[1.2.170] Elemental Pirates? New pet!
#41
So from what I can see...

Infighters are getting a summon skill (Lightning), and an attack skill that ties into it along with a Lightning Charge, and Gunlingers are and infighters are getting a KB skill...

Will just have to see when vids are released.
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#42
erich336 Wrote:but its a pet anyone can have. and its awesome Big Grin
hopefully repeatable quest, as im guessing it comes from one

2.4ish k for 10 hours?
Nah (I'm assuming that).
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#43
NoWaizMatt Wrote:So from what I can see...

Infighters are getting a summon skill (Lightning), and an attack skill that ties into it along with a Lightning Charge, and Gunlingers are and infighters are getting a KB skill...

Will just have to see when vids are released.
First of all, tnx to Fiel for the Extractions! Smile

Yeah I think you're right about this! It's just added skills to the excisting pirate class! Smile

Vipers are already lightning based. Watch the (Super) Transform animation, you'll see the lightning sparks in the hand of the character.

Also don't forget:
- Energy Charge
- Energy Buster
- Energy Orb
- Shockwave

All sound a bit Electric like right? Smile
Btw, Spark reminds me of Ninja Ambush - Recolored... Does Nexon really think that skill is usefull? Tongue

And yeah, Captains really needed a pushback skill (Sharks) like BM's/MM's have.

Evil Thought: Nexon wants to sell SP resets? :+)
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#44
Pirate skill trees are already complicated though, unless the shark pushback skill is in second job for gunslingers we can put the points used on bomb into that. We can't possibly take points off any other skill since they're all useful/required...

If it was 1st i guess we'd have to kick quick motion, and 4th...mind control?

Also, i don't see a difference between the string level 9 and 20 except for 1 MP. What's the point?...
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#45
Baklava Wrote:That's not what it means by bullet.
The sharks thing is a whole new skill for a whole new class, the "bullet" is just the animation when the skill travels across the screen to hit a monster. The class that uses the sharks may or may not be a pirate even.

true, either way its nice to see new class ideas being explored. Hopefully they do chose STR and INT for this one, and if its a 2 tier class, hope fully a ranged possibility would be DEX and INT.
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#46
Ohh. I really oughta make a infighter.
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#47
Baklava Wrote:That's not what it means by bullet.
The sharks thing is a whole new skill for a whole new class, the "bullet" is just the animation when the skill travels across the screen to hit a monster. The class that uses the sharks may or may not be a pirate even.

As I said before, this could easily be a new skill for a class. Who knows, maybe these skills are the first 5th job skills to come out?

Also, I doubt that the lightning attacks are for a new job. They don't really base attacks for a job around one element, otherwise the person is screwed if they come across a monster strong to the element.

Personally, I'm waiting for the next patch to make any decisions, but if there're new skills, such as the poison equivilant of the new skills, then I'd bet on them being new.
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#48
Cool skills, but still rip-offs from other classes -_- love the sharksGlitter
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#49
Why would they work on and release pirate 5th job before the other classes?
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#50
Hm, very interesting. I look forward to seeing what the third branch of Pirates will be if/when we get more information.
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#51
Takebacker Wrote:Why would they work on and release pirate 5th job before the other classes?

It's not fifth job. From what I understand, it's just elemental skills and summons.
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#52
Uhm... This makes me think: Why did they do these skills if it wasn't for a new job? If anything, it could be a new pq, where each class has their own finishers, depending on their own level, since they can't be for the build we already know...

So, either a new pirate branch, or an odd use, like a pq.
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#53
This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill.
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#54
Energy Charge + Buster... reminds me of this:

[Image: 1198277750446.gif]
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#55
I don't know, after seeing it again, it seems more like for something of a PQ...
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#56
NoWaizMatt Wrote:It's not fifth job. From what I understand, it's just elemental skills and summons.

No pumpernickel, i was denying kabanaW's suggestion of this being 5th job skills.

cyanne Wrote:This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill.

I agree completely with this.
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#57
Woah that's nice, I hope it is a new branch of the pirates, I wonder what weapon will they use. :O
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#58
Will be interesting to see what this ends up being.
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#59
Snail pet!!!! WWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
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#60
Cyanne Wrote:This is obviously a new branch of the pirate class. Gunslingers and infighters have already been released for many months now; the biggest change to them anyone can hope for is change in mp cost, cooldown, etc. It looks like the new class has been given some infighter skills so that testers can actually do something other than spam a certain test skill.
Sounds very logical (I wouldn't've thought of that) but it still doesn't explain why the first job is different and it only goes up to three.

Oh well, time will tell. 4th job was a mess too when it was being tinkered with in KMST.
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