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Takebacker Wrote:1.2x + 1.2x = 1.4x * 1.5 = 1.6x damage
1.3x + 1.3x = 1.6x * 1.5 = 1.9x exp
Yes?
The second buff is only worth half.
+20% damage will be 30% damage
+15% Critical Rate will be ~20ish % Critical (too lazy to do the math, and it ends up being a decimal anyway)
+30% EXP turns into +45% EXP
+20% Defense = +30% Defense
I think I'm completely wrong with what each buff gives initially, but I don't give a f*ck. I don't pay attention anyway.
Posting Freak
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Aw. :/ It's decent i guess but i'd prefer the full effects obviously. I guess best dice roll is 5+6 then.
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ShiKage Wrote:The second buff is only worth half.
+20% damage will be 30% damage
+15% Critical Rate will be ~20ish % Critical (too lazy to do the math, and it ends up being a decimal anyway)
+30% EXP turns into +45% EXP
+20% Defense = +30% Defense
I think I'm completely wrong with what each buff gives initially, but I don't give a f*ck. I don't pay attention anyway.
I think you're right on all of them except crit rate, which if I remember correctly, was 25%. (I know this cause this job has 25% base crit, and when I had the two 4s, it went up to 50.)
Edit: And well, I didn't get two 6s, but I'm assuming it's +50% exp cause it's more "rounded" and 45% seems weird to me.
Edit2: And don't expect anything from two 1s, it just does nothing xD
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Rigumaro Wrote:I think you're right on all of them except crit rate, which if I remember correctly, was 25%. (I know this cause this job has 25% base crit, and when I had the two 4s, it went up to 50.)
Edit: And well, I didn't get two 6s, but I'm assuming it's +50% exp cause it's more "rounded" and 45% seems weird to me.
Edit2: And don't expect anything from two 1s, it just does nothing xD
Awww, there should be something special for snake eyes.
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White Wrote:Awww, there should be something special for snake eyes.
Instant death!
darkmonkey13
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Takebacker Wrote:Instant death! For you.
Posting Freak
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Takebacker Wrote:Instant death! [SIZE="1"]Too extreme LOL
... maybe cooldown increased by 50% on Dice for that roll? 200 seconds (normal) -> 300 seconds (double 1s), hell maybe even increase cooldown for all skills with a cooldown by 50% since you're that "unlucky"[/SIZE]
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i feel like i saw somewhere that they're STR dependent, is that true? if so, definitely holding on to my bucc's equipment.
darkmonkey13
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VirgilDiablo Wrote:i feel like i saw somewhere that they're STR dependent, is that true? if so, definitely holding on to my bucc's equipment.
You, sir, are erect.
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Str main stat, Dex secondary stat.
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Takebacker Wrote:Instant death!
Sed for 15 seconds!
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You're all missing the obvious choice lol. Rolling two 1s should be like getting hit with a 1/1 attack xD
Posting Freak
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[SIZE="1"]Uhh.. wtpineapple..??!!
Monkey Magic and Hyper Monkey Spell stack??
I thought Hyper Monkey Spell would replace Monkey Magic like how Bless is upgraded to Advanced Bless..
[/SIZE]
Posting Freak
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darkmonkey13 Wrote:For you.
Exactly
@ above: W'TFFFFFFFFFFFFFFFFFFFFFF
So 20 base, 30 training, and 60 from that? 110 base dex with buffs, +21 Czak (131), +22 HTP (153). No dex equipment needed whatsoever unless you go for 140 stuff, and your rings will cover the dex needed for that.... ;-;
Posting Freak
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Jesus...
If this class doesn't get nerfed at all, this class is going to be the easiest class to fund, period (except the obvious economy issue with equipment prices going through the roof (which is going to f'uck up Vipers pretty hard as well...) and obvious mastery book prices being sky high).
Level 140 equipment with 170 secondary stat requirement? Psh... That's for poor people.
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Equipment prices are going to go through the roof regardless because we have this, plus resistance warrior, plus pirate revamp. Three classes that use STR and will (probably) see a huge surge in popularity.
Just more incentive to get all your gear as %'d up as possible before inflation i guess.
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[SIZE="1"]For those who don't want to go looking:
Monkey Magic level 20: MP 55 소비, 300초간 HP 300, MP 300, 올스탯 20, 이동속도 10, 점프력 5, 명중치 160, 회피치 160 증가
Hyper Monkey Spell level 30: MP 80 소비, 300초간 HP 700, MP 700, 올스탯 40, 이동속도 15, 점프력 10, 명중치 250, 회피치 250 증가
1000 HP (300 + 700)
1000 MP (300 + 700)
60 All Stats (20 + 40)
25 Movement Speed (10 + 15)
15 Jump (5 + 10)
410 Accuracy (160 + 250)
410 Evasion (160 + 250)
Hello new Bless & Haste mule?.. but of course if you had Bless/Advanced Bless on it would be even more HP, MP, Accuracy, and Evasion since buffs stack after Chaos(??).
As for using these two buffs to meet equip requirements.. there's also that one issue that could come up where Dispel = DC due to stats not meeting equip requirements.. ><
[/SIZE]
Posting Freak
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Buffs stacking depends on what buff it is. They don't all stack, because then a DrK could use blood+hex+att pot. Which is ridiculous.
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Takebacker Wrote:Buffs stacking depends on what buff it is. They don't all stack, because then a DrK could use blood+hex+att pot. Which is ridiculous. [SIZE="1"]Uhh... Hiii? X=[/SIZE]
[SIZE="1"]Here's one Pre-Warrior Jump! - Note the Power Guard icon..[/SIZE]
[SIZE="1"]EDIT: Images in spoilers..[/SIZE]
Posting Freak
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Takebacker Wrote:Buffs stacking depends on what buff it is. They don't all stack, because then a DrK could use blood+hex+att pot. Which is ridiculous.
I'll also vouch that you can. When I played Dark Knight in JMST, I could stack 'em.
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