Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
So how do guys rate the mage revamp?
I was expecting a lot more but at least they addressed the need for multi-hit skills, gave mages stance 50%?, ignore def %, and
more damage increasing skills.
Posting Freak
Posts: 1,637
Threads: 18
Joined: 2009-12
PeePeeAyeDeeKay Wrote:Anyone else notice the last second nerf on Mist Eruption? However 2 additional targets..
Changed - damage (430 --> 500)
New - attackCount (5)
Changed - mobCount (6 --> 12)
It was 720% damage, 4 hit, 10 target in KMST 1.2.379
2880% -> 2500% damage
also defense ignore 50% -> 40%..
In addition, piecing together translations and comparing old values, the percent increase per additional DoT is now 35% (z value) rather than the previous 50% up to 6 total DoTs (y value, unchanged from the last KMST). First of all, does the data say 6 DoTs because the first DoT doesn't count or is there some sort of discrepancy between skill text (5) and function (6) in the game? Secondly, will this make enough of a change to satiate L/Is? I don't know, but JoeTang will likely reveal that to us sometime soon.
I also have the feeling that more hits for this attack even with the nerf in DoT stack multiplier will do nothing but increase the power, of course utilizing my assumption that reaching the damage cap seems easy with this skill.
Opinion incoming following final calculations and some time for consideration...
Posting Freak
Posts: 2,590
Threads: 29
Joined: 2010-06
Gender: Male
Country Flag: singapore
IGN: cbdccb1
Server: Windia
Level: 200
Job: Luminous
Farm: Hadriel
Acceptable. If I have time, I might consider re-making an I/L. My Mech can go into the dumpster.
Hadriel
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Mist Eruption is still too strong in my opinion. It's basically Snipe but it can mob, and hits damage cap a lot earlier to DPS. I guess we can expect something similar to happen to Snipe itself? Unless they fixed the way the DoT multiplier affects it, it still does 1.35^5x damage, practically guaranteeing 5x damage cap no matter how weak you are.
Glacial Chains is too weak still in comparison. If instead of a cool down, they gave it an active delay like how Buccaneers (used to) have, where the skill itself cannot be spammed quickly, but you can fill some of the time with another skill, it would be a much more interesting class to play.
Would have been nice if they made Big Bang more unique per class, like Fire Big Bang does more damage and DoT, Ice Big Bang 100% freezes, slows bosses or something, and Holy Big Bang gets that critical thing back, making it still vastly inferior but still an option despite having Angel Ray.
Demons to 3rd job means Ice Strike and Explosion are relegated to lesser positions, and Thunder Spear is rather useless. I wonder if they improved Explosion's speed so its viable.
A Bishop is still a buff mule.
I'm going to hold on making calculations for now until we can guarantee once again that the multiplier for Mist Eruption is stupidly high.
Posting Freak
Posts: 1,902
Threads: 135
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
IGN: ReFlip
Server: Reboot
Level: 20X
Job: Bishop
Guild: Teacup
Let's watch as the Bishop population decrease to the point that there won't be enough Bishops being played to meet demand with parties.
This is what Nexon gets for not fixing us Bishops. :/
(Ok, probably unrealistic to think that'll happen, but I'm disappointed overall that we still suck and that Nexon did nothing to address the real issue)
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
The real issue was not so much bishops not doing real damage, but the way exp is split so that a bishop is essential to a party while getting 1/10th of the exp gain as everyone else. Monster park SHOULD be the fix for this, as according to observation, everyone in the party receives full experience per mob killed which encourages everyone to fight and ensures everyone gets the same % gain.
Posting Freak
Posts: 2,590
Threads: 29
Joined: 2010-06
Gender: Male
Country Flag: singapore
IGN: cbdccb1
Server: Windia
Level: 200
Job: Luminous
Farm: Hadriel
JoeTang Wrote:Glacial Chains is too weak still in comparison. If instead of a cool down, they gave it an active delay like how Buccaneers (used to) have, where the skill itself cannot be spammed quickly, but you can fill some of the time with another skill, it would be a much more interesting class to play.
Would have been nice if they made Big Bang more unique per class, like Fire Big Bang does more damage and DoT, Ice Big Bang 100% freezes, slows bosses or something, and Holy Big Bang gets that critical thing back, making it still vastly inferior but still an option despite having Angel Ray.
Agree with first part.
Holy BB still has the bonus 15% crit rate.
Hadriel
Member
Posts: 88
Threads: 3
Joined: 2010-01
uhm, what about bowmen getting stealth? and praying to jesus h. burgess that it works like vanish (NW skill)
Posting Freak
Posts: 1,992
Threads: 37
Joined: 2008-07
Gender: Male
Country Flag: canada
IGN: Bribery
Server: Bera
Level: 220
Job: Corsair
Guild: Bosshunter
Abysseon Wrote:So how do guys rate the mage revamp?
I was expecting a lot more but at least they addressed the need for multi-hit skills, gave mages stance 50%?, ignore def %, and
more damage increasing skills.
I think they did a great job with Arch Mages, though F/P's might be too strong. Bishops still suck. I might restart my I/L after this patch.
Senior Member
Posts: 329
Threads: 7
Joined: 2008-07
So now that these changes are final, will mages get these buffs in chaos, or the original obsolete ones that do jack?
Posting Freak
Posts: 4,045
Threads: 73
Joined: 2008-07
Gender: Male
2011-04-20, 09:01 PM
(This post was last modified: 2011-04-20, 10:41 PM by byakugan.)
Bribery Wrote:I think they did a great job with Arch Mages, though F/P's might be too strong. Bishops still suck. I might restart my I/L after this patch.
In conclusion, mages are not balanced. They made them stronger and worth creating over other jobs (except bishops) but if I get things right, F/P's now are 1 floor above most other jobs, while I/L's might be slightly behind and bishops are exactly where they were.
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
Cheesecake Wrote:So now that these changes are final, will mages get these buffs in chaos, or the original obsolete ones that do jack?
Should be another 5+ months before GMS gets the Jump updates.
Posting Freak
Posts: 1,416
Threads: 25
Joined: 2009-12
How will we know when they have completed magician jump changes?
I hope they take a second look buffing bishops a little more, mabye compensate by nerfing some utility.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Duelman Wrote:How will we know when they have completed magician jump changes?
I hope they take a second look buffing bishops a little more, mabye compensate by nerfing some utility.
When it's patched into KMS, which it is.
Posting Freak
Posts: 1,416
Threads: 25
Joined: 2009-12
 I suppose that's it then.
Guess we'll have to wait for another 6 months or so for them to readjust the entire game again.
Senior Member
Posts: 565
Threads: 40
Joined: 2009-01
Gender: Female
Country Flag: Wisconsin
IGN: KatCoroiion
Server: Bera
Level: 183
Job: Bishop
Guild: Risk
Guild Alliance: Bastion
Farm: Bumblefsck
...
wasn't there booster in place of dragon last kmst patch
I'VE BEEN HAD *SOB*
Posting Freak
Posts: 1,820
Threads: 100
Joined: 2009-06
Gender: Male
Country Flag: usa
IGN: Nidoking
Server: El Nido
Level: 16x
Job: Bow Mister
Guild: Strobe
Ummm, stealth bowman change?
What's that?
Posting Freak
Posts: 974
Threads: 61
Joined: 2009-07
Gender: Male
Sexual Orientation: Straight
IGN: LegendGospel
Server: Windia
Level: 181
Job: Bishop
Guild: NeoSky
Abysseon Wrote:So how do guys rate the mage revamp?
F/P = ZOMFG
I/L = Nice
Bishops = Bleh
Senior Member
Posts: 436
Threads: 35
Joined: 2010-09
Punch Wrote:Ummm, stealth bowman change?
What's that?
+Range to Arrow Blow, lol.
Junior Member
Posts: 26
Threads: 0
Joined: 2010-09
I hope that after they complete Jump!, that they finally stop renerfing and rebuffing everything. The original advent patches, sure. Than big bang, chaos and now jump?
|