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ShiKage Wrote:Dual Blades, Arans, Evans, Wild Hunters, Battle Mages and Mechanics cannot make use of this system at all.
What would be a good reason for Viper to Captain, though? O_o That boat thing... I doubt it. It would be hilarious, but there's not much application to it. A whole extra bit of weapon attack. Whoohoo. XD
60 weapon attack, +20 with e.charge, stance with e.charge that doesn't suck to charge in any situation, healing HP and MP, orb for non-linear situations, RUSHING, barrel for pinches and other applications, etc etc. I don't know how many of our skills actually require a knuckle though.
It would be awesome if they implemented quick swapping weapons because of this. Make a new window with two slots, put your first classes weapon, and then your second classes weapon. Asign to a key. Press key to instantly switch between those weapons.
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Trying to make a Dual Blade, Aran, Evan, or Resistance character in the test server yells at me saying that they cannot be created.
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ShiKage Wrote:Dual Blades, Arans, Evans, Wild Hunters, Battle Mages and Mechanics cannot make use of this system at all.
What would be a good reason for Viper to Captain, though? O_o That boat thing... I doubt it. It would be hilarious, but there's not much application to it. A whole extra bit of weapon attack. Whoohoo. XD The way I see it is:
- First class = buffs
- Rebirth class = main
So a Viper to Captain would essentially be a Captain with Energy Charge, Energy Drain, MP Recovery, more HP, Speed Infusion and Time Leap. Also, it wouldn't need to re-level skills that are common to both classes (Roll of Dice).
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You can use Energy Charge and Drain with a gun? Party buffs aren't too particularly good to aim for since you should be able to find someone else maining that class if you really really need it. Critical Punch stacking with Critical Shot would be cool. Time Leap is useless since the longest cool down a Captain has is 30s on Battle Ship.
Wonder if Revenge and Dice can be used twice or whatever the pomegranate.
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JoeTang Wrote:You can use Energy Charge and Drain with a gun? Party buffs aren't too particularly good to aim for since you should be able to find someone else maining that class if you really really need it. Critical Punch stacking with Critical Shot would be cool. Time Leap is useless since the longest cool down a Captain has is 30s on Battle Ship.
Wonder if Revenge and Dice can be used twice or whatever the pomegranate.
Yeah, Energy Drain doesn't have a weapon requirement, it seems.
I'm all for making a Viper, but I'm not really into making a Captain. They're boring for me. :X
Any other ideas?
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JoeTang Wrote:You can use Energy Charge and Drain with a gun? Party buffs aren't too particularly good to aim for since you should be able to find someone else maining that class if you really really need it. Critical Punch stacking with Critical Shot would be cool. Time Leap is useless since the longest cool down a Captain has is 30s on Battle Ship.
Wonder if Revenge and Dice can be used twice or whatever the pomegranate.
TL resetting dice 1s is useful. Double useful if you can use dice twice...but if you TL dice and roll again the buffs don't stack regardless of what you roll. Having two dice rolls would only serve to double your chance of getting 4/5/6. Having max TL would probably just double your chances every 20 minutes.
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So basically, Shadower > Warrior is the best thing you could change into(especially in GMS) since the alien daggers do not have stat requirements? Slightly depressing since I absolutely hate playing bandits. I hope we never get this. :|
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Blake Wrote:So basically, Shadower > Warrior is the best thing you could change into(especially in GMS)
Nope. Pally->hero or vice-versa. Daggers don't require stats, however there are a LOT more perfect swords.
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Paladin -> Hero is only useful if you can get advantage.
Shadow Partner gives more damage than Holy Lightning, and if ACA multipliers Shadow Partner then it wrecks the pomegranate out of everything.
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JoeTang Wrote:Paladin -> Hero is only useful if you can get advantage.
Shadow Partner gives more damage than Holy Lightning, and if ACA multipliers Shadow Partner then it wrecks the pomegranate out of everything.
Good point, forgot about multiplying SP, but if you get shadow partner you're stuck with the same old hero skill set. If you go hero-> pally you get skills for any mob size as well as more ridiculous survivability than MG+shifter would provide. Guardian preventing sed is pretty ridiculous imo, and it's 10% higher chance than thieves have.
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Takebacker Wrote:Good point, forgot about multiplying SP, but if you get shadow partner you're stuck with the same old hero skill set. If you go hero-> pally you get skills for any mob size as well as more ridiculous survivability than MG+shifter would provide. Guardian preventing sed is pretty ridiculous imo, and it's 10% higher chance than thieves have.
Shadow Shifter is a 45% chance of dodging.
Guardian is a 40% chance to block attacks.
40% is 10% higher than 45%?
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ShiKage Wrote:Shadow Shifter is a 45% chance of dodging.
Guardian is a 40% chance to block attacks.
40% is 10% higher than 45%?
Guardian is 30% chance to block statuses, 40% for attacks. Darkness resistance (or whatever) is 10% HP and 20% chance to block statuses. 30% chance is 10% higher than 20%.
There's also that GUARD skill or whatever to increase survivability and attack if you were trying to discount survivability but i don't think you were. % attack would be so broken for a pallahero. >_> Also, double warrior HP vs shad+hero. Pallahero would probably have 40k+, shadhero probably ~30k.
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Takebacker Wrote:Guardian is 30% chance to block statuses, 40% for attacks. Darkness resistance (or whatever) is 10% HP and 20% chance to block statuses. 30% chance is 10% higher than 20%.
There's also that GUARD skill or whatever to increase survivability and attack if you were trying to discount survivability but i don't think you were. % attack would be so broken for a pallahero. >_> Also, double warrior HP vs shad+hero.
I didn't know Dark Resistance had that ability. XD
I'm going to go Paladin → Hero, since no one gave me any opinions. Even though I can't get Adv. Charge Blow or Adv. Combo, I think it still could have some nice abilities.
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Takebacker Wrote:Good point, forgot about multiplying SP, but if you get shadow partner you're stuck with the same old hero skill set. If you go hero-> pally you get skills for any mob size as well as more ridiculous survivability than MG+shifter would provide. Guardian preventing sed is pretty ridiculous imo, and it's 10% higher chance than thieves have.
I thought Fake allowed you to dodge Seduce, and it has 5% higher chance than Guardian of activating, and I doubt double Achilles would work, but Meso Guard gives a big set. Shadow Resistance is 2/3 the bonus that Guardian otherwise gives, and adds some more HP, and doesn't require a shield (or does Guardian's defense work without a shield?) Alchemist is pretty useful if you don't need Meso Guard, and Flash Jump is boss either way for a Warrior.
If you could get advantage on your charge, it'd be a pretty good deal for Blast actually since it's so much stronger than Brave Slash to begin with, but if you consider Enrage adding another possible multiplier to Shadow Partner, there's a large potential to be missed out on. It all depends on whether or not Shadow Partner gets multiplied and how; otherwise, Paladin-Hero is top tier if you can get advantage, and Dark Knight-Hero is top if Berserk works. Since basically no other job gets a damage multiplier, they can never utilise Shadow Partner as well as Warriors, and ACA gives a better damage bonus overall for everyone else, plus generally better skills from a Hero (Passive HP, Power Guard, Achilles, Stance, Combat Mastery, Enrage, Chance Attack, holy pomegranate another skill that could multiply Shadow Partner)
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I thought fake dodges seduce too, but i know achilles wouldn't work, but it would be replaced by advanced final attack later on anyway, which is awesome. Pretty sure you need a shield but it's superior to 2h regardless. FJ is pretty boss you're right, i forgot about that. It isn't THAT useful for bosses though. Guess you could say haste is nice too, but meh.
How many multipliers does that mean for SP then? What's the damage in total for SP hits? @_@ It would be soooooooo easy to hit damage cap. >_>
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Takebacker Wrote:I thought fake dodges seduce too, but i know achilles wouldn't work, but it would be replaced by advanced final attack later on anyway, which is awesome. Pretty sure you need a shield but it's superior to 2h regardless. FJ is pretty boss you're right, i forgot about that. It isn't THAT useful for bosses though. Guess you could say haste is nice too, but meh.
How many multipliers does that mean for SP then? What's the damage in total for SP hits? @_@ It would be soooooooo easy to hit damage cap. >_>
2x from Advanced Combo Attack 1.6x from Enrage 1.25x from Chance Attack
Shadow Partner = 200% damage
i.e. your Shadow Partner damage would do double the damage of your regular hits.
Rape train is all I have to say about that if it actually works that way.
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so it seems that shadower into pretty much anything is pretty friggin legit as a combo as well as anything into a pally would also be amazing.
If this ever gets to GMS, i might just reborn my bishop into a paladin. If they can use all the buffs/skills of the bishop WHILE being a paladin. Words could not describe this. Not only would i be able to heal people (like i usually do), but i could also do boss damage as well. AND id have a ridiculous HP/MP pool
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Worthyness Wrote:so it seems that shadower into pretty much anything is pretty friggin legit as a combo as well as anything into a pally would also be amazing.
If this ever gets to GMS, i might just reborn my bishop into a paladin. If they can use all the buffs/skills of the bishop WHILE being a paladin. Words could not describe this. Not only would i be able to heal people (like i usually do), but i could also do boss damage as well. AND id have a ridiculous HP/MP pool 
Wow and we all though Paladins were something to fear before.
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ShiKage Wrote:Unfortunately, MetaSeraphim is right -- Dark Force (Berserk) doesn't work as an Archer. :| I may SP reset those skills into something else, if I can. lol
That means that it is very likely that all passive skills will not pass over to the rebirthed character. It basically works exactly like in a private server.
So if this ever spreads like wildfire (Unless JMS changes something) it should be remembered that only buffs and attack skills pass over.
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Takebacker Wrote:Guardian is 30% chance to block statuses, 40% for attacks. Darkness resistance (or whatever) is 10% HP and 20% chance to block statuses. 30% chance is 10% higher than 20%.
There's also that GUARD skill or whatever to increase survivability and attack if you were trying to discount survivability but i don't think you were. % attack would be so broken for a pallahero. >_> Also, double warrior HP vs shad+hero. Pallahero would probably have 40k+, shadhero probably ~30k.
with meso guard shadhero would probably be~60k
interesting theoretical question that cannot be tested right now...
can u get 2 UA skills! (ie. soul driver + vampire)
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