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Possible archer hero spoiled?
#1
http://spadow.wordpress.com/2011/05/01/d...#more-7630

the last part of spadow's blog entry shows this new character:

[Image: 1y1v1t.png]

[Image: j6sgfk.png]

according to spadow nexon says it's an entirely new character, and a lot of people are speculating that it's the archer hero. and honestly i'm on board with the idea. the archer update is coming soon, so that would be the best time to introduce her. not to mention she has elfish qualities and her armor and wings are very nimble looking. and plus including her in this talent show event sounds like a good way to publicize the character throughout the game. and plus, from that video, it seems like they've put a lot of work into the character for her to be anything less than important. although now that i think about it, i'm kind of feeling her to be more in the vein of a job instructor like how kyrin, empress cygnus, and lilin all function as.

thoughts? speculation maybe?
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#2
Is she small or are the flowers that big?
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#3
I'm more interested in those stamp and miracle cube packages.
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#4
This theory makes a lot of sense. They started Jump by balancing the two classes with already existing legendaries and use it as a method to balance old archer classes with the new archer class instead of throwing the old ones off with the release of a new one like they have done every other times.
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#5
Also could explain why there's no planned date for Thieves and Pirates. Assuming a new Archer Class would take a larger amount of time.
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#6
It's very possible it can be the archer hero. Considering each Jump patch had something else sticked with the buff of given class.
1st Update: Warrior Buff + Monster Park 1-90
2nd Update: Mage Buff + Monster Park 100+
3rd Update: Archer Buff + Archer Hero?
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#7
Assuming this is how these events will pan out, that means the most logical succession of updates after jump would be the thief buff + thief legend, pirate buff + pirate legend, and then something completely new (black mage/new area with black mage?) Little too far out to bother getting that heated over it though. I'd rather we just wait a few days to see what they have in store for KMST.
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#8
Sarah Wrote:This theory makes a lot of sense. They started Jump by balancing the two classes with already existing legendaries and use it as a method to balance old archer classes with the new archer class instead of throwing the old ones off with the release of a new one like they have done every other times.

and if that is the case, it makes a lot of sense as to what exactly the point of Jump would be: a series of patches to balance pre-existing characters against legends, rather than just random balancing for everyone except thieves and pirates, since they don't have legend variants yet. ooooh i'm fuckin' excited for the archer legend. i could never get into archers and WHs in maple, as much as i really wanted to
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#9
kremechoko Wrote:It's very possible it can be the archer hero. Considering each Jump patch had something else sticked with the buff of given class.
1st Update: Warrior Buff + Monster Park 1-90
2nd Update: Mage Buff + Monster Park 100+
3rd Update: Archer Buff + Archer Hero?

Can also be seen as a debuff in a way in terms of training.
1st Update: Warrior Buff + Crappy hacker control with the EXP lowered as you're higher leveled than the monster.
2nd Update: Mage Buff + Removal of Party areas that actually encouraged active party training and now you are stuck to being in a restricted small area that seems fast paced, repeatable and seemingly dull as the whole interaction thing goes away.
God damn it Nexon. Removing the one thing that made the game enjoyable as a high level.
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#10
Locked Wrote:Can also be seen as a debuff in a way in terms of training.
1st Update: Warrior Buff + Crappy hacker control with the EXP lowered as you're higher leveled than the monster.
2nd Update: Mage Buff + Removal of Party areas that actually encouraged active party training and now you are stuck to being in a restricted small area that seems fast paced, repeatable and seemingly dull as the whole interaction thing goes away.
God damn it Nexon. Removing the one thing that made the game enjoyable as a high level.

I agree. They should've kept the whole party play zone thing, and just added some kind of incentive for playing through Monster Park (like some kind of nice permanent equipment set).
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#11
Locked Wrote:Can also be seen as a debuff in a way in terms of training.
1st Update: Warrior Buff + Crappy hacker control with the EXP lowered as you're higher leveled than the monster.
2nd Update: Mage Buff + Removal of Party areas that actually encouraged active party training and now you are stuck to being in a restricted small area that seems fast paced, repeatable and seemingly dull as the whole interaction thing goes away.
God damn it Nexon. Removing the one thing that made the game enjoyable as a high level.

Don't you think you're jumping to conclusions? There hasn't been very conclusive evidence of monster parks exp gain as even in the latest patch the exp values were doubled, and party play zones restricted players to those zones regardless. What's the difference between making monster park, and making more party play zones? Either way, it's going to be more appealing to play there rather than train in a normal map. Jump isn't finalized yet. There is still a lot of room for change.
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#12
Takebacker Wrote:Don't you think you're jumping to conclusions? There hasn't been very conclusive evidence of monster parks exp gain as even in the latest patch the exp values were doubled, and party play zones restricted players to those zones regardless. What's the difference between making monster park, and making more party play zones? Either way, it's going to be more appealing to play there rather than train in a normal map. Jump isn't finalized yet. There is still a lot of room for change.

You've seen how Monster Park works correct?
It's a bunch of "stages" with different monsters in each one, and the entire party moves to the "next stage". I'm not entirely sure about where they land or anything, but this doesn't seem very "afk friendly", where as back then some of your party members would afk for countless of minutes because it was an okay thing to do. I'm sure absolutely no one minded if they had a couple of afkers in the map, you're not really forced to train the whole entire time and after all it is an extra 50% EXP. Another thing that irks me is how there's a timer to the map, which means that after a while you're set to leave the entire map or "stages" that they had made. Then there's the fact that you're not given a choice to which LHC monster you want to train on, based on all the videos I've seen. What if someone has to leave the party because something came up? No one is now willing to pop in to your map and replace said person.

I'm not overreacting at all, I think the entire thing is retarded.

Basing my statements off:
 Spoiler
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#13
Don't forget that you need tickets to enter the park. And they're untradable.
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#14
The idea is that it's a dungeon and you're actually working your way through it with a group. They're not very exciting dungeons, but it still beats the training model of sitting in one map for hours. Why do you need to get exp while afking?
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#15
Dusk Wrote:The idea is that it's a dungeon and you're actually working your way through it with a group. They're not very exciting dungeons, but it still beats the training model of sitting in one map for hours. Why do you need to get exp while afking?

I just think they need to give us the option to choose what we want and give the dungeon a perk, rather than removing the traditional way entirely.
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#16
Locked Wrote:You've seen how Monster Park works correct?
It's a bunch of "stages" with different monsters in each one, and the entire party moves to the "next stage". I'm not entirely sure about where they land or anything, but this doesn't seem very "afk friendly", where as back then some of your party members would afk for countless of minutes because it was an okay thing to do. I'm sure absolutely no one minded if they had a couple of afkers in the map, you're not really forced to train the whole entire time and after all it is an extra 50% EXP. Another thing that irks me is how there's a timer to the map, which means that after a while you're set to leave the entire map or "stages" that they had made. Then there's the fact that you're not given a choice to which LHC monster you want to train on, based on all the videos I've seen. What if someone has to leave the party because something came up? No one is now willing to pop in to your map and replace said person.

I'm not overreacting at all, I think the entire thing is retarded.

Basing my statements off:
 Spoiler

I've seen how it works but at the same time there are still some things that we just assume because we don't have hands on experience or anything. I think there are still blind spots that we don't know about.

Basically your entire argument is that monster park is bad because it isn't afk friendly? Even though this was exactly what Nexon Korea wanted to eliminate? They made it clear AFKers shouldn't be welcome in their game, even if their existing benefits the group. In fact, the 50% bonus being given through AFKing only encourages those with the funding to clear maps no problem to gather up a bunch of mules and park them on a platform to reap the benefits. Obviously as Nexon tweaks the game to make players stronger this behavior would increase so rather than making it hard to afk or making it disadvantageous, they made monster park. It seems to solve a lot of the downsides the party play system had. Either way, if someone leaves halfway your exp takes a dive. In party play, for the higher end of the spectrum, party play sucks ass with 5 people no HS vs 6 with or without HS. In monster park everyone is there so it's really really hard not to have 6 people. As long as you aren't playing in the dead of night anyway. If someone leaves in the middle either finish the run or just leave grab someone and go back in. It's not like there's any massive penalty to leaving and you aren't really wasting time or a potential valuable reward. With LHC if someone leaves it can at times be significantly harder to find a replacement, especially if you need HS. I can only imagine how ridiculous it's going to be to find a party in future ereve, where the top 5% of the population trains, rather than LHC where a FAR higher volume of players go. With monster park everyone who wants to go will be in CH 1 waiting for a party. Depending on how monster park exp is split, the level difference, and the more important funding difference in a party that could either make or break your exp gain could very well be eliminated. You could be a funded out the ass player playing with weak ass 130- party or the other way around and it might not make a bit of difference. This is certainly WAYYYYY more appealing than party play areas.

But like i said. There are some grey areas and the entire thing isn't even finalized yet, so there's no point jumping to such conclusions.

@ tickets: Those are bought with mesos and afaik have no purchase limit, so i don't even see why the ticket system even exists in the first place except for some kind of meso sink. Big deal.

@ above: Removing the traditional way? You mean like what they did with non-party play zones on LHC release? Tongue (they weren't removed but they're pretty much useless. Same thing really)
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#17
It's just an elf, theres no indication they use a bow or anything for that matter. Stop stereotyping elves lol.
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#18
Xiger Wrote:Don't forget that you need tickets to enter the park. And they're untradable.

I am thinking what happen if Nexon Korea decides to take it out later.... it seems like a event area than a normal area
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#19
If the update after jump is something like "Ninjas VS Pirates" I'll be completely pleased.
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#20
VirgilDiablo Wrote:ooooh i'm fuckin' excited for the archer legend. i could never get into archers and WHs in maple, as much as i really wanted to

This. I've always liked Archers in games, but WH was fun but not what i had in mind, Not a fan of Marksman's playstyle and some aspects of Bowmaster right now just bug me.

I'm really looking forward to this if its true: Assuming its a Bow legend. (which should be a safe assumption)
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