight, then rushing to your target.
Now I understand why sometimes people don't rush to their target after activating Paranoia. :f6:
Though when I was jungling with him, I ran low on health after taking out Elder Lizard and the two golems at bottom. Any idea on how to mitigate this problem as well as have 1-2 pots to use to heal myself back up?
I might buy him next. Best of all, I do have the runes for him. I used armor pen reds, armor seals, and AS glyphs, with health quints.
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WillDaSnail Wrote:Now I understand why sometimes people don't rush to their target after activating Paranoia. :f6:
Sometimes people do it and lose sight on the person they wanted to jump.
Or i suppose you could use it defensively if someone was being chased so they can safely juke.
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Eddikins Wrote:Sometimes people do it and lose sight on the person they wanted to jump.
Or i suppose you could use it defensively if someone was being chased so they can safely juke.
Most people who use the ult and not jump someone usually use it as a defensive CD to help their team juke away. It's really nice and helps with "Smart casting".
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Dark Link Wrote:Most people who use the ult and not jump someone usually use it as a defensive CD to help their team juke away. It's really nice and helps with "Smart casting".
Ah gotcha. That's pretty smart actually. And I thought I was the one going to get jumped when I see my screen turn all dark and sh'it, lol.
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WillDaSnail Wrote:Ah gotcha. That's pretty smart actually. And I thought I was the one going to get jumped when I see my screen turn all dark and sh'it, lol.
95% of the time, whenever a Noct uses R, they WILL jump somebody. They rarely use it as a "Juke" method unless their team got caught out of position and/or ambushed.
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Dark Link Wrote:And yet nearly all of the top Ashe players get it over Merc threads and get C&D as "Tenacity" fill-in.
They play Ashe as slow support, I have to play Ashe as a carry.
I thought Yorick was going to be like HoN's... Forsaken Archer or something. The only part I got right was summoning the undead which was obvious.
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But...a Cloak and Dagger + Berzerker's Greaves is more damage than just Mercury Treads + whatever.
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10% CC reduction is a fair amount, as is 25 magic resist early game. I prefer not blowing up in teamfights, personally.
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Rayquaza2233 Wrote:10% CC reduction is a fair amount, as is 25 magic resist early game. I prefer not blowing up in teamfights, personally.
Yeah, Mercs works if you're not being babysat for majority of the game, otherwise it's better to go Zerker and C&D. Then again they play with Ashe on Bot with a support champion, so I can see the difference.
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