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WillDaSnail Wrote:So after thinking about this + looking at my jungling Cho game footage...
I will definitely need Madreds Razor so I can clear camps more quickly with auto-attacks. But which item is better for jungle Cho if I continue to build it further? Wriggles or Madreds Bloodrazor?
Depends really. The wriggles will help you survive for just a bit longer. If you make it out of a team fight (after winning said team fight), the lifesteal comes in handy so you dont necessarily have to go back to the base. The bloodrazor, well extra damage while tanking opponents? sounds kinda nice.
The first helps more after the fights or before the fights. The razor helps during them. If you find enemies aren't building mres, punish em for being the fools they are :3
But, the lantern's free ward is also rather nice. It's a rather tough decision which is great
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Was playing with my gf earlier and...
First one ever! I know it was against newbs, but it was with Tiamat stacking MF, so it's okay. I think.
As for the Jungling Cho thing, I'd recommend Wriggles.
If you're tanking and getting focused, Bloodrazor won't get too much done. The free ward from Wriggles will probably outshine anything Bloodrazor does for you, tbh.
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Phoenix Wright Wrote:Was playing with my gf earlier and...
![[Image: PENTA.png]](http://i131.photobucket.com/albums/p285/Crimson_Pride/PENTA.png)
First one ever! I know it was against newbs, but it was with Tiamat stacking MF, so it's okay. I think.
Oh you. Don't pull a GP.
Edit: Hm okay, maybe I'll stick with Wriggles next time I jungle with Cho.
Though a little side (yet fun) note: I was trying to solo Baron with Wriggles, Bloodrazor, Mercury Treads, and Banshee Veil equipped during a Co-Op vs AI game today (level 18). I realized if I had gotten FoN and maybe Atma's Impaler, I could have pulled it off. Baron simply has too many insane debuffs. Though I got Baron down to 7,000 HP out of 11,000 HP before my team decided to go nuke the bots' Nexus.
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WillDaSnail Wrote:Oh you. Don't pull a GP. 
It seemed like a good idea, since Double Up procs on hit effects. Once I got to the 4th Tiamat I was able to clear minion waves with one Double Up, if I shot it right.
On a side note, my girlfriend is starting to get better. Her biggest shortfalls are that she burns through mana like crazy (going B often in lane as a result) and has difficulty last hitting/farming minions, leaving her very underlevelled and weak mid/late game.
In my screenshot, she was the one playing Anivia - and as one would expect, she's completely out of mana. xD
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Phoenix Wright Wrote:It seemed like a good idea, since Double Up procs on hit effects. Once I got to the 4th Tiamat I was able to clear minion waves with one Double Up, if I shot it right.
On a side note, my girlfriend is starting to get better. Her biggest shortfalls are that she burns through mana like crazy (going B often in lane as a result) and has difficulty last hitting/farming minions, leaving her very underlevelled and weak mid/late game.
In my screenshot, she was the one playing Anivia - and as one would expect, she's completely out of mana. xD
Well anivia is a really mana hungry champ so no wonders about that.
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WillDaSnail Wrote:So after thinking about this + looking at my jungling Cho game footage...
I will definitely need Madreds Razor so I can clear camps more quickly with auto-attacks. But which item is better for jungle Cho if I continue to build it further? Wriggles or Madreds Bloodrazor?
Don't
get
madreds
at
all
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dante9898 Wrote:Well anivia is a really mana hungry champ so no wonders about that.
I know, but during late game it gets quite a bit harder to run out of mana. =\
I haven't really shown her a good Anivia build so maybe she skipped out on Tear and etc.
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Phoenix Wright Wrote:I know, but during late game it gets quite a bit harder to run out of mana. =\
I haven't really shown her a good Anivia build so maybe she skipped out on Tear and etc.
I never get tear/ AA on her myself. Catalyst and blue buffs from my jungler are good enough imo. I never have mana troubles, rarely without blue.
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>Pineapple' Wrote:I never get tear/ AA on her myself. Catalyst and blue buffs from my jungler are good enough imo. I never have mana troubles, rarely without blue.
You don't see many junglers in low level games, though... and when you do, they're usually smurfs that just want to stomp new players and thus are very unlikely to want to give Anivia the blue buff.
EDIT: Then again, I think the majority of her mana problems come from poor use/overuse of abilities. I need to teach her not to use high cost abilities on minions in lane and not to use support abilities on allies for no reason >_>
At least she isn't fixated on building her champions like glass cannons.
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Jungling against a good jungle Udyr = FML
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WillDaSnail Wrote:Jungling against a good jungle Udyr = FML
Udyr is annoying. In fact counter jungling is annoying all together, still learning the ropes on that >.>.
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WillDaSnail Wrote:Jungling against a good jungle Udyr = FML
Just wait till you run into a malphite, he's almost impossible to 1v1 in earlygame lololol.
And around level 6 and up he can clear minion camps with his passive only taking the hits for him, so you'll be at maybe 60% hp and he's at max :3
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been sometime since i've played yi. looks like my yi's skill didnt deprove at all!
and also, at the last few minutes, i 1v2'd their yi and kat. lol they tried to kill me while i meditate straight in their face. they still lost anyway haaaa
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Am I the only one that wants to know what you blocked off in that screenshot? LOL
Oh and judging by the screeny...
It looks like "bad day" wasn't having such a.....
*put's on sunglasses*
Bad day after all yyyyeeeeaaahhhh!!
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Duelman Wrote:Am I the only one that wants to know what you blocked off in that screenshot? LOL
Most likely BM'ing.
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dem raging.
fk yeahhhhh first win in 2 days!
LOL, haha. bad day afterall for baaaaaaaad day!
quick game :o
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Fatalzxc Wrote:[NOPARSE] [/NOPARSE]
quick game :o
lol @ Master Yi. At least he tried =/
Speaking of quick games, the fastest I've ever done was 17 minutes. Yes, it was a total stomp.
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Why are masters yi so fixated on AS?
I learned that hitting fast but hitting weak its completely useless in this game when 1 burst char can kill you 2-3 times before you can even reduce their hp to 1/2-1/3. AND LETS NOT MENTION THE TANKS! GODDD dem tanks.
On another note: NMST has some plan for fiddle going on, having his crowstrom deal less damage per level but increased AP Ratio; Drain Doesnt drain 1hp per 1dmg it does now (It start at 50% but can be scaled with AP from what i read) and other things i didnt bother to read well.
When i started playing LoL i hated fiddle so much since hes so easy to use to kill noobs, but once you know his MO its easy to kill. Especially since i play Noc, that shield+banshee = Easy fid/some casters.
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Xin buffs ahoy!
Perma 40% AS and a possible 65 Armor and MR if it hits all 5 enemy champs. The "Change E to physical" change was scrapped due to this, so it's still magical lol
Quote:Hello again!
We talked a lot about the Xin nerfs last week, and possible buffs to him to compensate. Here's the current plan;
Three Talon Strike
Fixed a bug where Three Talon Strike could be activated while it was still active.
General
Base attack damage increased to 59.1 from 52.3
Attack damage per level decreased to 3.1 from 3.3
Battle Cry
Passive Attack Speed is no longer removed while the ability is on cooldown
Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
Crescent Sweep
Armor and Magic resist reduced to 25 at all levels.
Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit
We believe this will be a good set of changes to fix the original problems and make him generally better in most elo ranges. The change to Battle Cry will add a ton of consistency.
We expect this to go out this patch.
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dante9898 Wrote:Why are masters yi so fixated on AS?
I learned that hitting fast but hitting weak its completely useless in this game when 1 burst char can kill you 2-3 times before you can even reduce their hp to 1/2-1/3. AND LETS NOT MENTION THE TANKS! GODDD dem tanks.
On another note: NMST has some plan for fiddle going on, having his crowstrom deal less damage per level but increased AP Ratio; Drain Doesnt drain 1hp per 1dmg it does now (It start at 50% but can be scaled with AP from what i read) and other things i didnt bother to read well.
When i started playing LoL i hated fiddle so much since hes so easy to use to kill noobs, but once you know his MO its easy to kill. Especially since i play Noc, that shield+banshee = Easy fid/some casters.
The last few games I've played against Fiddles have made me happy. My teams have finally stopped running and just focus the ever loving sh'it out of Fiddles if he tries to ult in the heat of a team fight.
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